os/graphics/graphicstools/bitmapfonttools/src/STRNG.CPP
author sl
Tue, 10 Jun 2014 14:32:02 +0200
changeset 1 260cb5ec6c19
permissions -rw-r--r--
Update contrib.
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/*
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* Copyright (c) 1997-2009 Nokia Corporation and/or its subsidiary(-ies).
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* All rights reserved.
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* This component and the accompanying materials are made available
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* under the terms of "Eclipse Public License v1.0"
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* which accompanies this distribution, and is available
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* at the URL "http://www.eclipse.org/legal/epl-v10.html".
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*
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* Initial Contributors:
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* Nokia Corporation - initial contribution.
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*
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* Contributors:
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*
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* Description: 
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* Header STRNG.CPP
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*
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*/
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#include "STRNG.H"
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extern bool OutputUnicode;
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ostream& operator << (ostream& out, const String& aString)
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	{
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	for (int i = 0; i < aString.iLength; i++)
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		out << aString.iText[i];
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	out << '\n';
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	return out;
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	}
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EXPORT_C void String::Externalize(ostream& out)
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	{
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	if (OutputUnicode)
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		{
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		// Convert the string to Unicode, allowing #NNNN (each N is a hex digit)
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		// to represent an arbitrary Unicode character. Other values are just
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		// extended, so don't use codepage 1252 values in the range 128..159.
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		unsigned short* buffer = new unsigned short[iLength];
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		int i = 0;
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		int j = 0;
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		while (i < iLength)
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			{
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			if (iText[i] == '#')
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				{
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				i++;
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				char hex[5];
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				hex[0] = iText[i++];
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				hex[1] = iText[i++];
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				hex[2] = iText[i++];
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				hex[3] = iText[i++];
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				hex[4] = 0;
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				buffer[j++] = (unsigned short)strtoul(hex, NULL, 16);
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				}
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			else
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				{
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				buffer[j] = iText[i];
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				buffer[j] &= 0xFF;
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				i++;
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				j++;
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				}
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			}
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		int unicode_characters = j;
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		int32 length = (unicode_characters << 1);	// 16-bit data
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		if (length < 0x80)
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			{
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			unsigned char len = (unsigned char)(length << 1);
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			out.write((char*)&len, sizeof(len));
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			}
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		else if (length < 0x4000)
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			{
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			uint16 len = (uint16)((length << 2) + 1);
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			out.write((char*)&len, sizeof(len));
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			}
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		else
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			{
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			// assert len<0x20000000 ?
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			uint32 len = (uint32)((length << 3) + 3);
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			out.write((char*)&len, sizeof(len));
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			}
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		// Output Unicode characters using the Standard Compression Scheme for Unicode.
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		// To save the bother of doing this properly, use a degenerate form whereby each
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		// Unicode character is output as itself. 0x0F selects Unicode mode and 0xF0 quotes
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		// characters that would conflict with other tags.
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		out << (unsigned char)0x0F;
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		for (i = 0; i < unicode_characters; i++)
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			{
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			unsigned char hi = (unsigned char)(buffer[i] >> 8);
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			unsigned char lo = (unsigned char)buffer[i];
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			if ((hi >= 0xe0) && (hi <= 0xf2))
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				out << 0xf0;
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			out << hi;
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			out << lo;
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			}
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		delete [] buffer;
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		}
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	else
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		{
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		int32 length = (iLength << 1) + 1;	// 8-bit data
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		if (length < 0x80)
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			{
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			unsigned char len = (unsigned char)(length << 1);
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			out.write((char*)&len, sizeof(len));
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			}
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		else if (length < 0x4000)
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			{
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			uint16 len = (uint16)((length << 2) + 1);
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			out.write((char*)&len, sizeof(len));
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			}
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		else
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			{
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			// assert len<0x20000000 ?
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			uint32 len = (uint32)((length << 3) + 3);
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			out.write((char*)&len, sizeof(len));
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			}
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		out.write(iText, iLength);
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		}
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	}
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EXPORT_C int String::CreateText(const int aLength)
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	{
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	if (aLength != iLength)
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		{
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		char* text = new char[aLength + 1];
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		if (text)
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			{
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			iLength = aLength;
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			iText = text;
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			}
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		else
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			{
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			iLength = 0;
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			delete [] iText;
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			iText = NULL;
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			}
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		}
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	return iLength;
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	}
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EXPORT_C void String::DeleteText(char* aText) const
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	{
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	if (aText != iText)
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		delete [] aText;
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	}
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EXPORT_C String::~String()
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	{
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	delete [] iText;
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	}