os/graphics/graphicstest/uibench/s60/src/tests_flowwindow/tsmallwindowstestopengl.cpp
author sl
Tue, 10 Jun 2014 14:32:02 +0200
changeset 1 260cb5ec6c19
permissions -rw-r--r--
Update contrib.
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// Copyright (c) 2009 Nokia Corporation and/or its subsidiary(-ies).
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// All rights reserved.
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// This component and the accompanying materials are made available
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// under the terms of "Eclipse Public License v1.0"
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// which accompanies this distribution, and is available
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// at the URL "http://www.eclipse.org/legal/epl-v10.html".
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//
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// Initial Contributors:
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// Nokia Corporation - initial contribution.
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//
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// Contributors:
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//
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// Description:
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//
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/**
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 @file
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 @test
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 @internalComponent - Internal Symbian test code 
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*/
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#include "tsmallwindowstestopengl.h"
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#include "tsmallwindowopengl.h"
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#include <imageconversion.h>
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const TInt KNumberOfBounces = 3;
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_LIT(KDummy, "dummy");
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_LIT(KTestStep0013,"GRAPHICS-UI-BENCH-S60-0013");
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const TInt KWindowsAcross = 2;
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const TInt KWindowsDown = 2;
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CTSmallWindowsTestOpenGL::CTSmallWindowsTestOpenGL()
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	{
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	SetTestStepName(KTSmallWindowsOpenGL);	
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	}
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CTSmallWindowsTestOpenGL::~CTSmallWindowsTestOpenGL()
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	{
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    delete iFlowWindowsController;
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    iFileNames.Close();
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	}
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TVerdict CTSmallWindowsTestOpenGL::doTestStepPreambleL()
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	{
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	CTe_graphicsperformanceSuiteStepBase::doTestStepPreambleL();
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	TSize screenSize = CTWindow::GetDisplaySizeInPixels();
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	// set window size to create required grid
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	iWindowSize.iHeight = screenSize.iHeight / KWindowsDown;
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	iWindowSize.iWidth = screenSize.iWidth / KWindowsAcross;	
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    // adjust window size to maintain image aspect ratio
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    if (iWindowSize.iWidth > iWindowSize.iHeight)
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        {
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        iWindowSize.iWidth = iWindowSize.iHeight;
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        }
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    else
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        {
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        iWindowSize.iHeight = iWindowSize.iWidth;
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        }
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    TPoint initialPosition(0, 0);
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    RArray<TPoint> initialPositions;
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    RArray<pTWindowCreatorFunction> windowCreatorFunctions;
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    CleanupClosePushL(initialPositions);
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    CleanupClosePushL(windowCreatorFunctions);
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	for (TInt i = 0; i < KWindowsAcross; i++)
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		{
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		initialPosition.iY = 0;
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		for (TInt j = 0; j < KWindowsDown; j++)
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			{
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			windowCreatorFunctions.AppendL(CTSmallWindowOpenGL::NewL);
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			initialPositions.AppendL(initialPosition);
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			iFileNames.AppendL(KDummy());
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			initialPosition.iY += iWindowSize.iHeight;			
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			}
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		initialPosition.iX += iWindowSize.iWidth;
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		}
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	iFlowWindowsController = CTFlowWindowsController::NewL(ETrue, iFileNames, iWindowSize, windowCreatorFunctions, initialPositions, ETrue);
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    CleanupStack::PopAndDestroy(2, &initialPositions);
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	// run the test enough frames to see move the grid across the screen
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	if (screenSize.iHeight > screenSize.iWidth)
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		{
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		iIterationsToTest = KNumberOfBounces * (screenSize.iHeight - iWindowSize.iHeight * KWindowsDown);
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		}
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	else 
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		{
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		iIterationsToTest = KNumberOfBounces * (screenSize.iWidth - iWindowSize.iWidth * KWindowsAcross);
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		}
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	return TestStepResult();
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	}
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/**
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    Override of base class pure virtual
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    Our implementation only gets called if the base class doTestStepPreambleL() did
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    not leave.
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    @return - TVerdict code
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*/
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TVerdict CTSmallWindowsTestOpenGL::doTestStepL()
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    {
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    SetTestStepID(KTestStep0013);
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    FlowWindowsL();
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    //RecordTestResultL(); // todo: not possible because of heap alloc panic
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    return TestStepResult();
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    }
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/**
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@SYMTestCaseID
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GRAPHICS-UI-BENCH-S60-0013
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@SYMTestCaseDesc
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Tests how long it takes to move small OpenGL ES windows over the screen.
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@SYMTestActions
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Creates windows which draw OpenGL ES content and moves them over the screen.
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@SYMTestExpectedResults
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Test should pass and write the average framerate of the test to a log file.
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*/
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void CTSmallWindowsTestOpenGL::FlowWindowsL()
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    {
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    iProfiler->InitResults();
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    iIterationsToTest = 50;
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    for (TInt i = 0; i < iIterationsToTest; ++i)
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        {
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        iFlowWindowsController->MoveL();
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        }
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    iProfiler->MarkResultSetL();
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    TInt drawingRect = iWindowSize.iHeight * iWindowSize.iWidth * KWindowsAcross * KWindowsDown;  
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    iProfiler->ResultsAnalysisFrameRate(KTestStep0013, 0, 0, 0, iIterationsToTest, drawingRect);    
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    }