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// Copyright (c) 2007-2009 Nokia Corporation and/or its subsidiary(-ies).
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// All rights reserved.
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// This component and the accompanying materials are made available
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// under the terms of "Eclipse Public License v1.0"
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// which accompanies this distribution, and is available
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// at the URL "http://www.eclipse.org/legal/epl-v10.html".
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//
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// Initial Contributors:
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// Nokia Corporation - initial contribution.
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//
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// Contributors:
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//
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// Description:
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//
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#include "swdirectgdipolygon.h"
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/**
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A utility class used to sort vertex lists based on y coordinates.
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@see CSwDirectGdiPolygonFiller
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@see TKey
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@internalComponent
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*/
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NONSHARABLE_CLASS(TCompareEdgesUpperY) : public TKey
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{
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public:
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TCompareEdgesUpperY(const CSwDirectGdiPolygonFiller::SFastData& aFastData);
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private:
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virtual TInt Compare(TInt aLeft,TInt aRight) const;
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private:
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const CSwDirectGdiPolygonFiller::SFastData& iFastData;
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};
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TCompareEdgesUpperY::TCompareEdgesUpperY(const CSwDirectGdiPolygonFiller::SFastData& aFastData):
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iFastData(aFastData)
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{
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}
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/**
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Compare edges based on their upper Y coordinate.
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@param aLeft Index corresponding to the "left" side of the comparison.
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@param aRight Index corresponding to the "right" side of the comparison.
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@return Zero, if the two keys are equal; negative, if the left key is less than the right key; positive, if the left key is greater than the right key.
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@see TKey::Compare
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*/
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TInt TCompareEdgesUpperY::Compare(TInt aLeft,TInt aRight) const
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{
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const TInt leftUpperY=iFastData.vertexList[iFastData.edgeList[aLeft].upperVertex].iY;
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const TInt rightUpperY=iFastData.vertexList[iFastData.edgeList[aRight].upperVertex].iY;
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if (leftUpperY<rightUpperY)
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return -1;
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if (leftUpperY>rightUpperY)
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return 1;
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return 0;
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}
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/**
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A utility class used to swap entries in edgeList arrays during sort operations.
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@see CSwDirectGdiPolygonFiller
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@see TSwap
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@internalComponent
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*/
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NONSHARABLE_CLASS(TSwapEdges) : public TSwap
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{
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public:
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TSwapEdges(CSwDirectGdiPolygonFiller::SFastData& aFastData);
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private:
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virtual void Swap(TInt aLeft,TInt aRight) const;
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private:
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CSwDirectGdiPolygonFiller::SFastData& iFastData;
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};
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TSwapEdges::TSwapEdges(CSwDirectGdiPolygonFiller::SFastData& aFastData):
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iFastData(aFastData)
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{
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}
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/**
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Swaps two elements of an edgeList array.
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@param aLeft The index of an array element participating in the swap.
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@param aRight The index of an array element participating in the swap.
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@see TSwap::Swap
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*/
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void TSwapEdges::Swap(TInt aLeft,TInt aRight) const
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{
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CSwDirectGdiPolygonFiller::SFastEdge& leftEdge=iFastData.edgeList[aLeft];
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CSwDirectGdiPolygonFiller::SFastEdge& rightEdge=iFastData.edgeList[aRight];
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const CSwDirectGdiPolygonFiller::SFastEdge temp(leftEdge);
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leftEdge=rightEdge;
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rightEdge=temp;
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}
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/**
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A utility class used to sort active edge lists based on the order of their vertexes.
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@see CSwDirectGdiPolygonFiller
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@see TKey
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@internalComponent
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*/
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NONSHARABLE_CLASS(TCompareActiveEdgesFirstVertex) : public TKey
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{
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public:
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TCompareActiveEdgesFirstVertex(const CSwDirectGdiPolygonFiller::SFastData& aFastData);
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private:
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virtual TInt Compare(TInt aLeft,TInt aRight) const;
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private:
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const CSwDirectGdiPolygonFiller::SFastData& iFastData;
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};
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TCompareActiveEdgesFirstVertex::TCompareActiveEdgesFirstVertex(const CSwDirectGdiPolygonFiller::SFastData& aFastData):
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iFastData(aFastData)
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{
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}
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/**
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Compare edges based on the order of their vertexes.
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@param aLeft Index corresponding to the "left" side of the comparison.
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@param aRight Index corresponding to the "right" side of the comparison.
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@return Zero, if the two keys are equal; negative, if the left key is less than the right key; positive, if the left key is greater than the right key.
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@see TKey::Compare
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*/
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TInt TCompareActiveEdgesFirstVertex::Compare(TInt aLeft,TInt aRight) const
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{
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const TInt leftFirstVertex=iFastData.activeEdgeList[aLeft].edgePtr->firstVertex;
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const TInt rightFirstVertex=iFastData.activeEdgeList[aRight].edgePtr->firstVertex;
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if (leftFirstVertex<rightFirstVertex)
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return -1;
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if (leftFirstVertex>rightFirstVertex)
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return 1;
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return 0;
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}
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/**
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A utility class used to swap entries in activeEdgeList arrays during sort operations.
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@see CSwDirectGdiPolygonFiller
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@see TSwap
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@internalComponent
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*/
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NONSHARABLE_CLASS(TSwapActiveEdges) : public TSwap
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{
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public:
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TSwapActiveEdges(CSwDirectGdiPolygonFiller::SFastData& aFastData);
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private:
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virtual void Swap(TInt aLeft,TInt aRight) const;
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private:
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CSwDirectGdiPolygonFiller::SFastData& iFastData;
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};
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TSwapActiveEdges::TSwapActiveEdges(CSwDirectGdiPolygonFiller::SFastData& aFastData):
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iFastData(aFastData)
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{
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}
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/**
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Swaps two elements of an activeEdgeList array.
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@param aLeft The index of an array element participating in the swap.
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@param aRight The index of an array element participating in the swap.
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@see TSwap::Swap
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*/
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void TSwapActiveEdges::Swap(TInt aLeft,TInt aRight) const
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{
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CSwDirectGdiPolygonFiller::SFastActiveEdge& leftActiveEdge=iFastData.activeEdgeList[aLeft];
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CSwDirectGdiPolygonFiller::SFastActiveEdge& rightActiveEdge=iFastData.activeEdgeList[aRight];
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const CSwDirectGdiPolygonFiller::SFastActiveEdge temp(leftActiveEdge);
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leftActiveEdge=rightActiveEdge;
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rightActiveEdge=temp;
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if (leftActiveEdge.scanLineIntersectionPtr!=NULL)
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leftActiveEdge.scanLineIntersectionPtr->activeEdgePtr=&leftActiveEdge;
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if (rightActiveEdge.scanLineIntersectionPtr!=NULL)
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rightActiveEdge.scanLineIntersectionPtr->activeEdgePtr=&rightActiveEdge;
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}
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/**
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A utility class used to sort intersection lists based on the position of their first pixel.
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@see CSwDirectGdiPolygonFiller
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@see TKey
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@internalComponent
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*/
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NONSHARABLE_CLASS(TCompareScanLineIntersectionsFirstPixel) : public TKey
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{
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public:
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TCompareScanLineIntersectionsFirstPixel(const CSwDirectGdiPolygonFiller::SFastData& aFastData);
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private:
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virtual TInt Compare(TInt aLeft,TInt aRight) const;
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private:
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const CSwDirectGdiPolygonFiller::SFastData& iFastData;
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};
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TCompareScanLineIntersectionsFirstPixel::TCompareScanLineIntersectionsFirstPixel(const CSwDirectGdiPolygonFiller::SFastData& aFastData):
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iFastData(aFastData)
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{
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}
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/**
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Compare intersections based on the order of their first pixel.
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@param aLeft Index corresponding to the "left" side of the comparison.
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@param aRight Index corresponding to the "right" side of the comparison.
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@return Zero, if the two keys are equal; negative, if the left key is less than the right key; positive, if the left key is greater than the right key.
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@see TKey::Compare
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*/
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TInt TCompareScanLineIntersectionsFirstPixel::Compare(TInt aLeft,TInt aRight) const
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{
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const TInt leftFirstPixel=iFastData.scanLineIntersectionList[aLeft].firstPixel;
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const TInt rightFirstPixel=iFastData.scanLineIntersectionList[aRight].firstPixel;
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if (leftFirstPixel<rightFirstPixel)
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return -1;
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if (leftFirstPixel>rightFirstPixel)
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return 1;
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return 0;
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}
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/**
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A utility class used to swap entries in intersection list arrays during sort operations.
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@see CSwDirectGdiPolygonFiller
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@see TSwap
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@internalComponent
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*/
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NONSHARABLE_CLASS(TSwapScanLineIntersections) : public TSwap
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{
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public:
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TSwapScanLineIntersections(CSwDirectGdiPolygonFiller::SFastData& aFastData);
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private:
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virtual void Swap(TInt aLeft,TInt aRight) const;
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private:
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CSwDirectGdiPolygonFiller::SFastData& iFastData;
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};
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TSwapScanLineIntersections::TSwapScanLineIntersections(CSwDirectGdiPolygonFiller::SFastData& aFastData):
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iFastData(aFastData)
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{
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}
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/**
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Swaps two elements of a scanLineIntersectionList array.
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@param aLeft The index of an array element participating in the swap.
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@param aRight The index of an array element participating in the swap.
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@see TSwap::Swap
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*/
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void TSwapScanLineIntersections::Swap(TInt aLeft,TInt aRight) const
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{
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CSwDirectGdiPolygonFiller::SFastScanLineIntersection& leftScanLineIntersection=iFastData.scanLineIntersectionList[aLeft];
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CSwDirectGdiPolygonFiller::SFastScanLineIntersection& rightScanLineIntersection=iFastData.scanLineIntersectionList[aRight];
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const CSwDirectGdiPolygonFiller::SFastScanLineIntersection temp(leftScanLineIntersection);
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leftScanLineIntersection=rightScanLineIntersection;
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rightScanLineIntersection=temp;
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leftScanLineIntersection.activeEdgePtr->scanLineIntersectionPtr=&leftScanLineIntersection;
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rightScanLineIntersection.activeEdgePtr->scanLineIntersectionPtr=&rightScanLineIntersection;
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}
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/**
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Sorts array elements
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@param aCount The number of elements in the array.
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@param aKey A reference to a suitably initialised TKey derived object.
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@param aSwap A reference to a suitably initialised TSwap derived object.
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@panic DGDIAdapter 1015, if QuickSort failed.
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@internalComponent
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*/
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LOCAL_C void Sort(TInt aCount,const TKey& aKey,const TSwap& aSwap)
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{
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#if 1 // quick sort
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const TInt error=User::QuickSort(aCount,aKey,aSwap);
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GRAPHICS_ASSERT_ALWAYS(error==KErrNone, EDirectGdiPanicPolygonFiller);
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#elif 0 // bubble sort
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for (TInt i=1; i<aCount; ++i)
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{
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for (TInt j=i; j>0; --j)
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{
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if (aKey.Compare(j-1,j)>0)
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{
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aSwap.Swap(j-1,j);
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}
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}
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}
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#else // heap sort
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TInt startOfSortedPortion=aCount;
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if (startOfSortedPortion>1)
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{
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TInt startOfHeap=startOfSortedPortion>>1;
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FOREVER
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{
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GRAPHICS_ASSERT_DEBUG(startOfHeap>=0, EDirectGdiPanicPolygonFiller);
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if (startOfHeap!=0)
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{
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--startOfHeap;
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}
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else
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{
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--startOfSortedPortion;
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aSwap.Swap(startOfSortedPortion,0);
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GRAPHICS_ASSERT_DEBUG(startOfSortedPortion>=1, EDirectGdiPanicPolygonFiller);
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if (startOfSortedPortion==1)
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{
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break;
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}
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}
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// put aArray[startOfHeap] into the correct place in the heap
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TInt i=startOfHeap;
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FOREVER
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{
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TInt j=(i+1)<<1;
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|
324 |
if ((j>=startOfSortedPortion) || (aKey.Compare(j-1,j)>0))
|
sl@0
|
325 |
{
|
sl@0
|
326 |
--j;
|
sl@0
|
327 |
}
|
sl@0
|
328 |
if ((j>=startOfSortedPortion) || (aKey.Compare(i,j)>=0))
|
sl@0
|
329 |
{
|
sl@0
|
330 |
break;
|
sl@0
|
331 |
}
|
sl@0
|
332 |
aSwap.Swap(i,j);
|
sl@0
|
333 |
i=j;
|
sl@0
|
334 |
}
|
sl@0
|
335 |
}
|
sl@0
|
336 |
}
|
sl@0
|
337 |
#endif
|
sl@0
|
338 |
#if defined(_DEBUG)
|
sl@0
|
339 |
{
|
sl@0
|
340 |
for (TInt i=1; i<aCount; ++i)
|
sl@0
|
341 |
{
|
sl@0
|
342 |
GRAPHICS_ASSERT_DEBUG(aKey.Compare(i-1,i)<=0, EDirectGdiPanicPolygonFiller);
|
sl@0
|
343 |
}
|
sl@0
|
344 |
}
|
sl@0
|
345 |
#endif
|
sl@0
|
346 |
}
|
sl@0
|
347 |
|
sl@0
|
348 |
/*
|
sl@0
|
349 |
CSwDirectGdiPolygonFiller
|
sl@0
|
350 |
*/
|
sl@0
|
351 |
|
sl@0
|
352 |
/**
|
sl@0
|
353 |
Constructor which initialises all member data to zero, EFalse or null for
|
sl@0
|
354 |
TInt, TBool pointers respectively.
|
sl@0
|
355 |
*/
|
sl@0
|
356 |
CSwDirectGdiPolygonFiller::CSwDirectGdiPolygonFiller():
|
sl@0
|
357 |
CBase(),
|
sl@0
|
358 |
iPointArray(NULL),
|
sl@0
|
359 |
iFillRule(DirectGdi::EAlternate),
|
sl@0
|
360 |
iUseFastAlgorithm(EFalse),
|
sl@0
|
361 |
iNumVertexes(0),
|
sl@0
|
362 |
iToggler(EFalse),
|
sl@0
|
363 |
iNestingLevel(0),
|
sl@0
|
364 |
iScanLineIntersection(0),
|
sl@0
|
365 |
iRightMostPixelOnScanLine(0),
|
sl@0
|
366 |
iFirstVertex(0),
|
sl@0
|
367 |
iPolygonIsAllHorizontal(EFalse),
|
sl@0
|
368 |
iFirstScanLine(0),
|
sl@0
|
369 |
iLastScanLine(0),
|
sl@0
|
370 |
iCurrentScanLine(0)
|
sl@0
|
371 |
{
|
sl@0
|
372 |
iFastData.vertexList=NULL;
|
sl@0
|
373 |
iFastData.edgeList=NULL;
|
sl@0
|
374 |
iFastData.activeEdgeList=NULL;
|
sl@0
|
375 |
iFastData.scanLineIntersectionList=NULL;
|
sl@0
|
376 |
iFastData.numActiveEdges=0;
|
sl@0
|
377 |
iFastData.numScanLineIntersections=0;
|
sl@0
|
378 |
iFastData.nextEdgeToActivate=0;
|
sl@0
|
379 |
iSlowData.numIntersectionsWithSameFirstPixelPreviouslyMet=0;
|
sl@0
|
380 |
iSlowData.numIntersectionsWithSameFirstPixelMetThisTime=0;
|
sl@0
|
381 |
iSlowData.numScanLineIntersections=0;
|
sl@0
|
382 |
iSlowData.scanLineComplete=EFalse;
|
sl@0
|
383 |
iSlowData.firstPixelOfLastIntersectionInPrevBuffer=0;
|
sl@0
|
384 |
}
|
sl@0
|
385 |
|
sl@0
|
386 |
/**
|
sl@0
|
387 |
Destructor calls reset on the polygon.
|
sl@0
|
388 |
*/
|
sl@0
|
389 |
CSwDirectGdiPolygonFiller::~CSwDirectGdiPolygonFiller()
|
sl@0
|
390 |
{
|
sl@0
|
391 |
Reset();
|
sl@0
|
392 |
}
|
sl@0
|
393 |
|
sl@0
|
394 |
/**
|
sl@0
|
395 |
An overloaded version of Construct which allows the list of points to be passed in as a point array.
|
sl@0
|
396 |
Exactly the same behaviour and structure as above. This should not fail. This method does not require the
|
sl@0
|
397 |
number of nodes to be given as a parameter.
|
sl@0
|
398 |
|
sl@0
|
399 |
@param aPointArray A pointer to point array, as opposed to a pointer to a point list.
|
sl@0
|
400 |
@param aFillRule How filling should be achieved, as described by a DirectGdi::TFillRule object.
|
sl@0
|
401 |
@param aUsage How the polygon should be used.
|
sl@0
|
402 |
@panic DGDIAdapter 1015, if aPointArray is NULL.
|
sl@0
|
403 |
*/
|
sl@0
|
404 |
void CSwDirectGdiPolygonFiller::Construct(const TArray<TPoint>* aPointArray,
|
sl@0
|
405 |
DirectGdi::TFillRule aFillRule, TUsage aUsage)
|
sl@0
|
406 |
{
|
sl@0
|
407 |
GRAPHICS_ASSERT_ALWAYS(aPointArray!=NULL,EDirectGdiPanicPolygonFiller);
|
sl@0
|
408 |
iPointArray=aPointArray;
|
sl@0
|
409 |
iNumVertexes=iPointArray->Count();
|
sl@0
|
410 |
Construct(aFillRule,aUsage);
|
sl@0
|
411 |
}
|
sl@0
|
412 |
|
sl@0
|
413 |
/**
|
sl@0
|
414 |
Builds up the internal meta-data needed to fill the polygon.
|
sl@0
|
415 |
|
sl@0
|
416 |
@param aFillRule How filling should be achieved, as described by a DirectGdi::TFillRule object.
|
sl@0
|
417 |
@param aUsage How the polygon should be used, see TUsage enumeration.
|
sl@0
|
418 |
@panic DGDIAdapter 1015, if aFillRule is invalid, or aUsage is invalid.
|
sl@0
|
419 |
*/
|
sl@0
|
420 |
void CSwDirectGdiPolygonFiller::Construct(DirectGdi::TFillRule aFillRule, TUsage aUsage)
|
sl@0
|
421 |
{
|
sl@0
|
422 |
GRAPHICS_ASSERT_ALWAYS((aFillRule==DirectGdi::EAlternate) || (aFillRule==DirectGdi::EWinding),
|
sl@0
|
423 |
EDirectGdiPanicPolygonFiller);
|
sl@0
|
424 |
GRAPHICS_ASSERT_ALWAYS((aUsage==EGetAllPixelRunsSequentially) || (aUsage==EGetPixelRunsSequentiallyForSpecifiedScanLines),
|
sl@0
|
425 |
EDirectGdiPanicPolygonFiller);
|
sl@0
|
426 |
TInt i, j;
|
sl@0
|
427 |
iFillRule=aFillRule;
|
sl@0
|
428 |
iUseFastAlgorithm=(aUsage==EGetAllPixelRunsSequentially);
|
sl@0
|
429 |
iToggler=EFalse;
|
sl@0
|
430 |
iNestingLevel=0;
|
sl@0
|
431 |
iScanLineIntersection=0;
|
sl@0
|
432 |
iRightMostPixelOnScanLine=KMinTInt;
|
sl@0
|
433 |
// find the first vertex and see if the polygon is all horizontal
|
sl@0
|
434 |
iFirstVertex=0; // dummy default value
|
sl@0
|
435 |
iPolygonIsAllHorizontal=ETrue;
|
sl@0
|
436 |
|
sl@0
|
437 |
for (i=0; i<iNumVertexes; ++i)
|
sl@0
|
438 |
if (Point(i).iY!=Point((i+1)%iNumVertexes).iY)
|
sl@0
|
439 |
{
|
sl@0
|
440 |
// i is now set to the vertex before the first non-horizontal edge
|
sl@0
|
441 |
|
sl@0
|
442 |
// set j%iNumVertexes to the vertex before the next non-horizontal edge
|
sl@0
|
443 |
for (j=i+1; Point(j%iNumVertexes).iY==Point((j+1)%iNumVertexes).iY; ++j)
|
sl@0
|
444 |
;
|
sl@0
|
445 |
j%=iNumVertexes;
|
sl@0
|
446 |
TInt first=Point(i).iY;
|
sl@0
|
447 |
TInt middle=Point(j).iY;
|
sl@0
|
448 |
TInt last=Point((j+1)%iNumVertexes).iY;
|
sl@0
|
449 |
|
sl@0
|
450 |
// if vertex j is a max or min point, set the first-vertex to be j
|
sl@0
|
451 |
if ((middle<first)==(middle<last))
|
sl@0
|
452 |
{
|
sl@0
|
453 |
iFirstVertex=j;
|
sl@0
|
454 |
iPolygonIsAllHorizontal=EFalse;
|
sl@0
|
455 |
break;
|
sl@0
|
456 |
}
|
sl@0
|
457 |
}
|
sl@0
|
458 |
|
sl@0
|
459 |
if (iUseFastAlgorithm)
|
sl@0
|
460 |
{
|
sl@0
|
461 |
iFastData.vertexList=(TPoint*)User::Alloc(sizeof(TPoint)*iNumVertexes);
|
sl@0
|
462 |
iFastData.edgeList=(SFastEdge*)User::Alloc(sizeof(SFastEdge)*iNumVertexes);
|
sl@0
|
463 |
iFastData.activeEdgeList=(SFastActiveEdge*)User::Alloc(sizeof(SFastActiveEdge)*iNumVertexes);
|
sl@0
|
464 |
iFastData.scanLineIntersectionList=(SFastScanLineIntersection*)User::Alloc(sizeof(SFastScanLineIntersection)*iNumVertexes);
|
sl@0
|
465 |
if ((iFastData.vertexList==NULL) ||
|
sl@0
|
466 |
(iFastData.edgeList==NULL) ||
|
sl@0
|
467 |
(iFastData.activeEdgeList==NULL) ||
|
sl@0
|
468 |
(iFastData.scanLineIntersectionList==NULL))
|
sl@0
|
469 |
{
|
sl@0
|
470 |
Reset(); // sets iUseFastAlgorithm to EFalse among other things
|
sl@0
|
471 |
}
|
sl@0
|
472 |
}
|
sl@0
|
473 |
|
sl@0
|
474 |
if (iUseFastAlgorithm)
|
sl@0
|
475 |
{
|
sl@0
|
476 |
for(TInt vertexcount=0;vertexcount<iNumVertexes;vertexcount++)
|
sl@0
|
477 |
new(&iFastData.activeEdgeList[vertexcount]) SFastActiveEdge;
|
sl@0
|
478 |
iFastData.numActiveEdges=0;
|
sl@0
|
479 |
iFastData.numScanLineIntersections=0;
|
sl@0
|
480 |
iFastData.nextEdgeToActivate=0;
|
sl@0
|
481 |
|
sl@0
|
482 |
// put the points into the vertex-list
|
sl@0
|
483 |
// N.B. this array is used for speed since CArrayXxxs are slower for indexing into than built-in arrays
|
sl@0
|
484 |
for (i=0; i<iNumVertexes; ++i)
|
sl@0
|
485 |
{
|
sl@0
|
486 |
// If iFastData.vertexList is NULL this will never be run. iFastData.vertexList is checked
|
sl@0
|
487 |
// above after which iUseFastAlgorithm is set to EFalse if it is NULL (in Reset())
|
sl@0
|
488 |
// coverity[var_deref_op]
|
sl@0
|
489 |
iFastData.vertexList[i]=Point((i+iFirstVertex)%iNumVertexes);
|
sl@0
|
490 |
}
|
sl@0
|
491 |
|
sl@0
|
492 |
// create edge-list
|
sl@0
|
493 |
for (i=0; i<iNumVertexes; ++i)
|
sl@0
|
494 |
{
|
sl@0
|
495 |
// See preceding coverity comment
|
sl@0
|
496 |
// coverity[var_deref_op]
|
sl@0
|
497 |
if (iFastData.vertexList[i].iY<iFastData.vertexList[(i+1)%iNumVertexes].iY)
|
sl@0
|
498 |
{
|
sl@0
|
499 |
iFastData.edgeList[i].upperVertex=i;
|
sl@0
|
500 |
iFastData.edgeList[i].lowerVertex=(i+1)%iNumVertexes;
|
sl@0
|
501 |
}
|
sl@0
|
502 |
else
|
sl@0
|
503 |
{
|
sl@0
|
504 |
iFastData.edgeList[i].upperVertex=(i+1)%iNumVertexes;
|
sl@0
|
505 |
iFastData.edgeList[i].lowerVertex=i;
|
sl@0
|
506 |
}
|
sl@0
|
507 |
iFastData.edgeList[i].firstVertex=i;
|
sl@0
|
508 |
}
|
sl@0
|
509 |
|
sl@0
|
510 |
// sort edge-list into order of increasing upper y-position
|
sl@0
|
511 |
Sort(iNumVertexes,TCompareEdgesUpperY(iFastData),TSwapEdges(iFastData));
|
sl@0
|
512 |
|
sl@0
|
513 |
// find the first scan-line
|
sl@0
|
514 |
iFirstScanLine=iFastData.vertexList[iFastData.edgeList[0].upperVertex].iY;
|
sl@0
|
515 |
|
sl@0
|
516 |
// find the last scan-line
|
sl@0
|
517 |
iLastScanLine=iFirstScanLine;
|
sl@0
|
518 |
for (i=0; i<iNumVertexes; ++i)
|
sl@0
|
519 |
if (iLastScanLine<iFastData.vertexList[i].iY)
|
sl@0
|
520 |
iLastScanLine=iFastData.vertexList[i].iY;
|
sl@0
|
521 |
}
|
sl@0
|
522 |
else
|
sl@0
|
523 |
{
|
sl@0
|
524 |
iSlowData.numIntersectionsWithSameFirstPixelPreviouslyMet=0;
|
sl@0
|
525 |
iSlowData.scanLineComplete=EFalse;
|
sl@0
|
526 |
iSlowData.firstPixelOfLastIntersectionInPrevBuffer=KMinTInt;
|
sl@0
|
527 |
|
sl@0
|
528 |
// find the first and last scan-lines
|
sl@0
|
529 |
iFirstScanLine=KMaxTInt;
|
sl@0
|
530 |
iLastScanLine=KMinTInt;
|
sl@0
|
531 |
for (i=0; i<iNumVertexes; ++i)
|
sl@0
|
532 |
{
|
sl@0
|
533 |
TInt y=Point(i).iY;
|
sl@0
|
534 |
if (iFirstScanLine>y)
|
sl@0
|
535 |
iFirstScanLine=y;
|
sl@0
|
536 |
if (iLastScanLine<y)
|
sl@0
|
537 |
iLastScanLine=y;
|
sl@0
|
538 |
}
|
sl@0
|
539 |
}
|
sl@0
|
540 |
|
sl@0
|
541 |
iCurrentScanLine=iFirstScanLine;
|
sl@0
|
542 |
}
|
sl@0
|
543 |
|
sl@0
|
544 |
/**
|
sl@0
|
545 |
Frees any data held in the polygon’s lists of edges, vertexes and scan lines, and sets these values to NULL.
|
sl@0
|
546 |
It also has the feature of setting iUseFastAlgorithm = EFalse.
|
sl@0
|
547 |
*/
|
sl@0
|
548 |
void CSwDirectGdiPolygonFiller::Reset()
|
sl@0
|
549 |
{
|
sl@0
|
550 |
if(iUseFastAlgorithm)
|
sl@0
|
551 |
{
|
sl@0
|
552 |
if(iFastData.vertexList)
|
sl@0
|
553 |
{
|
sl@0
|
554 |
User::Free(iFastData.vertexList);
|
sl@0
|
555 |
iFastData.vertexList=NULL;
|
sl@0
|
556 |
}
|
sl@0
|
557 |
if(iFastData.edgeList)
|
sl@0
|
558 |
{
|
sl@0
|
559 |
User::Free(iFastData.edgeList);
|
sl@0
|
560 |
iFastData.edgeList=NULL;
|
sl@0
|
561 |
}
|
sl@0
|
562 |
if(iFastData.activeEdgeList)
|
sl@0
|
563 |
{
|
sl@0
|
564 |
User::Free(iFastData.activeEdgeList);
|
sl@0
|
565 |
iFastData.activeEdgeList=NULL;
|
sl@0
|
566 |
}
|
sl@0
|
567 |
if(iFastData.scanLineIntersectionList)
|
sl@0
|
568 |
{
|
sl@0
|
569 |
User::Free(iFastData.scanLineIntersectionList);
|
sl@0
|
570 |
iFastData.scanLineIntersectionList=NULL;
|
sl@0
|
571 |
}
|
sl@0
|
572 |
iUseFastAlgorithm=EFalse;
|
sl@0
|
573 |
}
|
sl@0
|
574 |
}
|
sl@0
|
575 |
|
sl@0
|
576 |
/**
|
sl@0
|
577 |
Method is used to calculate the locations of vertex interactions between the polygon and scan lines.
|
sl@0
|
578 |
An initial scan line is required. It calculates the start and end positions on the line. The method
|
sl@0
|
579 |
can use either the fast or slow polygon algorithm depending upon the state of aUsage. Polygon filling
|
sl@0
|
580 |
is also addressed by this method.
|
sl@0
|
581 |
|
sl@0
|
582 |
@param aExists Will be set to EFalse if a polygon with no vertexes is passed in, otherwise ETrue on return.
|
sl@0
|
583 |
@param aScanLine On return will contain iScanline at the beginning of the operation.
|
sl@0
|
584 |
@param aStart On return, contains the position on the scan line to start the run.
|
sl@0
|
585 |
@param aEnd On return, contains the position on the scan line to end the run.
|
sl@0
|
586 |
@panic DGDIAdapter 1015 (debug only)
|
sl@0
|
587 |
*/
|
sl@0
|
588 |
void CSwDirectGdiPolygonFiller::GetNextPixelRun(TBool& aExists, TInt& aScanLine, TInt& aStart,
|
sl@0
|
589 |
TInt& aEnd)
|
sl@0
|
590 |
{
|
sl@0
|
591 |
if (iCurrentScanLine>iLastScanLine)
|
sl@0
|
592 |
{
|
sl@0
|
593 |
aExists=EFalse;
|
sl@0
|
594 |
return;
|
sl@0
|
595 |
}
|
sl@0
|
596 |
|
sl@0
|
597 |
aExists=ETrue;
|
sl@0
|
598 |
aScanLine=iCurrentScanLine;
|
sl@0
|
599 |
|
sl@0
|
600 |
if (iPolygonIsAllHorizontal)
|
sl@0
|
601 |
{
|
sl@0
|
602 |
// set the start after the end
|
sl@0
|
603 |
aStart=KMinTInt+1;
|
sl@0
|
604 |
aEnd=KMinTInt;
|
sl@0
|
605 |
++iCurrentScanLine;
|
sl@0
|
606 |
return;
|
sl@0
|
607 |
}
|
sl@0
|
608 |
|
sl@0
|
609 |
if (iUseFastAlgorithm)
|
sl@0
|
610 |
{
|
sl@0
|
611 |
TInt i, j;
|
sl@0
|
612 |
|
sl@0
|
613 |
if (iScanLineIntersection==0)
|
sl@0
|
614 |
{
|
sl@0
|
615 |
// add any new edges to the active-edge-list
|
sl@0
|
616 |
for (; (iFastData.nextEdgeToActivate<iNumVertexes) &&
|
sl@0
|
617 |
(iFastData.vertexList[iFastData.edgeList[iFastData.nextEdgeToActivate].upperVertex].iY==iCurrentScanLine);
|
sl@0
|
618 |
++iFastData.numActiveEdges, ++iFastData.nextEdgeToActivate)
|
sl@0
|
619 |
{
|
sl@0
|
620 |
iFastData.activeEdgeList[iFastData.numActiveEdges].edgePtr=&iFastData.edgeList[iFastData.nextEdgeToActivate];
|
sl@0
|
621 |
iFastData.activeEdgeList[iFastData.numActiveEdges].lineGenerator.Construct(
|
sl@0
|
622 |
iFastData.vertexList[iFastData.edgeList[iFastData.nextEdgeToActivate].upperVertex],
|
sl@0
|
623 |
iFastData.vertexList[iFastData.edgeList[iFastData.nextEdgeToActivate].lowerVertex]);
|
sl@0
|
624 |
iFastData.activeEdgeList[iFastData.numActiveEdges].scanLineIntersectionPtr=NULL;
|
sl@0
|
625 |
}
|
sl@0
|
626 |
|
sl@0
|
627 |
// sort the active-edge-list into order of adjacent edges (if possible)
|
sl@0
|
628 |
Sort(iFastData.numActiveEdges,TCompareActiveEdgesFirstVertex(iFastData),TSwapActiveEdges(iFastData));
|
sl@0
|
629 |
|
sl@0
|
630 |
// find the intersection of each active-edge with the current scan-line
|
sl@0
|
631 |
// for max/min vertex-runs (e.g. \/, \_/, \__/, etc.) add 2 intersections for each run
|
sl@0
|
632 |
// for other vertex-runs (e.g. /----/) add 1 intersection for each run
|
sl@0
|
633 |
for (i=0; i<iFastData.numActiveEdges; ++i)
|
sl@0
|
634 |
{
|
sl@0
|
635 |
// check that active-edge i is not horizontal
|
sl@0
|
636 |
GRAPHICS_ASSERT_DEBUG(iFastData.vertexList[iFastData.activeEdgeList[i].edgePtr->upperVertex].iY!=
|
sl@0
|
637 |
iFastData.vertexList[iFastData.activeEdgeList[i].edgePtr->lowerVertex].iY, EDirectGdiPanicPolygonFiller);
|
sl@0
|
638 |
|
sl@0
|
639 |
if (iFastData.vertexList[iFastData.activeEdgeList[i].edgePtr->upperVertex].iY==iCurrentScanLine)
|
sl@0
|
640 |
// the scan-line is intersecting active-edge i at its upper-vertex
|
sl@0
|
641 |
FastHandleVertexIntersection(i, EFalse);
|
sl@0
|
642 |
else if (iFastData.vertexList[iFastData.activeEdgeList[i].edgePtr->lowerVertex].iY==iCurrentScanLine)
|
sl@0
|
643 |
// the scan-line is intersecting active-edge i at its lower-vertex
|
sl@0
|
644 |
FastHandleVertexIntersection(i, ETrue);
|
sl@0
|
645 |
else
|
sl@0
|
646 |
// the scan-line is intersecting active-edge i at neither of its vertexes
|
sl@0
|
647 |
SetFastIntersection(iFastData.activeEdgeList[i],*iFastData.activeEdgeList[i].scanLineIntersectionPtr);
|
sl@0
|
648 |
}
|
sl@0
|
649 |
|
sl@0
|
650 |
// N.B. iFastData.numScanLineIntersections is less than or equal to iFastData.numActiveEdges
|
sl@0
|
651 |
|
sl@0
|
652 |
// sort the intersection-list into increasing order of first-pixel
|
sl@0
|
653 |
Sort(iFastData.numScanLineIntersections,TCompareScanLineIntersectionsFirstPixel(iFastData),TSwapScanLineIntersections(iFastData));
|
sl@0
|
654 |
|
sl@0
|
655 |
GRAPHICS_ASSERT_DEBUG(iFastData.numScanLineIntersections>=2, EDirectGdiPanicPolygonFiller);
|
sl@0
|
656 |
}
|
sl@0
|
657 |
|
sl@0
|
658 |
// depending on the rule used, find the pixel-run
|
sl@0
|
659 |
TBool doFill=EFalse; // dummy initialization to prevent compiler warning
|
sl@0
|
660 |
if (iScanLineIntersection<iFastData.numScanLineIntersections-1)
|
sl@0
|
661 |
{
|
sl@0
|
662 |
switch (iFillRule)
|
sl@0
|
663 |
{
|
sl@0
|
664 |
case DirectGdi::EAlternate:
|
sl@0
|
665 |
iToggler=!iToggler;
|
sl@0
|
666 |
doFill=iToggler;
|
sl@0
|
667 |
break;
|
sl@0
|
668 |
case DirectGdi::EWinding:
|
sl@0
|
669 |
GRAPHICS_ASSERT_DEBUG(iFastData.vertexList[iFastData.scanLineIntersectionList[iScanLineIntersection].activeEdgePtr->edgePtr->lowerVertex].iY!=
|
sl@0
|
670 |
iFastData.vertexList[iFastData.scanLineIntersectionList[iScanLineIntersection].activeEdgePtr->edgePtr->upperVertex].iY,
|
sl@0
|
671 |
EDirectGdiPanicPolygonFiller);
|
sl@0
|
672 |
|
sl@0
|
673 |
if (iFastData.scanLineIntersectionList[iScanLineIntersection].activeEdgePtr->edgePtr->lowerVertex==
|
sl@0
|
674 |
(iFastData.scanLineIntersectionList[iScanLineIntersection].activeEdgePtr->edgePtr->upperVertex+1)%iNumVertexes)
|
sl@0
|
675 |
++iNestingLevel;
|
sl@0
|
676 |
else
|
sl@0
|
677 |
--iNestingLevel;
|
sl@0
|
678 |
|
sl@0
|
679 |
doFill=(iNestingLevel!=0);
|
sl@0
|
680 |
break;
|
sl@0
|
681 |
}
|
sl@0
|
682 |
|
sl@0
|
683 |
if (doFill)
|
sl@0
|
684 |
{
|
sl@0
|
685 |
aStart=Max(iRightMostPixelOnScanLine, iFastData.scanLineIntersectionList[iScanLineIntersection].lastPixel)+1;
|
sl@0
|
686 |
aEnd=iFastData.scanLineIntersectionList[iScanLineIntersection+1].firstPixel-1;
|
sl@0
|
687 |
}
|
sl@0
|
688 |
else
|
sl@0
|
689 |
{
|
sl@0
|
690 |
// set the start after the end
|
sl@0
|
691 |
aStart=KMinTInt+1;
|
sl@0
|
692 |
aEnd=KMinTInt;
|
sl@0
|
693 |
}
|
sl@0
|
694 |
|
sl@0
|
695 |
if (iRightMostPixelOnScanLine<iFastData.scanLineIntersectionList[iScanLineIntersection].lastPixel)
|
sl@0
|
696 |
iRightMostPixelOnScanLine=iFastData.scanLineIntersectionList[iScanLineIntersection].lastPixel;
|
sl@0
|
697 |
++iScanLineIntersection;
|
sl@0
|
698 |
}
|
sl@0
|
699 |
|
sl@0
|
700 |
if (iScanLineIntersection==iFastData.numScanLineIntersections-1)
|
sl@0
|
701 |
{
|
sl@0
|
702 |
GRAPHICS_ASSERT_DEBUG(iFastData.vertexList[iFastData.scanLineIntersectionList[iScanLineIntersection].activeEdgePtr->edgePtr->lowerVertex].iY!=
|
sl@0
|
703 |
iFastData.vertexList[iFastData.scanLineIntersectionList[iScanLineIntersection].activeEdgePtr->edgePtr->upperVertex].iY,
|
sl@0
|
704 |
EDirectGdiPanicPolygonFiller);
|
sl@0
|
705 |
|
sl@0
|
706 |
switch (iFillRule)
|
sl@0
|
707 |
{
|
sl@0
|
708 |
case DirectGdi::EAlternate:
|
sl@0
|
709 |
iToggler=!iToggler;
|
sl@0
|
710 |
GRAPHICS_ASSERT_DEBUG(iToggler==0, EDirectGdiPanicPolygonFiller);
|
sl@0
|
711 |
break;
|
sl@0
|
712 |
case DirectGdi::EWinding:
|
sl@0
|
713 |
if (iFastData.scanLineIntersectionList[iScanLineIntersection].activeEdgePtr->edgePtr->lowerVertex==
|
sl@0
|
714 |
(iFastData.scanLineIntersectionList[iScanLineIntersection].activeEdgePtr->edgePtr->upperVertex+1)%iNumVertexes)
|
sl@0
|
715 |
++iNestingLevel;
|
sl@0
|
716 |
else
|
sl@0
|
717 |
--iNestingLevel;
|
sl@0
|
718 |
GRAPHICS_ASSERT_DEBUG((iNumVertexes==2) || (iNestingLevel==0), EDirectGdiPanicPolygonFiller);
|
sl@0
|
719 |
break;
|
sl@0
|
720 |
}
|
sl@0
|
721 |
|
sl@0
|
722 |
// remove any scan-line-intersections associated with old active-edges
|
sl@0
|
723 |
for (i=0; i<iFastData.numScanLineIntersections; )
|
sl@0
|
724 |
if (iFastData.vertexList[iFastData.scanLineIntersectionList[i].activeEdgePtr->edgePtr->lowerVertex].iY==iCurrentScanLine)
|
sl@0
|
725 |
{
|
sl@0
|
726 |
iFastData.scanLineIntersectionList[i].activeEdgePtr->scanLineIntersectionPtr=NULL;
|
sl@0
|
727 |
|
sl@0
|
728 |
// ripple all the entries in the scan-line-intersection-list after this one back one place
|
sl@0
|
729 |
for (j=i+1; j<iFastData.numScanLineIntersections; ++j)
|
sl@0
|
730 |
{
|
sl@0
|
731 |
iFastData.scanLineIntersectionList[j-1]=iFastData.scanLineIntersectionList[j];
|
sl@0
|
732 |
iFastData.scanLineIntersectionList[j-1].activeEdgePtr->scanLineIntersectionPtr=&iFastData.scanLineIntersectionList[j-1];
|
sl@0
|
733 |
}
|
sl@0
|
734 |
|
sl@0
|
735 |
iFastData.scanLineIntersectionList[j-1].activeEdgePtr=NULL;
|
sl@0
|
736 |
--iFastData.numScanLineIntersections;
|
sl@0
|
737 |
}
|
sl@0
|
738 |
else
|
sl@0
|
739 |
++i;
|
sl@0
|
740 |
|
sl@0
|
741 |
// remove any old edges from the active-edge-list
|
sl@0
|
742 |
for (i=0; i<iFastData.numActiveEdges; )
|
sl@0
|
743 |
if (iFastData.vertexList[iFastData.activeEdgeList[i].edgePtr->lowerVertex].iY==iCurrentScanLine)
|
sl@0
|
744 |
{
|
sl@0
|
745 |
GRAPHICS_ASSERT_DEBUG(iFastData.activeEdgeList[i].scanLineIntersectionPtr==NULL, EDirectGdiPanicPolygonFiller);
|
sl@0
|
746 |
|
sl@0
|
747 |
// ripple all the entries in the active-edge-list after this one back one place
|
sl@0
|
748 |
for (j=i+1; j<iFastData.numActiveEdges; ++j)
|
sl@0
|
749 |
{
|
sl@0
|
750 |
iFastData.activeEdgeList[j-1]=iFastData.activeEdgeList[j];
|
sl@0
|
751 |
if (iFastData.activeEdgeList[j-1].scanLineIntersectionPtr)
|
sl@0
|
752 |
iFastData.activeEdgeList[j-1].scanLineIntersectionPtr->activeEdgePtr=&iFastData.activeEdgeList[j-1];
|
sl@0
|
753 |
}
|
sl@0
|
754 |
|
sl@0
|
755 |
iFastData.activeEdgeList[j-1].scanLineIntersectionPtr=NULL;
|
sl@0
|
756 |
--iFastData.numActiveEdges;
|
sl@0
|
757 |
}
|
sl@0
|
758 |
else
|
sl@0
|
759 |
++i;
|
sl@0
|
760 |
|
sl@0
|
761 |
#if defined(_DEBUG)
|
sl@0
|
762 |
for (i=0; i<iFastData.numActiveEdges; ++i)
|
sl@0
|
763 |
{
|
sl@0
|
764 |
GRAPHICS_ASSERT_DEBUG(iFastData.activeEdgeList[i].scanLineIntersectionPtr->activeEdgePtr==
|
sl@0
|
765 |
&iFastData.activeEdgeList[i], EDirectGdiPanicPolygonFiller);
|
sl@0
|
766 |
}
|
sl@0
|
767 |
|
sl@0
|
768 |
for (i=0; i<iFastData.numScanLineIntersections; ++i)
|
sl@0
|
769 |
{
|
sl@0
|
770 |
GRAPHICS_ASSERT_DEBUG(iFastData.scanLineIntersectionList[i].activeEdgePtr->scanLineIntersectionPtr==
|
sl@0
|
771 |
&iFastData.scanLineIntersectionList[i], EDirectGdiPanicPolygonFiller);
|
sl@0
|
772 |
}
|
sl@0
|
773 |
#endif
|
sl@0
|
774 |
|
sl@0
|
775 |
iScanLineIntersection=0;
|
sl@0
|
776 |
++iCurrentScanLine;
|
sl@0
|
777 |
iRightMostPixelOnScanLine=KMinTInt;
|
sl@0
|
778 |
}
|
sl@0
|
779 |
}
|
sl@0
|
780 |
else
|
sl@0
|
781 |
{
|
sl@0
|
782 |
GetNextPixelRunOnSpecifiedScanLine(aExists, iCurrentScanLine, aStart, aEnd);
|
sl@0
|
783 |
if (!aExists)
|
sl@0
|
784 |
GetNextPixelRunOnSpecifiedScanLine(aExists, ++iCurrentScanLine, aStart, aEnd);
|
sl@0
|
785 |
}
|
sl@0
|
786 |
}
|
sl@0
|
787 |
|
sl@0
|
788 |
/**
|
sl@0
|
789 |
Similar to GetNextPixelRun(aExists, aScanLine, aStart, aEnd) this method is used to draw the relevant
|
sl@0
|
790 |
vertex intersections for a polygon but only for an individual specified scan line. The method
|
sl@0
|
791 |
can use either the fast or slow polygon algorithm depending upon the state of aUsage.
|
sl@0
|
792 |
|
sl@0
|
793 |
@param aExists Will be set to false if the line does not pass through the polygon or if
|
sl@0
|
794 |
a polygon with no vertexes is specified, otherwise ETrue on return.
|
sl@0
|
795 |
@param aScanLine The scan line to be drawn on. Used to set iScanline
|
sl@0
|
796 |
@param aStart On return, contains the position on the scan line to start the run.
|
sl@0
|
797 |
@param aEnd The position on the scan line to end the run, returned.
|
sl@0
|
798 |
@panic DGDIAdapter 1015, if iUseFastAlgorithm is ETrue (debug only).
|
sl@0
|
799 |
*/
|
sl@0
|
800 |
void CSwDirectGdiPolygonFiller::GetNextPixelRunOnSpecifiedScanLine(TBool& aExists,
|
sl@0
|
801 |
TInt aScanLine,
|
sl@0
|
802 |
TInt& aStart,
|
sl@0
|
803 |
TInt& aEnd)
|
sl@0
|
804 |
{
|
sl@0
|
805 |
TInt i, j, k;
|
sl@0
|
806 |
|
sl@0
|
807 |
GRAPHICS_ASSERT_DEBUG(!iUseFastAlgorithm, EDirectGdiPanicPolygonFiller);
|
sl@0
|
808 |
|
sl@0
|
809 |
if (aScanLine<iCurrentScanLine || aScanLine>iLastScanLine)
|
sl@0
|
810 |
{
|
sl@0
|
811 |
aExists=EFalse;
|
sl@0
|
812 |
return;
|
sl@0
|
813 |
}
|
sl@0
|
814 |
|
sl@0
|
815 |
aExists=ETrue;
|
sl@0
|
816 |
iCurrentScanLine=aScanLine;
|
sl@0
|
817 |
|
sl@0
|
818 |
if (iPolygonIsAllHorizontal)
|
sl@0
|
819 |
{
|
sl@0
|
820 |
// set the start after the end
|
sl@0
|
821 |
aStart=KMinTInt+1;
|
sl@0
|
822 |
aEnd=KMinTInt;
|
sl@0
|
823 |
++iCurrentScanLine;
|
sl@0
|
824 |
return;
|
sl@0
|
825 |
}
|
sl@0
|
826 |
|
sl@0
|
827 |
if (iScanLineIntersection==0)
|
sl@0
|
828 |
{
|
sl@0
|
829 |
iSlowData.numIntersectionsWithSameFirstPixelMetThisTime=0;
|
sl@0
|
830 |
iSlowData.numScanLineIntersections=0;
|
sl@0
|
831 |
iSlowData.scanLineComplete=ETrue;
|
sl@0
|
832 |
|
sl@0
|
833 |
// find the left-most iSlowData::EStoreSize number (or less) of intersections with this scan-line
|
sl@0
|
834 |
for (i=iFirstVertex; i<iNumVertexes+iFirstVertex; ++i)
|
sl@0
|
835 |
{
|
sl@0
|
836 |
TPoint upper=Point(i%iNumVertexes);
|
sl@0
|
837 |
TPoint lower=Point((i+1)%iNumVertexes);
|
sl@0
|
838 |
if (upper.iY>lower.iY)
|
sl@0
|
839 |
{
|
sl@0
|
840 |
TPoint temp=upper;
|
sl@0
|
841 |
upper=lower;
|
sl@0
|
842 |
lower=temp;
|
sl@0
|
843 |
}
|
sl@0
|
844 |
|
sl@0
|
845 |
if ((iCurrentScanLine>=upper.iY) && (iCurrentScanLine<=lower.iY))
|
sl@0
|
846 |
{
|
sl@0
|
847 |
// check that the edge starting at vertex i%iNumVertexes is not horizontal
|
sl@0
|
848 |
GRAPHICS_ASSERT_DEBUG(upper.iY!=lower.iY, EDirectGdiPanicPolygonFiller);
|
sl@0
|
849 |
|
sl@0
|
850 |
// step through the line-generator until the current scan-line is reached
|
sl@0
|
851 |
TPoint startPos, endPos;
|
sl@0
|
852 |
JumpToCurrentScanLine(iSlowData.lineGenerator, upper, lower, startPos, endPos);
|
sl@0
|
853 |
|
sl@0
|
854 |
// find the intersection start and end pixels
|
sl@0
|
855 |
SSlowScanLineIntersection scanLineIntersection;
|
sl@0
|
856 |
scanLineIntersection.firstPixel=Min(startPos.iX, endPos.iX);
|
sl@0
|
857 |
scanLineIntersection.lastPixel=Max(startPos.iX, endPos.iX);
|
sl@0
|
858 |
scanLineIntersection.firstVertexOfEdge=i%iNumVertexes;
|
sl@0
|
859 |
|
sl@0
|
860 |
// handle horizontal runs and minima/maxima
|
sl@0
|
861 |
if (upper.iY==iCurrentScanLine)
|
sl@0
|
862 |
SlowHandleVertexIntersection(scanLineIntersection, i, EFalse);
|
sl@0
|
863 |
else if (lower.iY==iCurrentScanLine)
|
sl@0
|
864 |
SlowHandleVertexIntersection(scanLineIntersection, i, ETrue);
|
sl@0
|
865 |
|
sl@0
|
866 |
// see if there have been other intersections with the same first-pixel
|
sl@0
|
867 |
if (scanLineIntersection.firstPixel==iSlowData.firstPixelOfLastIntersectionInPrevBuffer)
|
sl@0
|
868 |
++iSlowData.numIntersectionsWithSameFirstPixelMetThisTime;
|
sl@0
|
869 |
|
sl@0
|
870 |
// if the intersection has not already been included in a previous buffer-load
|
sl@0
|
871 |
if ((scanLineIntersection.firstPixel>iSlowData.firstPixelOfLastIntersectionInPrevBuffer) ||
|
sl@0
|
872 |
((scanLineIntersection.firstPixel==iSlowData.firstPixelOfLastIntersectionInPrevBuffer) &&
|
sl@0
|
873 |
(iSlowData.numIntersectionsWithSameFirstPixelMetThisTime>=
|
sl@0
|
874 |
iSlowData.numIntersectionsWithSameFirstPixelPreviouslyMet)))
|
sl@0
|
875 |
{
|
sl@0
|
876 |
// put the intersection in the right place in the intersection list (if there is room)
|
sl@0
|
877 |
for (j=0; j<iSlowData.numScanLineIntersections; ++j)
|
sl@0
|
878 |
if (scanLineIntersection.firstPixel<iSlowData.scanLineIntersectionList[j].firstPixel)
|
sl@0
|
879 |
{
|
sl@0
|
880 |
if (iSlowData.numScanLineIntersections<SSlowData::EStoreSize)
|
sl@0
|
881 |
++iSlowData.numScanLineIntersections;
|
sl@0
|
882 |
else
|
sl@0
|
883 |
iSlowData.scanLineComplete=EFalse;
|
sl@0
|
884 |
|
sl@0
|
885 |
for (k=iSlowData.numScanLineIntersections-1; k>j; --k)
|
sl@0
|
886 |
iSlowData.scanLineIntersectionList[k]=iSlowData.scanLineIntersectionList[k-1];
|
sl@0
|
887 |
iSlowData.scanLineIntersectionList[j]=scanLineIntersection;
|
sl@0
|
888 |
break;
|
sl@0
|
889 |
}
|
sl@0
|
890 |
if (j==iSlowData.numScanLineIntersections)
|
sl@0
|
891 |
{
|
sl@0
|
892 |
if (iSlowData.numScanLineIntersections<SSlowData::EStoreSize)
|
sl@0
|
893 |
iSlowData.scanLineIntersectionList[iSlowData.numScanLineIntersections++]=scanLineIntersection;
|
sl@0
|
894 |
else
|
sl@0
|
895 |
iSlowData.scanLineComplete=EFalse;
|
sl@0
|
896 |
}
|
sl@0
|
897 |
}
|
sl@0
|
898 |
}
|
sl@0
|
899 |
}
|
sl@0
|
900 |
|
sl@0
|
901 |
if (!iSlowData.scanLineComplete)
|
sl@0
|
902 |
{
|
sl@0
|
903 |
GRAPHICS_ASSERT_DEBUG(iSlowData.numScanLineIntersections==SSlowData::EStoreSize, EDirectGdiPanicPolygonFiller);
|
sl@0
|
904 |
|
sl@0
|
905 |
if (iSlowData.firstPixelOfLastIntersectionInPrevBuffer==iSlowData.scanLineIntersectionList[SSlowData::EStoreSize-1].firstPixel)
|
sl@0
|
906 |
iSlowData.numIntersectionsWithSameFirstPixelPreviouslyMet+=SSlowData::EStoreSize-1;
|
sl@0
|
907 |
else
|
sl@0
|
908 |
{
|
sl@0
|
909 |
iSlowData.firstPixelOfLastIntersectionInPrevBuffer=iSlowData.scanLineIntersectionList[SSlowData::EStoreSize-1].firstPixel;
|
sl@0
|
910 |
iSlowData.numIntersectionsWithSameFirstPixelPreviouslyMet=1;
|
sl@0
|
911 |
for (i=SSlowData::EStoreSize-1; (i>0) && (iSlowData.firstPixelOfLastIntersectionInPrevBuffer==
|
sl@0
|
912 |
iSlowData.scanLineIntersectionList[i-1].firstPixel); --i)
|
sl@0
|
913 |
++iSlowData.numIntersectionsWithSameFirstPixelPreviouslyMet;
|
sl@0
|
914 |
}
|
sl@0
|
915 |
}
|
sl@0
|
916 |
}
|
sl@0
|
917 |
|
sl@0
|
918 |
// depending on the rule used, find the pixel-run
|
sl@0
|
919 |
TBool doFill=EFalse; // dummy initialization to prevent compiler warning
|
sl@0
|
920 |
if (iScanLineIntersection<iSlowData.numScanLineIntersections-1)
|
sl@0
|
921 |
{
|
sl@0
|
922 |
switch (iFillRule)
|
sl@0
|
923 |
{
|
sl@0
|
924 |
case DirectGdi::EAlternate:
|
sl@0
|
925 |
iToggler=!iToggler;
|
sl@0
|
926 |
doFill=iToggler;
|
sl@0
|
927 |
break;
|
sl@0
|
928 |
case DirectGdi::EWinding:
|
sl@0
|
929 |
GRAPHICS_ASSERT_DEBUG(Point(iSlowData.scanLineIntersectionList[iScanLineIntersection].firstVertexOfEdge).iY!=
|
sl@0
|
930 |
Point((iSlowData.scanLineIntersectionList[iScanLineIntersection].firstVertexOfEdge+1)%iNumVertexes).iY,
|
sl@0
|
931 |
EDirectGdiPanicPolygonFiller);
|
sl@0
|
932 |
|
sl@0
|
933 |
if (Point(iSlowData.scanLineIntersectionList[iScanLineIntersection].firstVertexOfEdge).iY>
|
sl@0
|
934 |
Point((iSlowData.scanLineIntersectionList[iScanLineIntersection].firstVertexOfEdge+1)%iNumVertexes).iY)
|
sl@0
|
935 |
++iNestingLevel;
|
sl@0
|
936 |
else
|
sl@0
|
937 |
--iNestingLevel;
|
sl@0
|
938 |
|
sl@0
|
939 |
doFill=(iNestingLevel!=0);
|
sl@0
|
940 |
break;
|
sl@0
|
941 |
}
|
sl@0
|
942 |
|
sl@0
|
943 |
if (doFill)
|
sl@0
|
944 |
{
|
sl@0
|
945 |
aStart=Max(iRightMostPixelOnScanLine, iSlowData.scanLineIntersectionList[iScanLineIntersection].lastPixel)+1;
|
sl@0
|
946 |
aEnd=iSlowData.scanLineIntersectionList[iScanLineIntersection+1].firstPixel-1;
|
sl@0
|
947 |
}
|
sl@0
|
948 |
else
|
sl@0
|
949 |
{
|
sl@0
|
950 |
// set the start after the end
|
sl@0
|
951 |
aStart=KMinTInt+1;
|
sl@0
|
952 |
aEnd=KMinTInt;
|
sl@0
|
953 |
}
|
sl@0
|
954 |
|
sl@0
|
955 |
if (iRightMostPixelOnScanLine<iSlowData.scanLineIntersectionList[iScanLineIntersection].lastPixel)
|
sl@0
|
956 |
iRightMostPixelOnScanLine=iSlowData.scanLineIntersectionList[iScanLineIntersection].lastPixel;
|
sl@0
|
957 |
++iScanLineIntersection;
|
sl@0
|
958 |
}
|
sl@0
|
959 |
|
sl@0
|
960 |
if (iScanLineIntersection==iSlowData.numScanLineIntersections-1)
|
sl@0
|
961 |
{
|
sl@0
|
962 |
if (iSlowData.scanLineComplete)
|
sl@0
|
963 |
{
|
sl@0
|
964 |
GRAPHICS_ASSERT_DEBUG(Point(iSlowData.scanLineIntersectionList[iScanLineIntersection].firstVertexOfEdge).iY!=
|
sl@0
|
965 |
Point((iSlowData.scanLineIntersectionList[iScanLineIntersection].firstVertexOfEdge+1)%iNumVertexes).iY,
|
sl@0
|
966 |
EDirectGdiPanicPolygonFiller);
|
sl@0
|
967 |
|
sl@0
|
968 |
switch (iFillRule)
|
sl@0
|
969 |
{
|
sl@0
|
970 |
case DirectGdi::EAlternate:
|
sl@0
|
971 |
iToggler=!iToggler;
|
sl@0
|
972 |
GRAPHICS_ASSERT_DEBUG(iToggler==0, EDirectGdiPanicPolygonFiller);
|
sl@0
|
973 |
break;
|
sl@0
|
974 |
case DirectGdi::EWinding:
|
sl@0
|
975 |
if (Point(iSlowData.scanLineIntersectionList[iScanLineIntersection].firstVertexOfEdge).iY>
|
sl@0
|
976 |
Point((iSlowData.scanLineIntersectionList[iScanLineIntersection].firstVertexOfEdge+1)%iNumVertexes).iY)
|
sl@0
|
977 |
++iNestingLevel;
|
sl@0
|
978 |
else
|
sl@0
|
979 |
--iNestingLevel;
|
sl@0
|
980 |
|
sl@0
|
981 |
GRAPHICS_ASSERT_DEBUG((!iSlowData.scanLineComplete) || (iNumVertexes==2) || (iNestingLevel==0), EDirectGdiPanicPolygonFiller);
|
sl@0
|
982 |
break;
|
sl@0
|
983 |
}
|
sl@0
|
984 |
}
|
sl@0
|
985 |
|
sl@0
|
986 |
iScanLineIntersection=0;
|
sl@0
|
987 |
if (iSlowData.scanLineComplete)
|
sl@0
|
988 |
{
|
sl@0
|
989 |
++iCurrentScanLine;
|
sl@0
|
990 |
iRightMostPixelOnScanLine=KMinTInt;
|
sl@0
|
991 |
iSlowData.numIntersectionsWithSameFirstPixelPreviouslyMet=0;
|
sl@0
|
992 |
iSlowData.scanLineComplete=EFalse;
|
sl@0
|
993 |
iSlowData.firstPixelOfLastIntersectionInPrevBuffer=KMinTInt;
|
sl@0
|
994 |
}
|
sl@0
|
995 |
}
|
sl@0
|
996 |
}
|
sl@0
|
997 |
|
sl@0
|
998 |
/**
|
sl@0
|
999 |
Builds up drawing meta-data in the case where a scanline intersects the active edge at a vertex using
|
sl@0
|
1000 |
fast algorithms.
|
sl@0
|
1001 |
|
sl@0
|
1002 |
@param aCurrentActiveEdge Index of the current active edge
|
sl@0
|
1003 |
@param aIsLowerVertex If the vertex is the lower vertex ETrue otherwise EFalse.
|
sl@0
|
1004 |
@panic DGDIAdapter 1015, if iUseFastAlgorithm is EFalse.
|
sl@0
|
1005 |
|
sl@0
|
1006 |
@see GetNextPixelRun()
|
sl@0
|
1007 |
*/
|
sl@0
|
1008 |
void CSwDirectGdiPolygonFiller::FastHandleVertexIntersection(TInt& aCurrentActiveEdge,
|
sl@0
|
1009 |
TBool aIsLowerVertex)
|
sl@0
|
1010 |
{
|
sl@0
|
1011 |
GRAPHICS_ASSERT_DEBUG(iUseFastAlgorithm, EDirectGdiPanicPolygonFiller);
|
sl@0
|
1012 |
|
sl@0
|
1013 |
if (iFastData.vertexList[(iFastData.activeEdgeList[aCurrentActiveEdge].edgePtr->firstVertex+1)%iNumVertexes].iY==iCurrentScanLine)
|
sl@0
|
1014 |
// it is the second vertex of active-edge aCurrentActiveEdge that coincides with the current scan-line
|
sl@0
|
1015 |
{
|
sl@0
|
1016 |
TInt origActiveEdge=aCurrentActiveEdge;
|
sl@0
|
1017 |
SFastScanLineIntersection scanLineIntersection;
|
sl@0
|
1018 |
scanLineIntersection.activeEdgePtr=NULL;
|
sl@0
|
1019 |
SetFastIntersection(iFastData.activeEdgeList[origActiveEdge], scanLineIntersection);
|
sl@0
|
1020 |
|
sl@0
|
1021 |
// walk through subsequent adjacent horizontal active-edges
|
sl@0
|
1022 |
FOREVER
|
sl@0
|
1023 |
{
|
sl@0
|
1024 |
// exit the loop if the vertex-run *is* a maximum or a minimum
|
sl@0
|
1025 |
const SFastEdge* tempEdgePtr=iFastData.activeEdgeList[(aCurrentActiveEdge+1)%iFastData.numActiveEdges].edgePtr;
|
sl@0
|
1026 |
TBool isMaxOrMin = EFalse;
|
sl@0
|
1027 |
|
sl@0
|
1028 |
switch(aIsLowerVertex)
|
sl@0
|
1029 |
{
|
sl@0
|
1030 |
case EFalse:
|
sl@0
|
1031 |
isMaxOrMin = (iFastData.vertexList[tempEdgePtr->lowerVertex].iY > iCurrentScanLine);
|
sl@0
|
1032 |
break;
|
sl@0
|
1033 |
|
sl@0
|
1034 |
case ETrue:
|
sl@0
|
1035 |
isMaxOrMin = (iFastData.vertexList[tempEdgePtr->upperVertex].iY < iCurrentScanLine);
|
sl@0
|
1036 |
break;
|
sl@0
|
1037 |
}
|
sl@0
|
1038 |
|
sl@0
|
1039 |
if (isMaxOrMin)
|
sl@0
|
1040 |
// the vertex-run is a maximum or a minimum
|
sl@0
|
1041 |
{
|
sl@0
|
1042 |
if (aIsLowerVertex)
|
sl@0
|
1043 |
{
|
sl@0
|
1044 |
*iFastData.activeEdgeList[origActiveEdge].scanLineIntersectionPtr=scanLineIntersection;
|
sl@0
|
1045 |
iFastData.activeEdgeList[origActiveEdge].scanLineIntersectionPtr->activeEdgePtr=&iFastData.activeEdgeList[origActiveEdge];
|
sl@0
|
1046 |
}
|
sl@0
|
1047 |
else
|
sl@0
|
1048 |
{
|
sl@0
|
1049 |
// add an intersection
|
sl@0
|
1050 |
iFastData.scanLineIntersectionList[iFastData.numScanLineIntersections]=scanLineIntersection;
|
sl@0
|
1051 |
iFastData.scanLineIntersectionList[iFastData.numScanLineIntersections].activeEdgePtr=&iFastData.activeEdgeList[origActiveEdge];
|
sl@0
|
1052 |
iFastData.activeEdgeList[origActiveEdge].scanLineIntersectionPtr=&iFastData.scanLineIntersectionList[iFastData.numScanLineIntersections];
|
sl@0
|
1053 |
++iFastData.numScanLineIntersections;
|
sl@0
|
1054 |
}
|
sl@0
|
1055 |
break;
|
sl@0
|
1056 |
}
|
sl@0
|
1057 |
|
sl@0
|
1058 |
// the active-edge is horizontal, or the vertex-run is not a maximum or a minimum
|
sl@0
|
1059 |
|
sl@0
|
1060 |
++aCurrentActiveEdge;
|
sl@0
|
1061 |
GRAPHICS_ASSERT_DEBUG(aCurrentActiveEdge<iFastData.numActiveEdges, EDirectGdiPanicPolygonFiller);
|
sl@0
|
1062 |
|
sl@0
|
1063 |
// update scanLineIntersection
|
sl@0
|
1064 |
TPoint startPos, endPos;
|
sl@0
|
1065 |
TInt minX, maxX;
|
sl@0
|
1066 |
iFastData.activeEdgeList[aCurrentActiveEdge].lineGenerator.SingleScanline(startPos, endPos);
|
sl@0
|
1067 |
minX=Min(startPos.iX, endPos.iX);
|
sl@0
|
1068 |
maxX=Max(startPos.iX, endPos.iX);
|
sl@0
|
1069 |
if (scanLineIntersection.firstPixel>minX)
|
sl@0
|
1070 |
scanLineIntersection.firstPixel=minX;
|
sl@0
|
1071 |
if (scanLineIntersection.lastPixel<maxX)
|
sl@0
|
1072 |
scanLineIntersection.lastPixel=maxX;
|
sl@0
|
1073 |
|
sl@0
|
1074 |
// exit the loop if the vertex-run is *not* a maximum or a minimum
|
sl@0
|
1075 |
tempEdgePtr=iFastData.activeEdgeList[aCurrentActiveEdge].edgePtr;
|
sl@0
|
1076 |
TBool isNeitherMaxOrMin = EFalse;
|
sl@0
|
1077 |
|
sl@0
|
1078 |
switch(aIsLowerVertex)
|
sl@0
|
1079 |
{
|
sl@0
|
1080 |
case EFalse:
|
sl@0
|
1081 |
isNeitherMaxOrMin = (iFastData.vertexList[tempEdgePtr->upperVertex].iY < iCurrentScanLine);
|
sl@0
|
1082 |
break;
|
sl@0
|
1083 |
|
sl@0
|
1084 |
case ETrue:
|
sl@0
|
1085 |
isNeitherMaxOrMin = (iFastData.vertexList[tempEdgePtr->lowerVertex].iY > iCurrentScanLine);
|
sl@0
|
1086 |
break;
|
sl@0
|
1087 |
}
|
sl@0
|
1088 |
|
sl@0
|
1089 |
// exit the loop if the vertex-run is *not* a maximum or a minimum
|
sl@0
|
1090 |
if (isNeitherMaxOrMin)
|
sl@0
|
1091 |
{
|
sl@0
|
1092 |
TInt newActiveEdge;
|
sl@0
|
1093 |
TInt oldActiveEdge;
|
sl@0
|
1094 |
if (aIsLowerVertex)
|
sl@0
|
1095 |
{
|
sl@0
|
1096 |
newActiveEdge=aCurrentActiveEdge;
|
sl@0
|
1097 |
oldActiveEdge=origActiveEdge;
|
sl@0
|
1098 |
}
|
sl@0
|
1099 |
else
|
sl@0
|
1100 |
{
|
sl@0
|
1101 |
newActiveEdge=origActiveEdge;
|
sl@0
|
1102 |
oldActiveEdge=aCurrentActiveEdge;
|
sl@0
|
1103 |
}
|
sl@0
|
1104 |
iFastData.activeEdgeList[newActiveEdge].scanLineIntersectionPtr=iFastData.activeEdgeList[oldActiveEdge].scanLineIntersectionPtr;
|
sl@0
|
1105 |
iFastData.activeEdgeList[oldActiveEdge].scanLineIntersectionPtr=NULL;
|
sl@0
|
1106 |
*iFastData.activeEdgeList[newActiveEdge].scanLineIntersectionPtr=scanLineIntersection;
|
sl@0
|
1107 |
iFastData.activeEdgeList[newActiveEdge].scanLineIntersectionPtr->activeEdgePtr=&iFastData.activeEdgeList[newActiveEdge];
|
sl@0
|
1108 |
break;
|
sl@0
|
1109 |
}
|
sl@0
|
1110 |
}
|
sl@0
|
1111 |
}
|
sl@0
|
1112 |
else
|
sl@0
|
1113 |
// it is the first vertex of active-edge aCurrentActiveEdge that coincides with the current scan-line
|
sl@0
|
1114 |
{
|
sl@0
|
1115 |
#if defined(_DEBUG)
|
sl@0
|
1116 |
// check that the vertex we are at is a maximum or a minimum
|
sl@0
|
1117 |
TInt previousNotLevelVertex;
|
sl@0
|
1118 |
TInt SFastEdge::*vertex=(aIsLowerVertex)? &SFastEdge::lowerVertex: &SFastEdge::upperVertex;
|
sl@0
|
1119 |
for (previousNotLevelVertex=iFastData.activeEdgeList[aCurrentActiveEdge].edgePtr->*vertex;
|
sl@0
|
1120 |
iFastData.vertexList[iFastData.activeEdgeList[aCurrentActiveEdge].edgePtr->*vertex].iY==iFastData.vertexList[previousNotLevelVertex].iY;
|
sl@0
|
1121 |
previousNotLevelVertex=(previousNotLevelVertex+iNumVertexes-1)%iNumVertexes)
|
sl@0
|
1122 |
;
|
sl@0
|
1123 |
TInt nextNotLevelVertex=(iFastData.activeEdgeList[aCurrentActiveEdge].edgePtr->*vertex+1)%iNumVertexes;
|
sl@0
|
1124 |
GRAPHICS_ASSERT_DEBUG((iFastData.vertexList[iFastData.activeEdgeList[aCurrentActiveEdge].edgePtr->*vertex].iY>iFastData.vertexList[previousNotLevelVertex].iY)==
|
sl@0
|
1125 |
(iFastData.vertexList[iFastData.activeEdgeList[aCurrentActiveEdge].edgePtr->*vertex].iY>iFastData.vertexList[nextNotLevelVertex].iY),
|
sl@0
|
1126 |
EDirectGdiPanicPolygonFiller);
|
sl@0
|
1127 |
#endif
|
sl@0
|
1128 |
|
sl@0
|
1129 |
if (aIsLowerVertex)
|
sl@0
|
1130 |
SetFastIntersection(iFastData.activeEdgeList[aCurrentActiveEdge],*iFastData.activeEdgeList[aCurrentActiveEdge].scanLineIntersectionPtr);
|
sl@0
|
1131 |
else
|
sl@0
|
1132 |
{
|
sl@0
|
1133 |
// add an intersection
|
sl@0
|
1134 |
SetFastIntersection(iFastData.activeEdgeList[aCurrentActiveEdge], iFastData.scanLineIntersectionList[iFastData.numScanLineIntersections]);
|
sl@0
|
1135 |
iFastData.scanLineIntersectionList[iFastData.numScanLineIntersections].activeEdgePtr=&iFastData.activeEdgeList[aCurrentActiveEdge];
|
sl@0
|
1136 |
iFastData.activeEdgeList[aCurrentActiveEdge].scanLineIntersectionPtr=&iFastData.scanLineIntersectionList[iFastData.numScanLineIntersections];
|
sl@0
|
1137 |
++iFastData.numScanLineIntersections;
|
sl@0
|
1138 |
}
|
sl@0
|
1139 |
}
|
sl@0
|
1140 |
}
|
sl@0
|
1141 |
|
sl@0
|
1142 |
/**
|
sl@0
|
1143 |
Calculates the extent of the intersection for the current active edge.
|
sl@0
|
1144 |
|
sl@0
|
1145 |
@param aActiveEdge The current active edge.
|
sl@0
|
1146 |
@param aScanLineIntersection On return, contains the intersection data.
|
sl@0
|
1147 |
*/
|
sl@0
|
1148 |
void CSwDirectGdiPolygonFiller::SetFastIntersection(SFastActiveEdge& aActiveEdge, SFastScanLineIntersection& aScanLineIntersection)
|
sl@0
|
1149 |
{
|
sl@0
|
1150 |
GRAPHICS_ASSERT_DEBUG(iUseFastAlgorithm, EDirectGdiPanicPolygonFiller);
|
sl@0
|
1151 |
|
sl@0
|
1152 |
TPoint startPos, endPos;
|
sl@0
|
1153 |
|
sl@0
|
1154 |
aActiveEdge.lineGenerator.SingleScanline(startPos, endPos);
|
sl@0
|
1155 |
aScanLineIntersection.firstPixel=Min(startPos.iX, endPos.iX);
|
sl@0
|
1156 |
aScanLineIntersection.lastPixel=Max(startPos.iX, endPos.iX);
|
sl@0
|
1157 |
}
|
sl@0
|
1158 |
|
sl@0
|
1159 |
/**
|
sl@0
|
1160 |
Builds up drawing meta-data in the case where a scanline intersects the active edge at a vertex using
|
sl@0
|
1161 |
slow algorithms.
|
sl@0
|
1162 |
|
sl@0
|
1163 |
@param aScanLineIntersection Reference to the current intersection data.
|
sl@0
|
1164 |
@param aVertexStartingCurrentEdge Current vertex.
|
sl@0
|
1165 |
@param aIsLowerVertex If the vertex is the lower vertex ETrue otherwise EFalse.
|
sl@0
|
1166 |
@see GetNextPixelRunOnSpecifiedScanLine()
|
sl@0
|
1167 |
*/
|
sl@0
|
1168 |
void CSwDirectGdiPolygonFiller::SlowHandleVertexIntersection(SSlowScanLineIntersection& aScanLineIntersection,
|
sl@0
|
1169 |
TInt& aVertexStartingCurrentEdge,
|
sl@0
|
1170 |
TBool aIsLowerVertex)
|
sl@0
|
1171 |
{
|
sl@0
|
1172 |
if (Point((aVertexStartingCurrentEdge+1)%iNumVertexes).iY==iCurrentScanLine)
|
sl@0
|
1173 |
// it is the second vertex of the edge starting at vertex aVertexStartingCurrentEdge%iNumVertexes
|
sl@0
|
1174 |
// that coincides with the current scan-line
|
sl@0
|
1175 |
{
|
sl@0
|
1176 |
// walk through subsequent adjacent horizontal active-edges
|
sl@0
|
1177 |
for (; ; )
|
sl@0
|
1178 |
{
|
sl@0
|
1179 |
TPoint nextVertexButOne=Point((aVertexStartingCurrentEdge+2)%iNumVertexes);
|
sl@0
|
1180 |
TBool isMaxOrMin = EFalse;
|
sl@0
|
1181 |
|
sl@0
|
1182 |
switch(aIsLowerVertex)
|
sl@0
|
1183 |
{
|
sl@0
|
1184 |
case EFalse:
|
sl@0
|
1185 |
isMaxOrMin = (nextVertexButOne.iY > iCurrentScanLine);
|
sl@0
|
1186 |
break;
|
sl@0
|
1187 |
|
sl@0
|
1188 |
case ETrue:
|
sl@0
|
1189 |
isMaxOrMin = (nextVertexButOne.iY < iCurrentScanLine);
|
sl@0
|
1190 |
break;
|
sl@0
|
1191 |
}
|
sl@0
|
1192 |
|
sl@0
|
1193 |
// exit the loop if the vertex-run *is* a maximum or a minimum
|
sl@0
|
1194 |
if (isMaxOrMin)
|
sl@0
|
1195 |
{
|
sl@0
|
1196 |
break;
|
sl@0
|
1197 |
}
|
sl@0
|
1198 |
|
sl@0
|
1199 |
// the edge starting at vertex aVertexStartingCurrentEdge%iNumVertexes is horizontal, or the vertex-run is not a
|
sl@0
|
1200 |
// maximum or a minimum
|
sl@0
|
1201 |
|
sl@0
|
1202 |
++aVertexStartingCurrentEdge;
|
sl@0
|
1203 |
GRAPHICS_ASSERT_DEBUG(aVertexStartingCurrentEdge%iNumVertexes!=iFirstVertex, EDirectGdiPanicPolygonFiller);
|
sl@0
|
1204 |
|
sl@0
|
1205 |
// step through the line-generator until the current scan-line is reached
|
sl@0
|
1206 |
TPoint upper=Point(aVertexStartingCurrentEdge%iNumVertexes);
|
sl@0
|
1207 |
TPoint lower=nextVertexButOne;
|
sl@0
|
1208 |
if (upper.iY>lower.iY)
|
sl@0
|
1209 |
{
|
sl@0
|
1210 |
TPoint temp=upper;
|
sl@0
|
1211 |
upper=lower;
|
sl@0
|
1212 |
lower=temp;
|
sl@0
|
1213 |
}
|
sl@0
|
1214 |
|
sl@0
|
1215 |
TPoint startPos, endPos;
|
sl@0
|
1216 |
if (upper.iY!=lower.iY)
|
sl@0
|
1217 |
JumpToCurrentScanLine(iSlowData.lineGenerator, upper, lower, startPos, endPos);
|
sl@0
|
1218 |
else
|
sl@0
|
1219 |
{
|
sl@0
|
1220 |
// N.B. which is set to which doesn't matter, as long as startPos is set to either upper or lower, and endPos is set to the other
|
sl@0
|
1221 |
startPos=upper;
|
sl@0
|
1222 |
endPos=lower;
|
sl@0
|
1223 |
}
|
sl@0
|
1224 |
|
sl@0
|
1225 |
// expand the intersection, if necessary
|
sl@0
|
1226 |
TInt minX=Min(startPos.iX, endPos.iX);
|
sl@0
|
1227 |
TInt maxX=Max(startPos.iX, endPos.iX);
|
sl@0
|
1228 |
if (aScanLineIntersection.firstPixel>minX)
|
sl@0
|
1229 |
aScanLineIntersection.firstPixel=minX;
|
sl@0
|
1230 |
if (aScanLineIntersection.lastPixel<maxX)
|
sl@0
|
1231 |
aScanLineIntersection.lastPixel=maxX;
|
sl@0
|
1232 |
|
sl@0
|
1233 |
TBool isNeitherMaxOrMin = EFalse;
|
sl@0
|
1234 |
|
sl@0
|
1235 |
switch(aIsLowerVertex)
|
sl@0
|
1236 |
{
|
sl@0
|
1237 |
case EFalse:
|
sl@0
|
1238 |
isNeitherMaxOrMin = (nextVertexButOne.iY < iCurrentScanLine);
|
sl@0
|
1239 |
break;
|
sl@0
|
1240 |
|
sl@0
|
1241 |
case ETrue:
|
sl@0
|
1242 |
isNeitherMaxOrMin = (nextVertexButOne.iY > iCurrentScanLine);
|
sl@0
|
1243 |
break;
|
sl@0
|
1244 |
}
|
sl@0
|
1245 |
|
sl@0
|
1246 |
// exit the loop if the vertex-run is *not* a maximum or a minimum
|
sl@0
|
1247 |
if (isNeitherMaxOrMin)
|
sl@0
|
1248 |
{
|
sl@0
|
1249 |
if (aIsLowerVertex)
|
sl@0
|
1250 |
{
|
sl@0
|
1251 |
aScanLineIntersection.firstVertexOfEdge=aVertexStartingCurrentEdge%iNumVertexes;
|
sl@0
|
1252 |
}
|
sl@0
|
1253 |
break;
|
sl@0
|
1254 |
}
|
sl@0
|
1255 |
}
|
sl@0
|
1256 |
}
|
sl@0
|
1257 |
else
|
sl@0
|
1258 |
// it is the first vertex of the edge starting at vertex aVertexStartingCurrentEdge%iNumVertexes
|
sl@0
|
1259 |
// that coincides with the current scan-line
|
sl@0
|
1260 |
{
|
sl@0
|
1261 |
#if defined(_DEBUG)
|
sl@0
|
1262 |
// check that the vertex we are at is a maximum or a minimum
|
sl@0
|
1263 |
TInt previousNotLevelVertex;
|
sl@0
|
1264 |
for (previousNotLevelVertex=aVertexStartingCurrentEdge%iNumVertexes;
|
sl@0
|
1265 |
Point(aVertexStartingCurrentEdge%iNumVertexes).iY==
|
sl@0
|
1266 |
Point(previousNotLevelVertex).iY;
|
sl@0
|
1267 |
previousNotLevelVertex=(previousNotLevelVertex+iNumVertexes-1)%iNumVertexes)
|
sl@0
|
1268 |
;
|
sl@0
|
1269 |
TInt nextNotLevelVertex=(aVertexStartingCurrentEdge+1)%iNumVertexes;
|
sl@0
|
1270 |
TInt previousY=Point(previousNotLevelVertex).iY;
|
sl@0
|
1271 |
TInt currentY=Point(aVertexStartingCurrentEdge%iNumVertexes).iY;
|
sl@0
|
1272 |
TInt nextY=Point(nextNotLevelVertex).iY;
|
sl@0
|
1273 |
GRAPHICS_ASSERT_DEBUG((currentY>previousY) == (currentY>nextY), EDirectGdiPanicPolygonFiller);
|
sl@0
|
1274 |
#endif
|
sl@0
|
1275 |
}
|
sl@0
|
1276 |
}
|
sl@0
|
1277 |
|
sl@0
|
1278 |
/**
|
sl@0
|
1279 |
For a given line between two given endpoints, calculate the right and leftmost pixels of the line segment
|
sl@0
|
1280 |
that fall on the current scanline.
|
sl@0
|
1281 |
|
sl@0
|
1282 |
@param aLineGenerator Reference to class used to calculate the pixels on the line.
|
sl@0
|
1283 |
@param aUpper The upper endpoint of the line.
|
sl@0
|
1284 |
@param aLower The lower endpoint of the line.
|
sl@0
|
1285 |
@param aStartPos On return, contains the position of the line's leftmost pixel on the current scanline.
|
sl@0
|
1286 |
@param aEndPos On return, contains the position of the line's rightmost pixel on the current scanline.
|
sl@0
|
1287 |
*/
|
sl@0
|
1288 |
void CSwDirectGdiPolygonFiller::JumpToCurrentScanLine(TLinearDDA& aLineGenerator,
|
sl@0
|
1289 |
const TPoint& aUpper,
|
sl@0
|
1290 |
const TPoint& aLower,
|
sl@0
|
1291 |
TPoint& aStartPos,
|
sl@0
|
1292 |
TPoint& aEndPos) const
|
sl@0
|
1293 |
{
|
sl@0
|
1294 |
GRAPHICS_ASSERT_DEBUG(aUpper.iY<=aLower.iY, EDirectGdiPanicPolygonFiller);
|
sl@0
|
1295 |
aLineGenerator.Construct(aUpper, aLower);
|
sl@0
|
1296 |
if (aUpper.iY<iCurrentScanLine)
|
sl@0
|
1297 |
{
|
sl@0
|
1298 |
TInt notUsed;
|
sl@0
|
1299 |
aLineGenerator.JumpToYCoord(notUsed, iCurrentScanLine-2);
|
sl@0
|
1300 |
}
|
sl@0
|
1301 |
do
|
sl@0
|
1302 |
aLineGenerator.SingleScanline(aStartPos, aEndPos);
|
sl@0
|
1303 |
while (aStartPos.iY!=iCurrentScanLine);
|
sl@0
|
1304 |
GRAPHICS_ASSERT_DEBUG(aStartPos.iY==iCurrentScanLine, EDirectGdiPanicPolygonFiller);
|
sl@0
|
1305 |
GRAPHICS_ASSERT_DEBUG(aEndPos.iY==iCurrentScanLine, EDirectGdiPanicPolygonFiller);
|
sl@0
|
1306 |
}
|
sl@0
|
1307 |
|
sl@0
|
1308 |
/**
|
sl@0
|
1309 |
Returns the point data for a given index.
|
sl@0
|
1310 |
|
sl@0
|
1311 |
@param aIndex The index.
|
sl@0
|
1312 |
@return The point data.
|
sl@0
|
1313 |
*/
|
sl@0
|
1314 |
const TPoint& CSwDirectGdiPolygonFiller::Point(TInt aIndex)
|
sl@0
|
1315 |
{
|
sl@0
|
1316 |
GRAPHICS_ASSERT_DEBUG(iPointArray,EDirectGdiPanicPolygonFiller);
|
sl@0
|
1317 |
return((*iPointArray)[aIndex]);
|
sl@0
|
1318 |
}
|
sl@0
|
1319 |
|