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// Copyright (c) 2007-2009 Nokia Corporation and/or its subsidiary(-ies).
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// All rights reserved.
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// This component and the accompanying materials are made available
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// under the terms of "Eclipse Public License v1.0"
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// which accompanies this distribution, and is available
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// at the URL "http://www.eclipse.org/legal/epl-v10.html".
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//
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// Initial Contributors:
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// Nokia Corporation - initial contribution.
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//
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// Contributors:
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//
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// Description:
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//
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/**
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@file
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@test
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@internalComponent - Internal Symbian test code
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*/
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#ifndef __TDIRECTGDIEGLCONTENT_SERVER_H__
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#define __TDIRECTGDIEGLCONTENT_SERVER_H__
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#include <e32base.h>
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#include <pixelformats.h>
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#include <graphics/sgimage.h>
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#include <graphics/sgimagecollection.h>
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#include <GLES/egl.h>
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/**
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Egl content panic codes
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*/
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enum TEglContentPanic
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{
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EPanicBadDescriptor,
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EPanicIllegalFunction,
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EPanicAlreadyReceiving
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};
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void PanicClient(const RMessagePtr2& aMessage, TEglContentPanic aPanic);
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const TInt KEglContentDelay = 33333; // frame rate: 30 fps
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class CGLCube;
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/**
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This class contains the egl content renderer.
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CEglContent is a wrapper for CGLCube and works in two modes:
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- Synchronous – when requested for a TsgDrawableId object CEglContent
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it returns it from CGLCube and the frame number is increased.
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Thus in the next request the next frame is obtained.
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Nothing is rendered until the new request occurs.
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- Asynchronous – in this mode CEglContent forces GLCube to render
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frames at 30 fps frequency. On the request last rendered a frame is returned
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and generation is continued in the background.
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- Asynchronous debug - start rendering the next frame (only one) immediately
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*/
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class CEglContent : public CTimer
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{
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public:
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/** Available rendering modes */
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enum TMode
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{
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ESync, // Rendering is synchronised with client
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EAsync, // Rendering is asynchronous with fixed rate
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EAsyncDebug // Rendering is debug asynchronous with fixed rate
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};
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public:
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static CEglContent* NewL();
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static CEglContent* NewLC();
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virtual ~CEglContent();
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void SetMode(TMode aMode);
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TInt GetImage(TSgDrawableId& aId);
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private:
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CEglContent();
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void ConstructL();
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void RenderNextFrame();
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private: // from CTimer
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void RunL();
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private:
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CGLCube* iCube;
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/** Rendering mode (sync or async) */
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TMode iMode;
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/** Frame number to be rendered */
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TInt iFrame;
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/** Last rendered frame number */
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TInt iLastFrame;
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};
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/**
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This class contains egl content server.
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Implements server and manages CEglContent object.
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*/
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class CEglContentServer : public CServer2
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{
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public:
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static CServer2* NewLC();
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void AddSession();
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void DropSession();
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void GetSyncImage(TSgDrawableId& aId);
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TInt GetAsyncImage(TSgDrawableId& aId);
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TInt GetAsyncImageDebug(TSgDrawableId& aId);
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private:
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CEglContentServer();
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~CEglContentServer();
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void ConstructL();
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CSession2* NewSessionL(const TVersion& aVersion, const RMessage2& aMessage) const;
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private:
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TInt iSessionCount;
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CEglContent* iContent;
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};
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/**
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This class contains server side of egl content server session.
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*/
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class CEglContentSession : public CSession2
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{
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public:
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CEglContentSession();
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void Create();
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private:
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~CEglContentSession();
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CEglContentServer& Server();
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void ServiceL(const RMessage2& aMessage);
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void ServiceError(const RMessage2& aMessage, TInt aError);
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};
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#endif
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