os/boardsupport/emulator/emulatorbsp/specific/winssoundsc.h
author sl
Tue, 10 Jun 2014 14:32:02 +0200
changeset 1 260cb5ec6c19
permissions -rw-r--r--
Update contrib.
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// Copyright (c) 2005-2009 Nokia Corporation and/or its subsidiary(-ies).
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// All rights reserved.
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// This component and the accompanying materials are made available
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// under the terms of "Eclipse Public License v1.0"
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// which accompanies this distribution, and is available
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// at the URL "http://www.eclipse.org/legal/epl-v10.html".
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//
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// Initial Contributors:
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// Nokia Corporation - initial contribution.
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//
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// Contributors:
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//
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// Description:
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// wins\specific\winssoundsc.h
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// Definitions for the emulator shared chunk sound driver PDD.
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// 
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//
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/**
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 @file
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 @internalTechnology
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 @prototype
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*/
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#ifndef __WINSSOUNDSC_H__
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#define __WINSSOUNDSC_H__
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#include <drivers/soundsc.h>
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#include "nk_priv.h"
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#include <emulator.h>
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#pragma warning(disable : 4201) // nonstandard extension used : nameless struct/union
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#include <mmsystem.h>
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#include <mmreg.h>
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#pragma warning(default : 4201)
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#include <property.h>
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//#define FORCE_NO_HARDWARE
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//#define __KTRACE_SND(s) s;
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#define __KTRACE_SND(s)
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#define PANIC()	Kern::Fault("WinsSoundScPdd", __LINE__)
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const TInt KMMTimerRes = 5;	// Minimum timer resolution (5mS). Timer used only when no audio hardware present.
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const TInt KWinsMaxAudioTransferLen=0x8000;	// The maximum transfer length this PDD will accept (32K).
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const TInt KMinWaveHdrBufCount=8;			// The minimum number of record or playback waveform audio buffers.
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GLREF_C TInt RateInSamplesPerSecond(TSoundRate aRate);
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GLREF_C DWORD WaitForSingleObjectDualThread(HANDLE hHandle,DWORD dwMilliseconds);
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GLREF_C WAVEHDR* RemoveFromPendingList(WAVEHDR** aList);
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GLREF_C void AddToPendingList(WAVEHDR* aBuffer,WAVEHDR** aList);
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// Utility class used to lock the kernel for a short period while windows 
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// API calls are made. This is to stop a possible deadlock from occurring when 
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// a windows thread is suspended while a (windows) synchronization object is held
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// and a second thread tries to gain access to that object. Typically this object 
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// is declared on the stack - when the constructor is called, the kernel is locked; 
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// when the object goes out of scope, the destructor unlocks the kernel.
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// Used by the __HOST_LOCK macro.
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class THostLock
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	{
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public:
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	THostLock();
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	~THostLock();
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	void Lock();
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	void Unlock();
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protected:
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	THostLock(TBool aLock);
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private:
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	TBool iLocked;
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	};
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// Utility class used to lock the kernel for a short period while windows 
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// API calls are made. This is used instead of THostLock for functions
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// which are used by both the driver thread and the play thread - 
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// if the thread is a windows thread, then the kernel is not locked.
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// Used by the __COND_HOST_LOCK macro.
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class TCondHostLock : public THostLock
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	{
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public:
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	TCondHostLock();
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	void Lock();
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	void Unlock();
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private:
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	TBool iEpocThread;
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	};
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// Forward declarations
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class TWaveformBufMgr;
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/**
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This the abstraction for a windows waveform audio buffer.
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*/
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class TWaveformAudioBuf
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	{
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public:
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	TWaveformAudioBuf();
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	inline void SetWaveformBufMgr(TWaveformBufMgr* aWaveformBufMgr)
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		{iWaveformBufMgr=aWaveformBufMgr;}
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	inline void SetBufNum(TInt aBufNum)
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		{iBufNum=aBufNum;}
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	void Prepare(char* aBufAddr,TInt aBufLength,TInt aDeviceHandle);
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	void Unprepare(TInt aDeviceHandle);
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private:		
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	void DoPrepareOut(HWAVEOUT aPlayDeviceHandle);
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	void DoUnprepareOut(HWAVEOUT aPlayDeviceHandle);
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	void DoPrepareIn(HWAVEIN aRecordDeviceHandle);
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	void DoUnprepareIn(HWAVEIN aRecordDeviceHandle);
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public:
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	/** The owning waveform audio buffer manager. */
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	TWaveformBufMgr* iWaveformBufMgr;
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	/** Set when the waveform audio buffer is currently prepared. */
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	TBool iIsPrepared;
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	/** Set when the waveform audio buffer is involved in an active transfer. */
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	TBool iIsInUse;
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	/** The header used by windows to identify the waveform audio buffer. */
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	WAVEHDR iBufHdr;
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	/** A value used to identify a particular waveform audio buffer within an array of these objects. */
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	TInt iBufNum;
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	/** The transfer ID supplied by the LDD when the buffer is involved in an active transfer. */
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	TUint iTransferID;
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	friend class TWaveformBufMgr;	
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	};
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/**
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The waveform audio buffer manager. This owns and maintains a set of windows waveform audio buffers which it makes
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available to the PDD for data block transfers.
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*/	
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class TWaveformBufMgr
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	{
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public:	
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	TWaveformBufMgr(TSoundDirection aDirection,TBool aIsHardware);
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	~TWaveformBufMgr();
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	TInt ReAllocAndUpdate(TSoundSharedChunkBufConfig* aBufConfig,TLinAddr aChunkBase,TInt aDeviceHandle);
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	TWaveformAudioBuf* AcquireBuf(char* aStartAddress,TInt aBufLength,TInt aDeviceHandle);
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public:
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	/** The array of windows waveform audio buffer objects. There is at least one buffer object per buffer within the 
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	LDD shared chunk. */
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	TWaveformAudioBuf* iWaveformAudioBuf;
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	/** The count of the number of audio play buffers in the waveform buffer array. */
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	TInt iNumWaveformBufs;
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	/** The  default size of each audio buffer in the waveform buffer array. */
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	TInt iWaveformBufSize;
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	/** List of waveform audio buffer objects waiting to be played/recorded - in FIFO order. Used only when
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	no audio hardware is present.*/
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	WAVEHDR** iPendingBufList;
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	/** Set when no audio hardware is present. */
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	TBool iIsHardware;
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	/** The direction of the windows waveform audio buffer, record or playback. */
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	TSoundDirection iDirection;
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	};	
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/**
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The WINS physical device (factory class) for the shared chunk sound driver.
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*/	
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class DWinsSoundScPddFactory : public DPhysicalDevice
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	{
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public:
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	DWinsSoundScPddFactory();
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	~DWinsSoundScPddFactory();
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	virtual TInt Install();
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	virtual void GetCaps(TDes8 &aDes) const;
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	virtual TInt Create(DBase*& aChannel, TInt aUnit, const TDesC8* anInfo, const TVersion &aVer);
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	virtual TInt Validate(TInt aUnit, const TDesC8* anInfo, const TVersion &aVer);
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private:
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	/** The DFC queue (used also by the LDD). */ 
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	TDynamicDfcQue* iDfcQ;
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	/** DFC for terminating the DFC thread. */
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   	static TDfc ExitDfc;
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	friend class DWinsSoundScTxPdd;
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	friend class DWinsSoundScRxPdd;
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	};
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/**
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The WINS physical device driver (PDD) for the playback shared chunk sound driver.
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*/
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class DWinsSoundScTxPdd : public DSoundScPdd
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	{
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private:
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	enum TThreadCommand {ESendData, EStop, EExit, EPause, EResume};
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	enum TCreatePlayDeviceMode {EInit,ESetConfig,EStartTransfer};
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public:
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	DWinsSoundScTxPdd();
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	~DWinsSoundScTxPdd();
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	TInt DoCreate(DWinsSoundScPddFactory* aPhysicalDevice);
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	// Implementations of the pure virtual functions inherited from DSoundScPdd.
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	virtual TDfcQue* DfcQ(TInt aUnit);
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	virtual void GetChunkCreateInfo(TChunkCreateInfo& aChunkCreateInfo);
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	virtual void Caps(TDes8& aCapsBuf) const;
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	virtual TInt MaxTransferLen() const;
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	virtual TInt SetConfig(const TDesC8& aConfigBuf);
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	virtual TInt SetVolume(TInt aVolume);
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	virtual TInt StartTransfer();
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	virtual TInt TransferData(TUint aTransferID,TLinAddr aLinAddr,TPhysAddr aPhysAddr,TInt aNumBytes);
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	virtual void StopTransfer();
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	virtual TInt PauseTransfer();
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	virtual TInt ResumeTransfer();
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	virtual TInt PowerUp();
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	virtual void PowerDown();
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	virtual TInt CustomConfig(TInt aFunction,TAny* aParam);
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	virtual TInt TimeTransferred(TInt64& aTime, TInt aState);
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public:
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	void WaveOutProc(WAVEHDR* aHdr);
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	void PlayThread();
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private:
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	void SetCaps();
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	TInt OpenWaveOutDevice();
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	TInt CreatePlayDevice(TCreatePlayDeviceMode aMode);
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	void ClosePlayDevice();
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	void PlayThreadCommand(TThreadCommand aCommand,TInt aArg0=0,TInt aArg1=0,TInt aArg2=0);
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	TInt ProcessPlayCommand(TThreadCommand aCommand,TInt aArg0,TInt aArg1,TInt aArg2);
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	void HandlePlayTimerEvent();
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	void HandleTransferComplete();
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	void PlayThreadNotifyDriver(TInt aError);
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	void StartTimer(WAVEHDR* aBuffer);
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	void StopTimer(TBool aCancelAll);
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	static void PlayDfc(TAny* aPtr);
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private:
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	/** A pointer to the PDD factory. */
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	DWinsSoundScPddFactory* iPhysicalDevice;
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	/** The capabilities of this device. */
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	TSoundFormatsSupportedV02 iCaps;
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	/** The current audio configuration of this device. */
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	TCurrentSoundFormatV02 iSoundConfig;
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	/** The current setting for the play volume - a value in the range 0 to 0xFFFF. */
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	TInt iVolume;
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	/** The driver thread semaphore - used by the windows thread to signal the driver thread. */
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	HANDLE iDriverThreadSem;
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	/** The handle for the play windows thread. */
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	HANDLE iPlayThread;
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	/** ETrue if the Windows thread is running, else EFalse.  Used when shutting down to decide whether to
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	signal the thread to exit. */
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	TBool iPlayThreadRunning;
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	/** The play thread mutuex - to serialise acccess to the play thread creation and destruction routines. */
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	HANDLE iPlayThreadMutex;
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	/** The play thread semaphore - indicates to the windows thread that the driver thread has issued a command. */
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	HANDLE iPlayThreadSem;
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	/** Semaphore to synchronise between driver thread and windows thread when closing the output device. */
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	HANDLE iStopSemaphore;
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	/** Semaphore to synchronise between driver thread and windows thread when closing the PDD. */
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	HANDLE iDeathSemaphore;
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	/** The handle on the waveform output device. */
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	HWAVEOUT iPlayDeviceHandle;
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	/** Used to transfer commands between the driver thread and the windows thread. */
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	TThreadCommand iPlayCommand;
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	/** Used to transfer commands between the driver thread and the windows thread. */
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	TInt iPlayCommandArg0;
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	/** Used to transfer commands between the driver thread and the windows thread. */
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	TInt iPlayCommandArg1;
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	/** Used to transfer commands between the driver thread and the windows thread. */
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	TInt iPlayCommandArg2;
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	// The number of outstanding data transfers on the waveform output device. */	
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	TInt iPendingPlay;
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	/** DFC which handes data block play completion. */
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	TDfc iDfc;
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	/** A variable used to pass a value from the windows thread to the driver thread. */
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	TInt iPlayThreadError;
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	/** The windows waveform audio buffer manager. */
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	TWaveformBufMgr* iWaveformBufMgr;
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	/** A mask used to pass information on transfers that have just completed between the window thread and the 
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	driver thread. Updates to this variable typically need to happen atomically. Bit positions are converted 
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	into windows waveform audio buffer IDs. */
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	TUint32 iCompletedPlayBufHdrMask;
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	/** Set when no audio hardware is present. */
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	TBool iNoHardware;
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	/** The timer event object - indicates the 'no-hardware' timer has gone off. */
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	HANDLE iPlayTimerEvent;
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	/** The identifier for the current 'no-hardware' timer event. */
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	UINT iTimerID;
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	/** Indicates whether the 'no-hardware' timer is currently active. */
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	TBool iTimerActive;
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	/** A variable used to save the play volume setting of the waveform output device at the point when this driver was opened. */
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	DWORD iWinWaveVolume;
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	/** The number of bytes (not samples) that will be played back per second, at the current sample rate. */
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	TUint iBytesPerSecond;
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	/** The simulated (ie. no hardware) microseconds played. */
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	TInt64 iSimulatedUSecPlayed;
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	/** The # of milliseconds that pass per block of data that is played. */
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	UINT iSimulatedMsecDuration;
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	/** The Windows system timer time at which the last block of data was played. */
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	DWORD iLastTimerEventTime;
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	/** The Windows system timer time at which playback was paused. */
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	DWORD iPauseTime;
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	};
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/**
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The WINS physical device driver (PDD) for the record shared chunk sound driver.
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*/
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class DWinsSoundScRxPdd : public DSoundScPdd
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	{
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private:
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	enum TThreadCommand {ERecData, EStop, EExit, EPause, EResume};	
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public:
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	DWinsSoundScRxPdd();
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	~DWinsSoundScRxPdd();
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	TInt DoCreate(DWinsSoundScPddFactory* aPhysicalDevice);
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	// Implementations of the pure virtual functions inherited from DSoundScPdd.
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	virtual TDfcQue* DfcQ(TInt aUnit);
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	virtual void GetChunkCreateInfo(TChunkCreateInfo& aChunkCreateInfo);
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	virtual void Caps(TDes8& aCapsBuf) const;
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	virtual TInt MaxTransferLen() const;
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	virtual TInt SetConfig(const TDesC8& aConfigBuf);
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	virtual TInt SetVolume(TInt aVolume);
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	virtual TInt StartTransfer();
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	virtual TInt TransferData(TUint aTransferID,TLinAddr aLinAddr,TPhysAddr aPhysAddr,TInt aNumBytes);
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	virtual void StopTransfer();
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	virtual TInt PauseTransfer();
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	virtual TInt ResumeTransfer();
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	virtual TInt PowerUp();
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	virtual void PowerDown();
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	virtual TInt CustomConfig(TInt aFunction,TAny* aParam);
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	virtual TInt TimeTransferred(TInt64& aTime, TInt aState);
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public:
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	void WaveInProc(WAVEHDR* aHdr);
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	void RecordThread();
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private:
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	void SetCaps();
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	TInt OpenWaveInDevice();
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	TInt CreateRecordDevice(TBool aCheckDevice=EFalse);
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	void CloseRecordDevice();	
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	void RecordThreadCommand(TThreadCommand aCommand,TInt aArg0=0,TInt aArg1=0,TInt aArg2=0);
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	TInt ProcessRecordCommand(TThreadCommand aCommand,TInt aArg0,TInt aArg1,TInt aArg2);
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	void HandleRecordTimerEvent();
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	void HandleTransferComplete();
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	void RecordThreadNotifyDriver(TInt aError);
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	void StartTimer(WAVEHDR* aBuffer);
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	void StopTimer(TBool aCancelAll);
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	static void RecordDfc(TAny* aPtr);
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private:
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	/** A pointer to the PDD factory. */
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	DWinsSoundScPddFactory* iPhysicalDevice;
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	/** The capabilities of this device. */
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	TSoundFormatsSupportedV02 iCaps;
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	/** The current audio configuration of this device. */
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	TCurrentSoundFormatV02 iSoundConfig;
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	/** The driver thread semaphore - used by the windows thread to signal the driver thread. */
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	HANDLE iDriverThreadSem;
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	/** The handle for the record windows thread. */
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	HANDLE iRecordThread;
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	/** ETrue if the Windows thread is running, else EFalse.  Used when shutting down to decide whether to
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	signal the thread to exit. */
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	TBool iRecordThreadRunning;
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	/** The record thread mutuex - to serialise acccess to the record thread creation and destruction routines. */
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	HANDLE iRecordThreadMutex;
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	/** The record thread semaphore - indicates to the windows thread that the driver thread has issued a command. */
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	HANDLE iRecordThreadSem;
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	/** Semaphore to synchronise between driver thread and windows thread when closing the input device. */
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	HANDLE iStopSemaphore;
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	/** Semaphore to synchronise between driver thread and windows thread when closing the PDD. */
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	HANDLE iDeathSemaphore;
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	/** The handle on the waveform input device. */
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	HWAVEIN iRecordDeviceHandle;
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	/** Used to transfer commands between the driver thread and the windows thread. */
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	TThreadCommand iRecordCommand;
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	/** Used to transfer commands between the driver thread and the windows thread. */
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	TInt iRecordCommandArg0;
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	/** Used to transfer commands between the driver thread and the windows thread. */
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	TInt iRecordCommandArg1;
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		/** Used to transfer commands between the driver thread and the windows thread. */
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	TInt iRecordCommandArg2;
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	// The number of outstanding data transfers on the waveform input device. */	
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	TInt iPendingRecord;
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	/** DFC which handes data block record completion. */
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	TDfc iDfc;
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	/** A variable used to pass a value from the windows thread to the driver thread. */
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	TInt iRecordThreadError;
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	/** The windows waveform audio buffer manager. */
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	TWaveformBufMgr* iWaveformBufMgr;
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	/** A mask used to pass information on transfers that have just completed between the window thread and the 
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	driver thread. Updates to this variable typically need to happen atomically. Bit positions are converted 
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	into windows waveform audio buffer IDs. */
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	TUint32 iCompletedRecordBufHdrMask;
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	/** Indicates when record mode is enabled. */
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	TBool iRecordEnabled;
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	/** Set when no audio hardware is present. */
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	TBool iNoHardware;
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	/** The timer event object - indicates the 'no-hardware' timer has gone off. */
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	HANDLE iRecordTimerEvent;
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	/** The identifier for the current 'no-hardware' timer event. */
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	UINT iTimerID;
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	/** Indicates whether the 'no-hardware' timer is currently active. */
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	TBool iTimerActive;
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	/** The number of bytes (not samples) that will be recorded back per second, at the current sample rate. */
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	TUint iBytesPerSecond;
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	/** The number of bytes recorded before the last pause command (when we pause the windows byte
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		count is reset so we need to add this on for the TimeRecorded API). */
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	TUint iBytesRecordedBeforeLastPause;
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	/** The number of recorded bytes reported to the LDD. Subtracted from the windows recorded byte count 
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		to calculate the last, partial buffer, transfer size */
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	TUint iBytesSincePauseReportedToLdd;
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	/** The # of milliseconds that pass per block of data that is recorded. */
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	UINT iSimulatedMsecDuration;
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	/** The Windows system timer time at which the last block of data was recorded. */
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	DWORD iLastTimerEventTime;
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	};	
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#define __HOST_LOCK			THostLock lock
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#define __HOST_LOCK_ON		lock.Lock();
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#define __HOST_LOCK_OFF		lock.Unlock();
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#define __COND_HOST_LOCK	TCondHostLock lock
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#endif /* __WINSSOUNDSC_H__ */