Adding editor config and some Win32 struct.
authorStephaneLenclud
Mon, 02 Feb 2015 22:12:15 +0100
changeset 481eb878505ae1
parent 47 bd068db7779a
child 49 2ec781e51f36
Adding editor config and some Win32 struct.
.editorconfig
Win32RawInput.cs
     1.1 --- /dev/null	Thu Jan 01 00:00:00 1970 +0000
     1.2 +++ b/.editorconfig	Mon Feb 02 22:12:15 2015 +0100
     1.3 @@ -0,0 +1,12 @@
     1.4 +; Top-most EditorConfig file
     1.5 +root = true
     1.6 +
     1.7 +; Unix-style newlines
     1.8 +[*]
     1.9 +end_of_line = crlf
    1.10 +
    1.11 +; 4-column tab indentation
    1.12 +[*.cs]
    1.13 +indent_style = tab
    1.14 +indent_size = 4
    1.15 +
     2.1 --- a/Win32RawInput.cs	Mon Dec 29 11:45:33 2014 +0100
     2.2 +++ b/Win32RawInput.cs	Mon Feb 02 22:12:15 2015 +0100
     2.3 @@ -178,12 +178,18 @@
     2.4          public const int FAPPCOMMAND_MASK = 0xF000;
     2.5          public const int FAPPCOMMAND_MOUSE = 0x8000;
     2.6          public const int FAPPCOMMAND_KEY = 0;
     2.7 -        public const int FAPPCOMMAND_OEM = 0x1000;
     2.8 -
     2.9 +		public const int FAPPCOMMAND_OEM = 0x1000;
    2.10      }
    2.11  
    2.12  
    2.13      [StructLayout(LayoutKind.Sequential, Pack = 1)]
    2.14 +    public struct RAWINPUTDEVICELIST
    2.15 +    {
    2.16 +        public IntPtr hDevice;
    2.17 +        public uint dwType;
    2.18 +    }
    2.19 +
    2.20 +    [StructLayout(LayoutKind.Sequential, Pack = 1)]
    2.21      public struct RAWINPUTDEVICE
    2.22      {
    2.23          [MarshalAs(UnmanagedType.U2)]