HidEvent.cs
changeset 79 cdc5f8f1b79e
parent 78 72885c950813
child 80 e2acfa51664f
     1.1 --- a/HidEvent.cs	Sun Mar 15 16:56:31 2015 +0100
     1.2 +++ /dev/null	Thu Jan 01 00:00:00 1970 +0000
     1.3 @@ -1,598 +0,0 @@
     1.4 -//
     1.5 -// Copyright (C) 2014-2015 Stéphane Lenclud.
     1.6 -//
     1.7 -// This file is part of SharpLibHid.
     1.8 -//
     1.9 -// SharpDisplayManager is free software: you can redistribute it and/or modify
    1.10 -// it under the terms of the GNU General Public License as published by
    1.11 -// the Free Software Foundation, either version 3 of the License, or
    1.12 -// (at your option) any later version.
    1.13 -//
    1.14 -// SharpDisplayManager is distributed in the hope that it will be useful,
    1.15 -// but WITHOUT ANY WARRANTY; without even the implied warranty of
    1.16 -// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
    1.17 -// GNU General Public License for more details.
    1.18 -//
    1.19 -// You should have received a copy of the GNU General Public License
    1.20 -// along with SharpDisplayManager.  If not, see <http://www.gnu.org/licenses/>.
    1.21 -//
    1.22 -
    1.23 -
    1.24 -using System;
    1.25 -using System.Windows.Forms;
    1.26 -using System.Runtime.InteropServices;
    1.27 -using System.Diagnostics;
    1.28 -using System.Text;
    1.29 -using Microsoft.Win32.SafeHandles;
    1.30 -using SharpLib.Win32;
    1.31 -using System.Collections.Generic;
    1.32 -using System.Timers;
    1.33 -using SharpLib.Hid.Usage;
    1.34 -
    1.35 -
    1.36 -namespace SharpLib.Hid
    1.37 -{
    1.38 -    /// <summary>
    1.39 -    /// We provide utility functions to interpret gamepad dpad state.
    1.40 -    /// </summary>
    1.41 -    public enum DirectionPadState
    1.42 -    {
    1.43 -        Rest=-1,
    1.44 -        Up=0,
    1.45 -        UpRight=1,
    1.46 -        Right=2,
    1.47 -        DownRight=3,
    1.48 -        Down=4,
    1.49 -        DownLeft=5,
    1.50 -        Left=6,
    1.51 -        UpLeft=7
    1.52 -    }
    1.53 -
    1.54 -    /// <summary>
    1.55 -    /// Represent a HID event.
    1.56 -    /// TODO: Rename this into HidRawInput?
    1.57 -    /// </summary>
    1.58 -    public class HidEvent : IDisposable
    1.59 -    {
    1.60 -        public bool IsValid { get; private set; }
    1.61 -        public bool IsForeground { get; private set; }
    1.62 -        public bool IsBackground { get { return !IsForeground; } }
    1.63 -        public bool IsMouse { get; private set; }
    1.64 -        public bool IsKeyboard { get; private set; }
    1.65 -        /// <summary>
    1.66 -        /// If this not a mouse or keyboard event then it's a generic HID event.
    1.67 -        /// </summary>
    1.68 -        public bool IsGeneric { get; private set; }
    1.69 -        public bool IsButtonDown { get { return Usages.Count == 1 && Usages[0] != 0; } }
    1.70 -        public bool IsButtonUp { get { return Usages.Count == 0; } }
    1.71 -        public bool IsRepeat { get { return RepeatCount != 0; } }
    1.72 -        public uint RepeatCount { get; private set; }
    1.73 -
    1.74 -        public HidDevice Device { get; private set; }
    1.75 -        public RAWINPUT RawInput { get {return iRawInput;} } 
    1.76 -        private RAWINPUT iRawInput;
    1.77 -
    1.78 -        public ushort UsagePage { get; private set; }
    1.79 -        public ushort UsageCollection { get; private set; }
    1.80 -        public uint UsageId { get { return ((uint)UsagePage << 16 | (uint)UsageCollection); } }
    1.81 -        public List<ushort> Usages { get; private set; }
    1.82 -        /// <summary>
    1.83 -        /// Sorted in the same order as Device.InputValueCapabilities.
    1.84 -        /// </summary>
    1.85 -        public Dictionary<HIDP_VALUE_CAPS,uint> UsageValues { get; private set; }
    1.86 -        //TODO: We need a collection of input report
    1.87 -        public byte[] InputReport { get; private set; }
    1.88 -        //
    1.89 -        public delegate void HidEventRepeatDelegate(HidEvent aHidEvent);
    1.90 -        public event HidEventRepeatDelegate OnHidEventRepeat;
    1.91 -
    1.92 -        private System.Timers.Timer Timer { get; set; }
    1.93 -        public DateTime Time { get; private set; }
    1.94 -        public DateTime OriginalTime { get; private set; }
    1.95 -
    1.96 -        //Compute repeat delay and speed based on system settings
    1.97 -        //Those computations were taken from the Petzold here: ftp://ftp.charlespetzold.com/ProgWinForms/4%20Custom%20Controls/NumericScan/NumericScan/ClickmaticButton.cs
    1.98 -        private int iRepeatDelay = 250 * (1 + SystemInformation.KeyboardDelay);
    1.99 -        private int iRepeatSpeed = 405 - 12 * SystemInformation.KeyboardSpeed;
   1.100 -
   1.101 -        /// <summary>
   1.102 -        /// Tells whether this event has already been disposed of.
   1.103 -        /// </summary>
   1.104 -        public bool IsStray { get { return Timer == null; } }
   1.105 -
   1.106 -        /// <summary>
   1.107 -        /// We typically dispose of events as soon as we get the corresponding key up signal.
   1.108 -        /// </summary>
   1.109 -        public void Dispose()
   1.110 -        {
   1.111 -            Timer.Enabled = false;
   1.112 -            Timer.Dispose();
   1.113 -            //Mark this event as a stray
   1.114 -            Timer = null;
   1.115 -        }
   1.116 -
   1.117 -        /// <summary>
   1.118 -        /// Initialize an HidEvent from a WM_INPUT message
   1.119 -        /// </summary>
   1.120 -        /// <param name="hRawInputDevice">Device Handle as provided by RAWINPUTHEADER.hDevice, typically accessed as rawinput.header.hDevice</param>
   1.121 -        public HidEvent(Message aMessage, HidEventRepeatDelegate aRepeatDelegate)
   1.122 -        {
   1.123 -            RepeatCount = 0;
   1.124 -            IsValid = false;
   1.125 -            IsKeyboard = false;
   1.126 -            IsGeneric = false;
   1.127 -
   1.128 -            Time = DateTime.Now;
   1.129 -            OriginalTime = DateTime.Now;
   1.130 -            Timer = new System.Timers.Timer();
   1.131 -            Timer.Elapsed += (sender, e) => OnRepeatTimerElapsed(sender, e, this);
   1.132 -            Usages = new List<ushort>();
   1.133 -            UsageValues = new Dictionary<HIDP_VALUE_CAPS,uint>();
   1.134 -            OnHidEventRepeat += aRepeatDelegate;
   1.135 -
   1.136 -            if (aMessage.Msg != Const.WM_INPUT)
   1.137 -            {
   1.138 -                //Has to be a WM_INPUT message
   1.139 -                return;
   1.140 -            }
   1.141 -
   1.142 -            if (Macro.GET_RAWINPUT_CODE_WPARAM(aMessage.WParam) == Const.RIM_INPUT)
   1.143 -            {
   1.144 -                IsForeground = true;
   1.145 -            }
   1.146 -            else if (Macro.GET_RAWINPUT_CODE_WPARAM(aMessage.WParam) == Const.RIM_INPUTSINK)
   1.147 -            {
   1.148 -                IsForeground = false;
   1.149 -            }
   1.150 -
   1.151 -            //Declare some pointers
   1.152 -            IntPtr rawInputBuffer = IntPtr.Zero;
   1.153 -
   1.154 -            try
   1.155 -            {
   1.156 -                //Fetch raw input
   1.157 -                iRawInput = new RAWINPUT();
   1.158 -                if (!Win32.RawInput.GetRawInputData(aMessage.LParam, ref iRawInput, ref rawInputBuffer))
   1.159 -                {
   1.160 -                    Debug.WriteLine("GetRawInputData failed!");
   1.161 -                    return;
   1.162 -                }
   1.163 -
   1.164 -                //Our device can actually be null.
   1.165 -                //This is notably happening for some keyboard events
   1.166 -                if (RawInput.header.hDevice != IntPtr.Zero)
   1.167 -                {
   1.168 -                    //Get various information about this HID device
   1.169 -                    Device = new HidDevice(RawInput.header.hDevice);
   1.170 -                }
   1.171 -
   1.172 -                if (RawInput.header.dwType == Win32.RawInputDeviceType.RIM_TYPEHID)  //Check that our raw input is HID                        
   1.173 -                {
   1.174 -                    IsGeneric = true;
   1.175 -
   1.176 -                    Debug.WriteLine("WM_INPUT source device is HID.");
   1.177 -                    //Get Usage Page and Usage
   1.178 -                    //Debug.WriteLine("Usage Page: 0x" + deviceInfo.hid.usUsagePage.ToString("X4") + " Usage ID: 0x" + deviceInfo.hid.usUsage.ToString("X4"));
   1.179 -                    UsagePage = Device.Info.hid.usUsagePage;
   1.180 -                    UsageCollection = Device.Info.hid.usUsage;
   1.181 -
   1.182 -                    if (!(RawInput.hid.dwSizeHid > 1     //Make sure our HID msg size more than 1. In fact the first ushort is irrelevant to us for now
   1.183 -                        && RawInput.hid.dwCount > 0))    //Check that we have at least one HID msg
   1.184 -                    {
   1.185 -                        return;
   1.186 -                    }
   1.187 -
   1.188 -                    //Allocate a buffer for one HID input
   1.189 -                    InputReport = new byte[RawInput.hid.dwSizeHid];
   1.190 -
   1.191 -                    Debug.WriteLine("Raw input contains " + RawInput.hid.dwCount + " HID input report(s)");
   1.192 -
   1.193 -                    //For each HID input report in our raw input
   1.194 -                    for (int i = 0; i < RawInput.hid.dwCount; i++)
   1.195 -                    {
   1.196 -                        //Compute the address from which to copy our HID input
   1.197 -                        int hidInputOffset = 0;
   1.198 -                        unsafe
   1.199 -                        {
   1.200 -                            byte* source = (byte*)rawInputBuffer;
   1.201 -                            source += sizeof(RAWINPUTHEADER) + sizeof(RAWHID) + (RawInput.hid.dwSizeHid * i);
   1.202 -                            hidInputOffset = (int)source;
   1.203 -                        }
   1.204 -
   1.205 -                        //Copy HID input into our buffer
   1.206 -                        Marshal.Copy(new IntPtr(hidInputOffset), InputReport, 0, (int)RawInput.hid.dwSizeHid);
   1.207 -                        //
   1.208 -                        ProcessInputReport(InputReport);
   1.209 -                    }
   1.210 -                }
   1.211 -                else if (RawInput.header.dwType == RawInputDeviceType.RIM_TYPEMOUSE)
   1.212 -                {
   1.213 -                    IsMouse = true;
   1.214 -
   1.215 -                    Debug.WriteLine("WM_INPUT source device is Mouse.");
   1.216 -                    // do mouse handling...
   1.217 -                }
   1.218 -                else if (RawInput.header.dwType == RawInputDeviceType.RIM_TYPEKEYBOARD)
   1.219 -                {
   1.220 -                    IsKeyboard = true;
   1.221 -
   1.222 -                    Debug.WriteLine("WM_INPUT source device is Keyboard.");
   1.223 -                    // do keyboard handling...
   1.224 -                    if (Device != null)
   1.225 -                    {
   1.226 -                        Debug.WriteLine("Type: " + Device.Info.keyboard.dwType.ToString());
   1.227 -                        Debug.WriteLine("SubType: " + Device.Info.keyboard.dwSubType.ToString());
   1.228 -                        Debug.WriteLine("Mode: " + Device.Info.keyboard.dwKeyboardMode.ToString());
   1.229 -                        Debug.WriteLine("Number of function keys: " + Device.Info.keyboard.dwNumberOfFunctionKeys.ToString());
   1.230 -                        Debug.WriteLine("Number of indicators: " + Device.Info.keyboard.dwNumberOfIndicators.ToString());
   1.231 -                        Debug.WriteLine("Number of keys total: " + Device.Info.keyboard.dwNumberOfKeysTotal.ToString());
   1.232 -                    }
   1.233 -                }
   1.234 -            }
   1.235 -            finally
   1.236 -            {
   1.237 -                //Always executed when leaving our try block
   1.238 -                Marshal.FreeHGlobal(rawInputBuffer);
   1.239 -            }
   1.240 -
   1.241 -            //
   1.242 -            if (IsButtonDown)
   1.243 -            {
   1.244 -                //TODO: Make this optional
   1.245 -                //StartRepeatTimer(iRepeatDelay);
   1.246 -            }
   1.247 -
   1.248 -            IsValid = true;
   1.249 -        }
   1.250 -
   1.251 -        /// <summary>
   1.252 -        /// 
   1.253 -        /// </summary>
   1.254 -        private void ProcessInputReport(byte[] aInputReport)
   1.255 -        {
   1.256 -            //Print HID input report in our debug output
   1.257 -            //string hidDump = "HID input report: " + InputReportString();
   1.258 -            //Debug.WriteLine(hidDump);
   1.259 -
   1.260 -            //Get all our usages, those are typically the buttons currently pushed on a gamepad.
   1.261 -            //For a remote control it's usually just the one button that was pushed.
   1.262 -            GetUsages(aInputReport);
   1.263 -
   1.264 -            //Now process direction pad (d-pad, dpad) and axes
   1.265 -            GetUsageValues(aInputReport);
   1.266 -        }
   1.267 -
   1.268 -        /// <summary>
   1.269 -        /// Typically fetches values of a joystick/gamepad axis and dpad directions.
   1.270 -        /// </summary>
   1.271 -        /// <param name="aInputReport"></param>
   1.272 -        private void GetUsageValues(byte[] aInputReport)
   1.273 -        {
   1.274 -            if (Device.InputValueCapabilities == null)
   1.275 -            {
   1.276 -                return;
   1.277 -            }
   1.278 -
   1.279 -            foreach (HIDP_VALUE_CAPS caps in Device.InputValueCapabilities)
   1.280 -            {                
   1.281 -                if (caps.IsRange)
   1.282 -                {
   1.283 -                    //What should we do with those guys?
   1.284 -                    continue;
   1.285 -                }
   1.286 -
   1.287 -                //Now fetch and add our usage value
   1.288 -                uint usageValue = 0;
   1.289 -                Win32.HidStatus status = Win32.Function.HidP_GetUsageValue(Win32.HIDP_REPORT_TYPE.HidP_Input, caps.UsagePage, caps.LinkCollection, caps.NotRange.Usage, ref usageValue, Device.PreParsedData, aInputReport, (uint)aInputReport.Length);
   1.290 -                if (status == Win32.HidStatus.HIDP_STATUS_SUCCESS)
   1.291 -                {
   1.292 -                    UsageValues[caps]=usageValue;
   1.293 -                }
   1.294 -            }
   1.295 -        }
   1.296 -
   1.297 -        /// <summary>
   1.298 -        /// Get all our usages, those are typically the buttons currently pushed on a gamepad.
   1.299 -        /// For a remote control it's usually just the one button that was pushed.
   1.300 -        /// </summary>
   1.301 -        private void GetUsages(byte[] aInputReport)
   1.302 -        {
   1.303 -            //Do proper parsing of our HID report
   1.304 -            //First query our usage count
   1.305 -            uint usageCount = 0;
   1.306 -            Win32.USAGE_AND_PAGE[] usages = null;
   1.307 -            Win32.HidStatus status = Win32.Function.HidP_GetUsagesEx(Win32.HIDP_REPORT_TYPE.HidP_Input, 0, usages, ref usageCount, Device.PreParsedData, aInputReport, (uint)aInputReport.Length);
   1.308 -            if (status == Win32.HidStatus.HIDP_STATUS_BUFFER_TOO_SMALL)
   1.309 -            {
   1.310 -                //Allocate a large enough buffer 
   1.311 -                usages = new Win32.USAGE_AND_PAGE[usageCount];
   1.312 -                //...and fetch our usages
   1.313 -                status = Win32.Function.HidP_GetUsagesEx(Win32.HIDP_REPORT_TYPE.HidP_Input, 0, usages, ref usageCount, Device.PreParsedData, aInputReport, (uint)aInputReport.Length);
   1.314 -                if (status != Win32.HidStatus.HIDP_STATUS_SUCCESS)
   1.315 -                {
   1.316 -                    Debug.WriteLine("Second pass could not parse HID data: " + status.ToString());
   1.317 -                }
   1.318 -            }
   1.319 -            else if (status != Win32.HidStatus.HIDP_STATUS_SUCCESS)
   1.320 -            {
   1.321 -                Debug.WriteLine("First pass could not parse HID data: " + status.ToString());
   1.322 -            }
   1.323 -
   1.324 -            Debug.WriteLine("Usage count: " + usageCount.ToString());
   1.325 -
   1.326 -            //Copy usages into this event
   1.327 -            if (usages != null)
   1.328 -            {
   1.329 -                foreach (USAGE_AND_PAGE up in usages)
   1.330 -                {
   1.331 -                    //Debug.WriteLine("UsagePage: 0x" + usages[0].UsagePage.ToString("X4"));
   1.332 -                    //Debug.WriteLine("Usage: 0x" + usages[0].Usage.ToString("X4"));
   1.333 -                    //Add this usage to our list
   1.334 -                    Usages.Add(up.Usage);
   1.335 -                }
   1.336 -            }
   1.337 -        }
   1.338 -
   1.339 -        /// <summary>
   1.340 -        /// 
   1.341 -        /// </summary>
   1.342 -        /// <param name="aUsagePage"></param>
   1.343 -        /// <param name="Usage"></param>
   1.344 -        /// <returns></returns>
   1.345 -        public uint GetUsageValue(ushort aUsagePage, ushort aUsage)
   1.346 -        {
   1.347 -            foreach (HIDP_VALUE_CAPS caps in Device.InputValueCapabilities)
   1.348 -            {                
   1.349 -                if (caps.IsRange)
   1.350 -                {
   1.351 -                    //What should we do with those guys?
   1.352 -                    continue;
   1.353 -                }
   1.354 -
   1.355 -                //Check if we have a match
   1.356 -                if (caps.UsagePage == aUsagePage && caps.NotRange.Usage == aUsage)
   1.357 -                {
   1.358 -                    return UsageValues[caps];
   1.359 -                }
   1.360 -            }
   1.361 -
   1.362 -            return 0;
   1.363 -        }
   1.364 -
   1.365 -        /// <summary>
   1.366 -        /// 
   1.367 -        /// </summary>
   1.368 -        /// <param name="aUsagePage"></param>
   1.369 -        /// <param name="aUsage"></param>
   1.370 -        /// <returns></returns>
   1.371 -        public int GetValueCapabilitiesIndex(ushort aUsagePage, ushort aUsage)
   1.372 -        {
   1.373 -            int i = -1;
   1.374 -            foreach (HIDP_VALUE_CAPS caps in Device.InputValueCapabilities)
   1.375 -            {
   1.376 -                i++;
   1.377 -                if (caps.IsRange)
   1.378 -                {
   1.379 -                    //What should we do with those guys?
   1.380 -                    continue;
   1.381 -                }
   1.382 -
   1.383 -                //Check if we have a match
   1.384 -                if (caps.UsagePage == aUsagePage && caps.NotRange.Usage == aUsage)
   1.385 -                {
   1.386 -                    return i;
   1.387 -                }
   1.388 -            }
   1.389 -
   1.390 -            return i;
   1.391 -        }        
   1.392 -
   1.393 -
   1.394 -        /// <summary>
   1.395 -        /// TODO: Move this to another level?
   1.396 -        /// </summary>
   1.397 -        /// <param name="aInterval"></param>
   1.398 -        public void StartRepeatTimer(double aInterval)
   1.399 -        {
   1.400 -            if (Timer == null)
   1.401 -            {
   1.402 -                return;
   1.403 -            }
   1.404 -            Timer.Enabled = false;
   1.405 -            //Initial delay do not use auto reset
   1.406 -            //After our initial delay however we do setup our timer one more time using auto reset
   1.407 -            Timer.AutoReset = (RepeatCount != 0);
   1.408 -            Timer.Interval = aInterval;
   1.409 -            Timer.Enabled = true;
   1.410 -        }
   1.411 -
   1.412 -        static private void OnRepeatTimerElapsed(object sender, ElapsedEventArgs e, HidEvent aHidEvent)
   1.413 -        {
   1.414 -            if (aHidEvent.IsStray)
   1.415 -            {
   1.416 -                //Skip events if canceled
   1.417 -                return;
   1.418 -            }
   1.419 -
   1.420 -            aHidEvent.RepeatCount++;
   1.421 -            aHidEvent.Time = DateTime.Now;
   1.422 -            if (aHidEvent.RepeatCount == 1)
   1.423 -            {
   1.424 -                //Re-Start our timer only after the initial delay 
   1.425 -                aHidEvent.StartRepeatTimer(aHidEvent.iRepeatSpeed);
   1.426 -            }
   1.427 -
   1.428 -            //Broadcast our repeat event
   1.429 -            aHidEvent.OnHidEventRepeat(aHidEvent);
   1.430 -        }
   1.431 -
   1.432 -        /// <summary>
   1.433 -        /// Provide the state of the dpad or hat switch if any.
   1.434 -        /// If no dpad is found we return 'at rest'.
   1.435 -        /// </summary>
   1.436 -        /// <returns></returns>
   1.437 -        public DirectionPadState GetDirectionPadState()
   1.438 -        {
   1.439 -            int index=GetValueCapabilitiesIndex((ushort)Hid.UsagePage.GenericDesktopControls, (ushort)GenericDesktop.HatSwitch);
   1.440 -            if (index < 0)
   1.441 -            {
   1.442 -                //No hat switch found
   1.443 -                return DirectionPadState.Rest;
   1.444 -            }
   1.445 -
   1.446 -            HIDP_VALUE_CAPS caps=Device.InputValueCapabilities[index];
   1.447 -            if (caps.IsRange)
   1.448 -            {
   1.449 -                //Defensive
   1.450 -                return DirectionPadState.Rest;
   1.451 -            }
   1.452 -
   1.453 -            uint dpadUsageValue = UsageValues[caps]; 
   1.454 -
   1.455 -            if (dpadUsageValue < caps.LogicalMin || dpadUsageValue > caps.LogicalMax)
   1.456 -            {
   1.457 -                //Out of range means at rest
   1.458 -                return DirectionPadState.Rest;
   1.459 -            }
   1.460 -
   1.461 -            //Normalize value to start at zero
   1.462 -            //TODO: more error check here?
   1.463 -            DirectionPadState res = (DirectionPadState)((int)dpadUsageValue - caps.LogicalMin);            
   1.464 -            return res;
   1.465 -        }
   1.466 -
   1.467 -        /// <summary>
   1.468 -        /// Print information about this device to our debug output.
   1.469 -        /// </summary>
   1.470 -        public void DebugWrite()
   1.471 -        {
   1.472 -            if (!IsValid)
   1.473 -            {
   1.474 -                Debug.WriteLine("==== Invalid HidEvent");
   1.475 -                return;
   1.476 -            }
   1.477 -
   1.478 -            if (Device!=null)
   1.479 -            {
   1.480 -                Device.DebugWrite();
   1.481 -            }
   1.482 -            
   1.483 -            if (IsGeneric) Debug.WriteLine("==== Generic");
   1.484 -            if (IsKeyboard) Debug.WriteLine("==== Keyboard");
   1.485 -            if (IsMouse) Debug.WriteLine("==== Mouse");
   1.486 -            Debug.WriteLine("==== Foreground: " + IsForeground.ToString());
   1.487 -            Debug.WriteLine("==== UsagePage: 0x" + UsagePage.ToString("X4"));
   1.488 -            Debug.WriteLine("==== UsageCollection: 0x" + UsageCollection.ToString("X4"));
   1.489 -            Debug.WriteLine("==== InputReport: 0x" + InputReportString());
   1.490 -            foreach (ushort usage in Usages)
   1.491 -            {
   1.492 -                Debug.WriteLine("==== Usage: 0x" + usage.ToString("X4"));
   1.493 -            }
   1.494 -        }
   1.495 -
   1.496 -        /// <summary>
   1.497 -        /// 
   1.498 -        /// </summary>
   1.499 -        /// <returns></returns>
   1.500 -        public string InputReportString()
   1.501 -        {
   1.502 -            if (InputReport == null)
   1.503 -            {
   1.504 -                return "null";
   1.505 -            }
   1.506 -
   1.507 -            string hidDump = "";
   1.508 -            foreach (byte b in InputReport)
   1.509 -            {
   1.510 -                hidDump += b.ToString("X2");
   1.511 -            }
   1.512 -            return hidDump;
   1.513 -        }
   1.514 -
   1.515 -
   1.516 -        /// <summary>
   1.517 -        /// Create a list view item describing this HidEvent
   1.518 -        /// </summary>
   1.519 -        /// <returns></returns>
   1.520 -        public ListViewItem ToListViewItem()
   1.521 -        {
   1.522 -            string usageText = "";
   1.523 -
   1.524 -            foreach (ushort usage in Usages)
   1.525 -            {
   1.526 -                if (usageText != "")
   1.527 -                {
   1.528 -                    //Add a separator
   1.529 -                    usageText += ", ";
   1.530 -                }
   1.531 -
   1.532 -                UsagePage usagePage = (UsagePage)UsagePage;
   1.533 -                switch (usagePage)
   1.534 -                {
   1.535 -                    case Hid.UsagePage.Consumer:
   1.536 -                        usageText += ((ConsumerControl)usage).ToString();
   1.537 -                        break;
   1.538 -
   1.539 -                    case Hid.UsagePage.WindowsMediaCenterRemoteControl:
   1.540 -                        usageText += ((WindowsMediaCenterRemoteControl)usage).ToString();
   1.541 -                        break;
   1.542 -
   1.543 -                    default:
   1.544 -                        usageText += usage.ToString("X2");
   1.545 -                        break;
   1.546 -                }
   1.547 -            }
   1.548 -
   1.549 -            //If we are a gamepad display axis and dpad values
   1.550 -            if (Device.IsGamePad)
   1.551 -            {
   1.552 -                //uint dpadUsageValue = GetUsageValue((ushort)Hid.UsagePage.GenericDesktopControls, (ushort)Hid.Usage.GenericDesktop.HatSwitch);
   1.553 -                //usageText = dpadUsageValue.ToString("X") + " (dpad), " + usageText;
   1.554 -              
   1.555 -                if (usageText != "")
   1.556 -                {
   1.557 -                    //Add a separator
   1.558 -                    usageText += " (Buttons)";
   1.559 -                }
   1.560 -
   1.561 -                if (usageText != "")
   1.562 -                {
   1.563 -                    //Add a separator
   1.564 -                    usageText += ", ";
   1.565 -                }
   1.566 -
   1.567 -                usageText += GetDirectionPadState().ToString();
   1.568 -
   1.569 -                foreach (KeyValuePair<HIDP_VALUE_CAPS, uint> entry in UsageValues)
   1.570 -                {
   1.571 -                    if (entry.Key.IsRange)
   1.572 -                    {
   1.573 -                        continue;
   1.574 -                    }
   1.575 -
   1.576 -                    Type usageType = Utils.UsageType((UsagePage)entry.Key.UsagePage);
   1.577 -                    if (usageType == null)
   1.578 -                    {
   1.579 -                        //TODO: check why this is happening on Logitech rumble gamepad 2.
   1.580 -                        //Probably some of our axis are hiding in there.
   1.581 -                        continue;
   1.582 -                    }
   1.583 -                    string name = Enum.GetName(usageType, entry.Key.NotRange.Usage);
   1.584 -
   1.585 -                    if (usageText != "")
   1.586 -                    {
   1.587 -                        //Add a separator
   1.588 -                        usageText += ", ";
   1.589 -                    }
   1.590 -                    usageText += entry.Value.ToString("X") + " ("+ name +")";        
   1.591 -                }
   1.592 -            }
   1.593 -
   1.594 -            //Now create our list item
   1.595 -            ListViewItem item = new ListViewItem(new[] { usageText, InputReportString(), UsagePage.ToString("X2"), UsageCollection.ToString("X2"), RepeatCount.ToString(), Time.ToString("HH:mm:ss:fff") });
   1.596 -            return item;
   1.597 -        }
   1.598 -
   1.599 -    }
   1.600 -
   1.601 -}
   1.602 \ No newline at end of file