Server/Display.cs
author StephaneLenclud
Tue, 29 Sep 2015 18:38:36 +0200
changeset 170 f59d913ae7a9
parent 123 0df386e37e29
permissions -rw-r--r--
Adding Visual Studio Setup project.
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//
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// Copyright (C) 2014-2015 Stéphane Lenclud.
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//
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// This file is part of SharpDisplayManager.
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//
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// SharpDisplayManager is free software: you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation, either version 3 of the License, or
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// (at your option) any later version.
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//
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// SharpDisplayManager is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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// GNU General Public License for more details.
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//
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// You should have received a copy of the GNU General Public License
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// along with SharpDisplayManager.  If not, see <http://www.gnu.org/licenses/>.
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//
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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//
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using System.Runtime.InteropServices;
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//using System.Runtime.Serialization;
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using MiniDisplayInterop;
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namespace SharpDisplayManager
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{
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    /// <summary>
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    /// Provide access to our display hardware through MiniDisplay API.
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    /// </summary>
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    public class Display
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    {
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		public delegate void OnOpenedHandler(Display aDisplay);
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		public event OnOpenedHandler OnOpened;
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		public delegate void OnClosedHandler(Display aDisplay);
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		public event OnClosedHandler OnClosed;
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		//Our display device handle
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		IntPtr iDevice;
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		//static functions
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		public static int TypeCount()
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		{
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			return MiniDisplay.TypeCount();
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		}
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		public static string TypeName(MiniDisplay.Type aType)
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		{
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			IntPtr ptr = MiniDisplay.TypeName(aType);
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			string str = Marshal.PtrToStringUni(ptr);
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			return str;
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		}
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        //Constructor
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        public Display()
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        {
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            iDevice = IntPtr.Zero;
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        }
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        //
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        public bool Open(MiniDisplay.Type aType)
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        {
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			if (IsOpen())
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			{
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				//Already open return an error
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				return false;
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			}
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            iDevice = MiniDisplay.Open(aType);
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            bool success = iDevice != IntPtr.Zero;
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			if (success)
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			{
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				//Broadcast opened event
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				OnOpened(this);
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			}
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			return success;
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        }
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        public void Close()
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        {
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			if (!IsOpen())
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			{
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				//Pointless
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				return;
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			}
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			//
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            MiniDisplay.Close(iDevice);
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            iDevice = IntPtr.Zero;
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			//Broadcast closed event
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			OnClosed(this);
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        }
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        public bool IsOpen()
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        {
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            return iDevice != IntPtr.Zero;
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        }
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        public void Clear()
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        {
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            MiniDisplay.Clear(iDevice);
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        }
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        public void Fill()
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        {
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            MiniDisplay.Fill(iDevice);
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        }
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        public void SwapBuffers()
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        {
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            MiniDisplay.SwapBuffers(iDevice);
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        }
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        public int MaxBrightness()
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        {
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            return MiniDisplay.MaxBrightness(iDevice);
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        }
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        public int MinBrightness()
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        {
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            return MiniDisplay.MinBrightness(iDevice);
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        }
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        public void SetBrightness(int aBrightness)
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        {
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            if (!IsOpen()) return;
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            MiniDisplay.SetBrightness(iDevice, aBrightness);
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        }
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        public int WidthInPixels()
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        {
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            return MiniDisplay.WidthInPixels(iDevice);
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        }
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        public int HeightInPixels()
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        {
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            return MiniDisplay.HeightInPixels(iDevice);
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        }
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        public void SetPixel(int aX, int aY, uint aValue)
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        {
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            MiniDisplay.SetPixel(iDevice,aX,aY,aValue);
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        }
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        public void RequestPowerSupplyStatus()
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        {
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            MiniDisplay.SendRequest(iDevice, MiniDisplay.Request.PowerSupplyStatus);
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        }
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        public void RequestDeviceId()
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        {
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            MiniDisplay.SendRequest(iDevice, MiniDisplay.Request.DeviceId);
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        }
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        public void RequestFirmwareRevision()
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        {
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            MiniDisplay.SendRequest(iDevice, MiniDisplay.Request.FirmwareRevision);
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        }
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        public void PowerOn()
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        {
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            MiniDisplay.PowerOn(iDevice);
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        }
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        public void PowerOff()
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        {
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            MiniDisplay.PowerOff(iDevice);
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        }
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        public bool SupportPowerOnOff()
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        {
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            return MiniDisplay.SupportPowerOnOff(iDevice);
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        }
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        public void ShowClock()
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        {
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            MiniDisplay.ShowClock(iDevice);
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        }
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        public void HideClock()
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        {
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            MiniDisplay.HideClock(iDevice);
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        }
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        public bool SupportClock()
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        {
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            return MiniDisplay.SupportClock(iDevice);
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        }
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        public bool PowerSupplyStatus()
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        {
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            bool res = MiniDisplay.PowerSupplyStatus(iDevice);
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            return res;
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        }
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        public MiniDisplay.Request AttemptRequestCompletion()
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        {
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            return MiniDisplay.AttemptRequestCompletion(iDevice);
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        }
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        public MiniDisplay.Request CurrentRequest()
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        {
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            return MiniDisplay.CurrentRequest(iDevice);
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        }
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        public bool IsRequestPending()
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        {
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            return CurrentRequest() != MiniDisplay.Request.None;
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        }
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		//
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		public int IconCount(MiniDisplay.IconType aIcon)
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		{
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			return MiniDisplay.IconCount(iDevice,aIcon);
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		}
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		public int IconStatusCount(MiniDisplay.IconType aIcon)
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		{
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			return MiniDisplay.IconStatusCount(iDevice, aIcon);
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		}
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		public void SetIconStatus(MiniDisplay.IconType aIcon, int aIndex, int aStatus)
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		{
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			MiniDisplay.SetIconStatus(iDevice, aIcon, aIndex, aStatus);
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		}
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		public void SetIconOn(MiniDisplay.IconType aIcon, int aIndex)
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		{
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			MiniDisplay.SetIconStatus(iDevice, aIcon, aIndex, IconStatusCount(aIcon) - 1);
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		}
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		public void SetIconOff(MiniDisplay.IconType aIcon, int aIndex)
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		{
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			MiniDisplay.SetIconStatus(iDevice, aIcon, aIndex, 0);
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		}
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		public void SetAllIconsStatus(int aStatus)
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		{
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			foreach (MiniDisplay.IconType icon in Enum.GetValues(typeof(MiniDisplay.IconType)))
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			{
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				int count=IconCount(icon);
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				for (int i = 0; i < count; i++)
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				{
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					SetIconStatus(icon,i,aStatus);
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				}
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			}
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		}
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		/// <summary>
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		/// Set all elements of an icon to the given status.
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		/// </summary>
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		/// <param name="aIcon"></param>
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		/// <param name="aStatus"></param>
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		public void SetIconStatus(MiniDisplay.IconType aIcon, int aStatus)
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		{
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			int iconCount = IconCount(aIcon);
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			for (int i = 0; i < iconCount; i++)
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			{
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				SetIconStatus(aIcon, i, aStatus);
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			}
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		}
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		/// <summary>
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		/// Set all elements of an icon to be either on or off.
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		/// </summary>
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		/// <param name="aIcon"></param>
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		/// <param name="aOn"></param>		
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		public void SetIconOnOff(MiniDisplay.IconType aIcon, bool aOn)
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		{
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			if (aOn)
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			{
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				SetIconOn(aIcon);
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			}
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			else
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			{
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				SetIconOff(aIcon);
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			}
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		}
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		/// <summary>
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		/// Set all elements of an icon to there maximum status.
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		/// </summary>
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		/// <param name="aIcon"></param>
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		public void SetIconOn(MiniDisplay.IconType aIcon)
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		{
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			int iconCount = IconCount(aIcon);
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			for (int i = 0; i < iconCount; i++)
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			{
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				SetIconStatus(aIcon, i, IconStatusCount(aIcon) - 1);
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			}
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		}
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		/// <summary>
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		/// Turn off all elements of an icon.
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		/// </summary>
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		/// <param name="aIcon"></param>
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		public void SetIconOff(MiniDisplay.IconType aIcon)
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		{
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			int iconCount = IconCount(aIcon);
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			for (int i = 0; i < iconCount; i++)
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			{
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				SetIconStatus(aIcon, i, 0);
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			}
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		}
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        public string Vendor()
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        {
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            IntPtr ptr = MiniDisplay.Vendor(iDevice);
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            string str = Marshal.PtrToStringUni(ptr);
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            return str;
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        }
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        public string Product()
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        {
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            IntPtr ptr = MiniDisplay.Product(iDevice);
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            string str = Marshal.PtrToStringUni(ptr);
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            return str;
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        }
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        public string SerialNumber()
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        {
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            IntPtr ptr = MiniDisplay.SerialNumber(iDevice);
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            string str = Marshal.PtrToStringUni(ptr);
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            return str;
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        }
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        public string DeviceId()
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        {
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            IntPtr ptr = MiniDisplay.DeviceId(iDevice);
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            string str = Marshal.PtrToStringAnsi(ptr);
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            return str;
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        }
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        public string FirmwareRevision()
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        {
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            IntPtr ptr = MiniDisplay.FirmwareRevision(iDevice);
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            string str = Marshal.PtrToStringAnsi(ptr);
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            return str;
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        }
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    }
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}