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//
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// Copyright (C) 2014-2015 Stéphane Lenclud.
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//
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// This file is part of SharpDisplayManager.
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//
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// SharpDisplayManager is free software: you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation, either version 3 of the License, or
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// (at your option) any later version.
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//
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// SharpDisplayManager is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License for more details.
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//
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// You should have received a copy of the GNU General Public License
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// along with SharpDisplayManager. If not, see <http://www.gnu.org/licenses/>.
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//
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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using System.Windows.Forms;
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using SharpDisplay;
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using System.ServiceModel;
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using System.ServiceModel.Channels;
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namespace SharpDisplayClient
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{
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/// <summary>
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/// Client side Sharp Display callback implementation.
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/// </summary>
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[ServiceBehavior(ConcurrencyMode = ConcurrencyMode.Multiple)]
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public class Callback : ICallback, IDisposable
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{
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private MainForm MainForm { get; set; }
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public Callback(MainForm aMainForm)
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{
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MainForm = aMainForm;
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}
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/// <summary>
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/// Not used I believe.
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/// </summary>
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public void OnConnected()
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{
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//Debug.Assert(Thread.CurrentThread.IsThreadPoolThread);
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//Trace.WriteLine("Callback thread = " + Thread.CurrentThread.ManagedThreadId);
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MessageBox.Show("OnConnected()", "Client");
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}
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public void OnCloseOrder()
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{
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//Debug.Assert(Thread.CurrentThread.IsThreadPoolThread);
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//Trace.WriteLine("Callback thread = " + Thread.CurrentThread.ManagedThreadId);
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//MessageBox.Show("OnServerClosing()", "Client");
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MainForm.CloseConnectionThreadSafe();
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MainForm.CloseThreadSafe();
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}
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//From IDisposable
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public void Dispose()
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{
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}
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}
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/// <summary>
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/// Client side implementation of our Sharp Display Service.
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/// </summary>
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[ServiceBehavior(ConcurrencyMode = ConcurrencyMode.Multiple)]
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public class Client : DuplexClientBase<IService>
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{
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public string SessionId { get { return InnerChannel.SessionId; } }
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public Client(ICallback aCallback)
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: base(new InstanceContext(aCallback), new NetTcpBinding(SecurityMode.None, true), new EndpointAddress("net.tcp://localhost:8001/DisplayService"))
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{ }
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public void SetName(string aClientName)
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{
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Channel.SetName(aClientName);
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}
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public void SetLayout(TableLayout aLayout)
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{
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Channel.SetLayout(aLayout);
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}
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public void SetField(DataField aField)
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{
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Channel.SetField(aField);
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}
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public void SetFields(System.Collections.Generic.IList<DataField> aFields)
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{
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Channel.SetFields(aFields);
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}
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public int ClientCount()
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{
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return Channel.ClientCount();
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}
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public bool IsReady()
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{
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return State == CommunicationState.Opened || State == CommunicationState.Created;
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}
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}
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/// <summary>
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/// Handle connection with our Sharp Display Server.
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/// If the connection is faulted it will attempt to restart it.
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/// </summary>
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public class DisplayClient
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{
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private Client iClient;
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private Callback iCallback;
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private bool resetingConnection = false;
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private MainForm MainForm { get; set; }
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public string SessionId { get { return iClient.SessionId; } }
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public string Name { get; private set; }
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private TableLayout Layout { get; set; }
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private System.Collections.Generic.IList<DataField> Fields { get; set; }
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public DisplayClient(MainForm aMainForm)
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{
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MainForm = aMainForm;
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Name = "";
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Fields = new DataField[]{};
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}
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/// <summary>
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/// Initialize our server connection.
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/// </summary>
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public void Open()
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{
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iCallback = new Callback(MainForm);
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iClient = new Client(iCallback);
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}
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/// <summary>
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/// Terminate our server connection.
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/// </summary>
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public void Close()
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{
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iClient.Close();
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iClient = null;
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iCallback.Dispose();
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iCallback = null;
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}
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/// <summary>
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/// Tells whether a server connection is available.
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/// </summary>
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/// <returns>True if a server connection is available. False otherwise.</returns>
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public bool IsReady()
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{
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return (iClient != null && iCallback != null && iClient.IsReady());
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}
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/// <summary>
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/// Check if our server connection is available and attempt reset it if it isn't.
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/// This is notably dealing with timed out connections.
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/// </summary>
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public void CheckConnection()
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{
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if (!IsReady() && !resetingConnection)
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{
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//Try to reconnect
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Open();
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//Avoid stack overflow in case of persisting failure
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resetingConnection = true;
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try
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{
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//On reconnect there is a bunch of properties we need to reset
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if (Name != "")
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{
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iClient.SetName(Name);
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}
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SetLayout(Layout);
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iClient.SetFields(Fields);
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}
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finally
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{
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//Make sure our this state does not get out of sync
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resetingConnection = true;
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}
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}
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}
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/// <summary>
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/// Set our client's name.
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/// Client's name is typically user friendly.
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/// It does not have to be unique.
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/// </summary>
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/// <param name="aClientName">Our client name.</param>
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public void SetName(string aClientName)
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{
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Name = aClientName;
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CheckConnection();
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iClient.SetName(aClientName);
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}
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/// <summary>
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/// Set your client fields' layout.
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/// </summary>
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/// <param name="aLayout">The layout to apply for this client.</param>
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public void SetLayout(TableLayout aLayout)
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{
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Layout = aLayout;
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CheckConnection();
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iClient.SetLayout(aLayout);
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}
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/// <summary>
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/// Set the specified field.
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/// </summary>
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/// <param name="aField"></param>
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/// <returns>True if the specified field was set client side. False means you need to redefine all your fields using CreateFields.</returns>
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public bool SetField(DataField aField)
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{
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int i = 0;
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bool fieldFound = false;
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foreach (DataField field in Fields)
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{
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if (field.Index == aField.Index)
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{
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//Update our field then
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Fields[i] = aField;
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fieldFound = true;
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break;
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}
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i++;
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}
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if (!fieldFound)
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{
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//Field not found, make sure to use CreateFields first after setting your layout.
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return false;
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}
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CheckConnection();
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iClient.SetField(aField);
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return true;
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}
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/// <summary>
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/// Use this function when updating existing fields.
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/// </summary>
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/// <param name="aFields"></param>
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public bool SetFields(System.Collections.Generic.IList<DataField> aFields)
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{
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int fieldFoundCount = 0;
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foreach (DataField fieldUpdate in aFields)
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{
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int i = 0;
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foreach (DataField existingField in Fields)
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{
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if (existingField.Index == fieldUpdate.Index)
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{
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//Update our field then
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Fields[i] = fieldUpdate;
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fieldFoundCount++;
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//Move on to the next field
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break;
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}
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i++;
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}
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}
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//
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if (fieldFoundCount!=aFields.Count)
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{
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//Field not found, make sure to use CreateFields first after setting your layout.
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return false;
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}
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CheckConnection();
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iClient.SetFields(aFields);
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return true;
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}
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sl@80
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/// <summary>
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/// Use this function when creating your fields.
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/// This must be done at least once after setting your layout.
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/// </summary>
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/// <param name="aFields"></param>
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public void CreateFields(System.Collections.Generic.IList<DataField> aFields)
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{
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Fields = aFields;
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CheckConnection();
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iClient.SetFields(aFields);
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}
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/// <summary>
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/// Provide the number of clients currently connected to our server.
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/// </summary>
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/// <returns>Number of clients currently connected to our server.</returns>
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public int ClientCount()
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{
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CheckConnection();
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return iClient.ClientCount();
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}
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}
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}
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