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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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//CSCore
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using CSCore;
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using CSCore.Win32;
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using CSCore.DSP;
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using CSCore.Streams;
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using CSCore.CoreAudioAPI;
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using CSCore.SoundIn;
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// Visualization
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using Visualization;
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namespace SharpDisplayManager
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{
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class AudioManager
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{
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// Volume management
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private MMDeviceEnumerator iMultiMediaDeviceEnumerator;
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private MMNotificationClient iMultiMediaNotificationClient;
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private MMDevice iMultiMediaDevice;
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private AudioEndpointVolume iAudioEndpointVolume;
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private AudioEndpointVolumeCallback iAudioEndpointVolumeCallback;
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EventHandler<DefaultDeviceChangedEventArgs> iDefaultDeviceChangedHandler;
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EventHandler<AudioEndpointVolumeCallbackEventArgs> iVolumeChangedHandler;
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// Audio visualization
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private WasapiCapture iSoundIn;
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private IWaveSource iWaveSource;
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private LineSpectrum iLineSpectrum;
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private int iVisualizerCount = 0;
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public LineSpectrum Spectrum { get { return iLineSpectrum; } }
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public AudioEndpointVolume Volume { get { return iAudioEndpointVolume; } }
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public MMDevice DefaultDevice { get { return iMultiMediaDevice; } }
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/// <summary>
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/// Increment our visualizer count
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/// </summary>
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public void AddVisualizer()
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{
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if (iVisualizerCount == 0)
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{
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// If we need at least one visualizer then we need to start our engine.
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StartAudioVisualization();
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}
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//TODO: Check bounds?
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iVisualizerCount++;
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}
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/// <summary>
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/// Decrement our visualizer counter.
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/// </summary>
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public void RemoveVisualizer()
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{
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if (iVisualizerCount == 1)
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{
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// When reaching zero visualization is not need and we stop our engine
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StopAudioVisualization();
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iVisualizerCount = 0;
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}
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// Defensive: Make sure we don't go below zero
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else if (iVisualizerCount>0)
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{
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iVisualizerCount--;
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}
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}
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/// <summary>
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///
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/// </summary>
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/// <param name="aDefaultDeviceChangedHandler"></param>
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/// <param name="aVolumeChangedHandler"></param>
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public void Open( EventHandler<DefaultDeviceChangedEventArgs> aDefaultDeviceChangedHandler,
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EventHandler<AudioEndpointVolumeCallbackEventArgs> aVolumeChangedHandler)
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{
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//Create device and register default device change notification
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iMultiMediaDeviceEnumerator = new MMDeviceEnumerator();
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iMultiMediaNotificationClient = new MMNotificationClient(iMultiMediaDeviceEnumerator);
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iMultiMediaNotificationClient.DefaultDeviceChanged += iDefaultDeviceChangedHandler = aDefaultDeviceChangedHandler;
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iMultiMediaDevice = iMultiMediaDeviceEnumerator.GetDefaultAudioEndpoint(DataFlow.Render,Role.Multimedia);
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//Register to get volume modifications
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iAudioEndpointVolume = AudioEndpointVolume.FromDevice(iMultiMediaDevice);
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iAudioEndpointVolumeCallback = new AudioEndpointVolumeCallback();
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iAudioEndpointVolumeCallback.NotifyRecived += iVolumeChangedHandler = aVolumeChangedHandler;
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iAudioEndpointVolume.RegisterControlChangeNotify(iAudioEndpointVolumeCallback);
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if (iVisualizerCount > 0)
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{
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// We probably got restarted, make sure visualization is running if needed
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StartAudioVisualization();
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}
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}
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/// <summary>
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///
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/// </summary>
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public void Close()
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{
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StopAudioVisualization();
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// Client up our MM objects in reverse order
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if (iAudioEndpointVolumeCallback != null && iAudioEndpointVolume != null)
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{
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iAudioEndpointVolume.UnregisterControlChangeNotify(iAudioEndpointVolumeCallback);
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}
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if (iAudioEndpointVolumeCallback != null)
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{
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iAudioEndpointVolumeCallback.NotifyRecived -= iVolumeChangedHandler;
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iAudioEndpointVolumeCallback = null;
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}
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if (iAudioEndpointVolume != null)
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{
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iAudioEndpointVolume.Dispose();
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iAudioEndpointVolume = null;
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}
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if (iMultiMediaDevice != null)
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{
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iMultiMediaDevice.Dispose();
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iMultiMediaDevice = null;
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}
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if (iMultiMediaNotificationClient != null)
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{
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iMultiMediaNotificationClient.DefaultDeviceChanged -= iDefaultDeviceChangedHandler;
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iMultiMediaNotificationClient.Dispose();
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iMultiMediaNotificationClient = null;
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}
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if (iMultiMediaDeviceEnumerator != null)
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{
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iMultiMediaDeviceEnumerator.Dispose();
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iMultiMediaDeviceEnumerator = null;
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}
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}
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/// <summary>
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///
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/// </summary>
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private void StartAudioVisualization()
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{
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//Open the default device
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iSoundIn = new WasapiLoopbackCapture();
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//Our loopback capture opens the default render device by default so the following is not needed
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//iSoundIn.Device = MMDeviceEnumerator.DefaultAudioEndpoint(DataFlow.Render, Role.Console);
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iSoundIn.Initialize();
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SoundInSource soundInSource = new SoundInSource(iSoundIn);
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ISampleSource source = soundInSource.ToSampleSource();
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const FftSize fftSize = FftSize.Fft2048;
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//create a spectrum provider which provides fft data based on some input
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BasicSpectrumProvider spectrumProvider = new BasicSpectrumProvider(source.WaveFormat.Channels, source.WaveFormat.SampleRate, fftSize);
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//linespectrum and voiceprint3dspectrum used for rendering some fft data
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//in oder to get some fft data, set the previously created spectrumprovider
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iLineSpectrum = new LineSpectrum(fftSize)
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{
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SpectrumProvider = spectrumProvider,
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UseAverage = false, // Does not matter since we hacked it
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BarCount = 16,
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BarSpacing = 1,
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IsXLogScale = true, // Does not matter since we hacked it
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ScalingStrategy = ScalingStrategy.Decibel // Does not matter since we hacked it
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};
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//the SingleBlockNotificationStream is used to intercept the played samples
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var notificationSource = new SingleBlockNotificationStream(source);
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//pass the intercepted samples as input data to the spectrumprovider (which will calculate a fft based on them)
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notificationSource.SingleBlockRead += (s, a) => spectrumProvider.Add(a.Left, a.Right);
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iWaveSource = notificationSource.ToWaveSource(16);
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// We need to read from our source otherwise SingleBlockRead is never called and our spectrum provider is not populated
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byte[] buffer = new byte[iWaveSource.WaveFormat.BytesPerSecond / 2];
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soundInSource.DataAvailable += (s, aEvent) =>
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{
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int read;
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while ((read = iWaveSource.Read(buffer, 0, buffer.Length)) > 0) ;
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};
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//Start recording
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iSoundIn.Start();
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}
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/// <summary>
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///
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/// </summary>
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private void StopAudioVisualization()
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{
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if (iSoundIn != null)
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{
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iSoundIn.Stop();
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}
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if (iWaveSource != null)
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{
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iWaveSource.Dispose();
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iWaveSource = null;
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}
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if (iSoundIn != null)
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{
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iSoundIn.Dispose();
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iSoundIn = null;
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}
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iLineSpectrum = null;
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}
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}
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}
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