Server/Session.cs
author StephaneLenclud
Mon, 29 Aug 2016 17:36:02 +0200
changeset 256 51b86efdc448
parent 184 7b6aa551eb6c
child 261 e2729a990e8b
permissions -rw-r--r--
Published V.1.0.5.
Providing Harmony Hub reconnect.
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//
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// Copyright (C) 2014-2015 Stéphane Lenclud.
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//
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// This file is part of SharpDisplayManager.
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//
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// SharpDisplayManager is free software: you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation, either version 3 of the License, or
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// (at your option) any later version.
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//
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// SharpDisplayManager is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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// GNU General Public License for more details.
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//
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// You should have received a copy of the GNU General Public License
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// along with SharpDisplayManager.  If not, see <http://www.gnu.org/licenses/>.
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//
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using System;
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using System.Windows.Forms;
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using System.Collections;
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using System.ServiceModel;
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using System.Collections.Generic;
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using System.Linq;
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using System.Diagnostics;
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using SharpLib.Display;
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namespace SharpDisplay
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{
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    /// <summary>
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    /// Implement our display services.
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    /// Each client connection has such a session object server side.
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    /// </summary>
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    [ServiceBehavior(
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                        ConcurrencyMode = ConcurrencyMode.Multiple,
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                        InstanceContextMode = InstanceContextMode.PerSession
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                    )]
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    class Session : IService, IDisposable
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    {
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        public string SessionId { get; set; }
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        public string Name { get; set; }
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        public uint Priority { get; set; }
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        Session()
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        {
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            Trace.TraceInformation("Server session opening.");
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            //First save our session ID. It will be needed in Dispose cause our OperationContxt won't be available then.
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            SessionId = OperationContext.Current.SessionId;
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            ICallback callback = OperationContext.Current.GetCallbackChannel<ICallback>();
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            //
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            SharpDisplayManager.Program.iFormMain.AddClientThreadSafe(SessionId,callback);
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        }
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        public void Dispose()
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        {
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            Trace.TraceInformation("Server session closing.");
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            SharpDisplayManager.Program.iFormMain.RemoveClientThreadSafe(SessionId);
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        }
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        //
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        public void SetName(string aClientName)
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        {
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            Name = aClientName;
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            SharpDisplayManager.Program.iFormMain.SetClientNameThreadSafe(SessionId, Name);
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            //Disconnect(aClientName);
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            //Register our client and its callback interface
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            //IDisplayServiceCallback callback = OperationContext.Current.GetCallbackChannel<IDisplayServiceCallback>();
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            //Program.iFormMain.iClients.Add(aClientName, callback);
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            //Program.iFormMain.treeViewClients.Nodes.Add(aClientName, aClientName);
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            //For some reason MP still hangs on that one
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            //callback.OnConnected();
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        }
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        /// <summary>
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        /// 
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        /// </summary>
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        /// <param name="aPriority"></param>
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        public void SetPriority(uint aPriority)
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        {
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            Priority = aPriority;
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            SharpDisplayManager.Program.iFormMain.SetClientPriorityThreadSafe(SessionId, Priority);
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        }
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        public void SetLayout(TableLayout aLayout)
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        {
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            SharpDisplayManager.Program.iFormMain.SetClientLayoutThreadSafe(SessionId, aLayout);
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        }
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        //
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        public void SetField(DataField aField)
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        {
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            SharpDisplayManager.Program.iFormMain.SetClientFieldThreadSafe(SessionId, aField);
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        }
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        //From IDisplayService
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        public void SetFields(System.Collections.Generic.IList<DataField> aFields)
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        {
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            SharpDisplayManager.Program.iFormMain.SetClientFieldsThreadSafe(SessionId, aFields);
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        }
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        ///
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        public int ClientCount()
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        {
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            return SharpDisplayManager.Program.iFormMain.iClients.Count;
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        }
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    }
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}