Server/MarqueeLabel.cs
author sl
Fri, 03 Oct 2014 18:43:55 +0200
changeset 65 464486b81635
parent 41 1864e4fd1728
child 100 7e02ac8b13ba
permissions -rw-r--r--
Adding current client concept.
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using System;
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using System.Collections.Generic;
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using System.ComponentModel;
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using System.Diagnostics;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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//using System.Timers;
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using System.Windows.Forms;
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using System.Drawing;
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namespace SharpDisplayManager
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{
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    [System.ComponentModel.DesignerCategory("Code")]
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    public class MarqueeLabel : Label
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    {
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        private bool iOwnTimer;
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        private StringFormat iStringFormat;
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        private SolidBrush iBrush;
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        private SizeF iTextSize;
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        private SizeF iSeparatorSize;
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        private SizeF iScrollSize;
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        [Category("Appearance")]
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        [Description("Separator in our scrolling loop.")]
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        [DefaultValue(" | ")]
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        [Browsable(true), EditorBrowsable(EditorBrowsableState.Always)]
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        [DesignerSerializationVisibility(DesignerSerializationVisibility.Visible)]
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        public string Separator { get; set; }
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        [Category("Behavior")]
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        [Description("How fast is our text scrolling, in pixels per second.")]
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        [DefaultValue(32)]
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        [Browsable(true), EditorBrowsable(EditorBrowsableState.Always)]
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        [DesignerSerializationVisibility(DesignerSerializationVisibility.Visible)]
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        public int PixelsPerSecond { get; set; }
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        [Category("Behavior")]
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        [Description("Use an internal or an external timer.")]
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        [DefaultValue(true)]
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        [Browsable(true), EditorBrowsable(EditorBrowsableState.Always)]
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        [DesignerSerializationVisibility(DesignerSerializationVisibility.Visible)]
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        public bool OwnTimer
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        {
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            get
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            {
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                return iOwnTimer;
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            }
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            set
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            {
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                iOwnTimer = value;
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                if (iOwnTimer)
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                {
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                    Timer = new Timer();
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                    Timer.Interval = 10;
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                    Timer.Tick += new EventHandler(Timer_Tick);
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                    Timer.Start();
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                }
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                else
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                {
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                    if (Timer != null)
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                        Timer.Dispose();
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                    Timer = null;
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                }
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            }
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        }
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        private int CurrentPosition { get; set; }
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        private Timer Timer { get; set; }
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        private DateTime LastTickTime { get; set; }
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        private double PixelsLeft { get; set; }
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        //DateTime a = new DateTime(2010, 05, 12, 13, 15, 00);
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        //DateTime b = new DateTime(2010, 05, 12, 13, 45, 00);
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        //Console.WriteLine(b.Subtract(a).TotalMinutes);
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        public MarqueeLabel()
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        {
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            UseCompatibleTextRendering = true;
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            //PixelsPerSecond = 32;
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            LastTickTime = DateTime.Now;
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            PixelsLeft = 0;
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            CurrentPosition = 0;
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            iBrush = new SolidBrush(ForeColor);
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            //Following is needed if we ever switch from Label to Control base class.
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            //Without it you get some pretty nasty flicker
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            //SetStyle(ControlStyles.OptimizedDoubleBuffer, true);
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            //SetStyle(ControlStyles.UserPaint, true);
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            //SetStyle(ControlStyles.AllPaintingInWmPaint, true);
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            //SetStyle(ControlStyles.DoubleBuffer, true);
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        }
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        public void UpdateAnimation(DateTime aLastTickTime, DateTime aNewTickTime)
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        {
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            if (!NeedToScroll())
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            {
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                CurrentPosition = 0;
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                return;
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            }
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            /*
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            while (CurrentPosition > (iTextSize.Width + iSeparatorSize.Width))
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            {
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                CurrentPosition -= ((int)(iTextSize.Width + iSeparatorSize.Width));
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            }
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             */
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            while (CurrentPosition > iScrollSize.Width)
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            {
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                CurrentPosition -= (int)iScrollSize.Width;
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            }
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            PixelsLeft += aNewTickTime.Subtract(aLastTickTime).TotalSeconds * PixelsPerSecond;
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            //Keep track of our pixels left over
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            //PixelsLeft = offset - Math.Truncate(offset);
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            double offset = Math.Truncate(PixelsLeft);
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            PixelsLeft -= offset;
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            CurrentPosition += Convert.ToInt32(offset);
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            /*
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            if (offset > 1.0)
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            {
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                BackColor = Color.Red;
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            }
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            else if (offset==1.0)
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            {
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                if (BackColor != Color.White)
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                {
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                    BackColor = Color.White;
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                }
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            }
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            else
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            {
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                //Too slow
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                //BackColor = Color.Green;
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            }*/
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            //Only redraw if something has changed
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            if (offset != 0)
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            {
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                Invalidate();
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            }
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        }
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        void Timer_Tick(object sender, EventArgs e)
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        {
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            DateTime NewTickTime = DateTime.Now;
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            //
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            UpdateAnimation(LastTickTime, NewTickTime);
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            //
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            LastTickTime = NewTickTime;
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        }
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        private StringFormat GetStringFormatFromContentAllignment(ContentAlignment ca)
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        {
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            StringFormat format = new StringFormat(StringFormat.GenericTypographic);
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            switch (ca)
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            {
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                case ContentAlignment.TopCenter:
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                    format.Alignment = StringAlignment.Center;
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                    format.LineAlignment = StringAlignment.Near;
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                    break;
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                case ContentAlignment.TopLeft:
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                    format.Alignment = StringAlignment.Near;
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                    format.LineAlignment = StringAlignment.Near;
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                    break;
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                case ContentAlignment.TopRight:
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                    format.Alignment = StringAlignment.Far;
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                    format.LineAlignment = StringAlignment.Near;
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                    break;
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                case ContentAlignment.MiddleCenter:
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                    format.Alignment = StringAlignment.Center;
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                    format.LineAlignment = StringAlignment.Center;
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                    break;
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                case ContentAlignment.MiddleLeft:
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                    format.Alignment = StringAlignment.Near;
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                    format.LineAlignment = StringAlignment.Center;
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                    break;
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                case ContentAlignment.MiddleRight:
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                    format.Alignment = StringAlignment.Far;
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                    format.LineAlignment = StringAlignment.Center;
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                    break;
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                case ContentAlignment.BottomCenter:
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                    format.Alignment = StringAlignment.Center;
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                    format.LineAlignment = StringAlignment.Far;
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                    break;
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                case ContentAlignment.BottomLeft:
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                    format.Alignment = StringAlignment.Near;
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                    format.LineAlignment = StringAlignment.Far;
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                    break;
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                case ContentAlignment.BottomRight:
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                    format.Alignment = StringAlignment.Far;
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                    format.LineAlignment = StringAlignment.Far;
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                    break;
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            }
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            format.FormatFlags |= StringFormatFlags.NoWrap;
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            format.FormatFlags |= StringFormatFlags.NoClip;
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            format.FormatFlags |= StringFormatFlags.MeasureTrailingSpaces;
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            format.Trimming = StringTrimming.None;
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            return format;
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        }
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        protected override void OnForeColorChanged(EventArgs e)
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        {
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            //Color has changed recreate our brush
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            iBrush = new SolidBrush(ForeColor);
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            base.OnForeColorChanged(e);
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        }
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        private void HandleTextSizeChange()
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        {
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            //Reset our timer whenever our text changes
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            CurrentPosition = 0;
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            LastTickTime = DateTime.Now;
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            PixelsLeft = 0;
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            //For all string measurements and drawing issues refer to the following article:
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            // http://stackoverflow.com/questions/1203087/why-is-graphics-measurestring-returning-a-higher-than-expected-number
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            //Update text size according to text and font
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            Graphics g = this.CreateGraphics();
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            g.TextRenderingHint = System.Drawing.Text.TextRenderingHint.SingleBitPerPixelGridFit;
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            iStringFormat = GetStringFormatFromContentAllignment(TextAlign);
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            iTextSize = g.MeasureString(Text, Font, Int32.MaxValue, iStringFormat);
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            iSeparatorSize = g.MeasureString(Separator, Font, Int32.MaxValue, iStringFormat);
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            //Scroll width is the width of our text and our separator without taking kerning into account since
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            //both text and separator are drawn independently from each other.
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            iScrollSize.Width = iSeparatorSize.Width + iTextSize.Width;
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            iScrollSize.Height = Math.Max(iSeparatorSize.Height, iTextSize.Height); //Not relevant for now
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            //We don't want scroll with to take kerning into account so we don't use the following
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            //iScrollSize = g.MeasureString(Text + Separator, Font, Int32.MaxValue, iStringFormat);
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            if (NeedToScroll())
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            {
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                //Always align left when scrolling
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                iStringFormat.Alignment = StringAlignment.Near;
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            }
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        }
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        protected override void OnTextChanged(EventArgs e)
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        {
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            HandleTextSizeChange();
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            base.OnTextChanged(e);
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        }
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        protected override void OnFontChanged(EventArgs e)
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        {
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            HandleTextSizeChange();
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            base.OnFontChanged(e);
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        }
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        protected override void OnTextAlignChanged(EventArgs e)
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        {
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            iStringFormat = GetStringFormatFromContentAllignment(TextAlign);
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            if (NeedToScroll())
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            {
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                //Always align left when scrolling to avoid bugs
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                iStringFormat.Alignment = StringAlignment.Near;
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            }
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            Invalidate();
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            //
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            base.OnTextAlignChanged(e);
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        }
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        protected override void OnPaint(PaintEventArgs e)
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        {
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            //Disable anti-aliasing
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            e.Graphics.TextRenderingHint = System.Drawing.Text.TextRenderingHint.SingleBitPerPixelGridFit;
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            if (NeedToScroll())
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            {
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                //Draw it all in a single call would take kerning into account
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                //e.Graphics.TranslateTransform(-(float)CurrentPosition, 0);
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                //e.Graphics.DrawString(Text + Separator + Text, Font, iBrush, ClientRectangle, StringFormat);
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                //Doing separate draw operation allows us not to take kerning into account between separator and string
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                //Draw the first one
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                e.Graphics.TranslateTransform(-(float)CurrentPosition, 0);
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                e.Graphics.DrawString(Text, Font, iBrush, ClientRectangle, iStringFormat);
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                //Draw separator
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                e.Graphics.TranslateTransform(iTextSize.Width, 0);
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                e.Graphics.DrawString(Separator, Font, iBrush, ClientRectangle, iStringFormat);
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                //Draw the last one
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                e.Graphics.TranslateTransform(iSeparatorSize.Width, 0);
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                e.Graphics.DrawString(Text, Font, iBrush, ClientRectangle, iStringFormat);
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            }
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            else
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            {
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                e.Graphics.DrawString(Text, Font, iBrush, ClientRectangle, iStringFormat);
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            }
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            //DrawText is not working without anti-aliasing. See: stackoverflow.com/questions/8283631/graphics-drawstring-vs-textrenderer-drawtextwhich-can-deliver-better-quality
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            //TextRenderer.DrawText(e.Graphics, Text, Font, ClientRectangle, ForeColor, BackColor, iTextFormatFlags);
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            //base.OnPaint(e);
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        }
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        public bool NeedToScroll()
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        {
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            //if (Width < e.Graphics.MeasureString(Text, Font).Width)
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            if (Width < iTextSize.Width)
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            {
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                return true;
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            }
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            return false;
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        }
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        protected override void Dispose(bool disposing)
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        {
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            if (disposing)
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            {
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                if (Timer != null)
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                    Timer.Dispose();
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            }
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            Timer = null;
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        }
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    }
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}