diff -r ff3e6edc7113 -r 0e01b63e1fdc Hardware/CPU/CPULoad.cs --- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/Hardware/CPU/CPULoad.cs Thu Feb 04 21:19:27 2010 +0000 @@ -0,0 +1,161 @@ +/* + + Version: MPL 1.1/GPL 2.0/LGPL 2.1 + + The contents of this file are subject to the Mozilla Public License Version + 1.1 (the "License"); you may not use this file except in compliance with + the License. You may obtain a copy of the License at + + http://www.mozilla.org/MPL/ + + Software distributed under the License is distributed on an "AS IS" basis, + WITHOUT WARRANTY OF ANY KIND, either express or implied. See the License + for the specific language governing rights and limitations under the License. + + The Original Code is the Open Hardware Monitor code. + + The Initial Developer of the Original Code is + Michael Möller . + Portions created by the Initial Developer are Copyright (C) 2009-2010 + the Initial Developer. All Rights Reserved. + + Contributor(s): + + Alternatively, the contents of this file may be used under the terms of + either the GNU General Public License Version 2 or later (the "GPL"), or + the GNU Lesser General Public License Version 2.1 or later (the "LGPL"), + in which case the provisions of the GPL or the LGPL are applicable instead + of those above. If you wish to allow use of your version of this file only + under the terms of either the GPL or the LGPL, and not to allow others to + use your version of this file under the terms of the MPL, indicate your + decision by deleting the provisions above and replace them with the notice + and other provisions required by the GPL or the LGPL. If you do not delete + the provisions above, a recipient may use your version of this file under + the terms of any one of the MPL, the GPL or the LGPL. + +*/ + +using System; +using System.Collections.Generic; +using System.Runtime.InteropServices; +using System.Text; + +namespace OpenHardwareMonitor.Hardware.CPU { + public class CPULoad { + + [StructLayout(LayoutKind.Sequential)] + private struct SystemProcessorPerformanceInformation { + public long IdleTime; + public long KernelTime; + public long UserTime; + public long Reserved0; + public long Reserved1; + public ulong Reserved2; + } + + private enum SystemInformationClass : int { + SystemBasicInformation = 0, + SystemCpuInformation = 1, + SystemPerformanceInformation = 2, + SystemTimeOfDayInformation = 3, + SystemProcessInformation = 5, + SystemProcessorPerformanceInformation = 8 + } + + [DllImport("ntdll.dll")] + private static extern int NtQuerySystemInformation( + SystemInformationClass informationClass, + [Out] SystemProcessorPerformanceInformation[] informations, + int structSize, out IntPtr returnLength); + + private uint coreCount; + private uint logicalProcessorsPerCore; + + private long systemTime; + private long[] idleTimes; + + private float totalLoad; + private float[] coreLoads; + + private bool available = false; + + private long[] GetIdleTimes() { + long[] result = new long[coreCount * logicalProcessorsPerCore]; + SystemProcessorPerformanceInformation[] informations = new + SystemProcessorPerformanceInformation[result.Length]; + + IntPtr returnLength; + NtQuerySystemInformation( + SystemInformationClass.SystemProcessorPerformanceInformation, + informations, informations.Length * + Marshal.SizeOf(typeof(SystemProcessorPerformanceInformation)), + out returnLength); + + for (int i = 0; i < result.Length; i++) + result[i] = informations[i].IdleTime; + + return result; + } + + public CPULoad(uint coreCount, uint logicalProcessorsPerCore) { + this.coreCount = coreCount; + this.logicalProcessorsPerCore = logicalProcessorsPerCore; + this.coreLoads = new float[coreCount]; + this.systemTime = DateTime.Now.Ticks; + this.totalLoad = 0; + try { + this.idleTimes = GetIdleTimes(); + } catch (Exception) { + this.idleTimes = null; + } + if (idleTimes != null) + available = true; + } + + public bool IsAvailable { + get { return available; } + } + + public float GetTotalLoad() { + return totalLoad; + } + + public float GetCoreLoad(int core) { + return coreLoads[core]; + } + + public void Update() { + if (this.idleTimes == null) + return; + + long systemTime = DateTime.Now.Ticks; + long[] idleTimes = GetIdleTimes(); + + if (systemTime - this.systemTime < 10000) + return; + + float total = 0; + for (int i = 0; i < coreCount; i++) { + float value = 0; + for (int j = 0; j < logicalProcessorsPerCore; j++) { + long index = i * logicalProcessorsPerCore + j; + long delta = idleTimes[index] - this.idleTimes[index]; + value += delta; + total += delta; + } + value = 1.0f - value / (logicalProcessorsPerCore * + (systemTime - this.systemTime)); + value = value < 0 ? 0 : value; + coreLoads[i] = value * 100; + } + total = 1.0f - total / (coreCount * logicalProcessorsPerCore * + (systemTime - this.systemTime)); + total = total < 0 ? 0 : total; + this.totalLoad = total * 100; + + this.systemTime = systemTime; + this.idleTimes = idleTimes; + } + + } +}