moel@1: /* moel@1: moel@1: Version: MPL 1.1/GPL 2.0/LGPL 2.1 moel@1: moel@1: The contents of this file are subject to the Mozilla Public License Version moel@1: 1.1 (the "License"); you may not use this file except in compliance with moel@1: the License. You may obtain a copy of the License at moel@1: moel@1: http://www.mozilla.org/MPL/ moel@1: moel@1: Software distributed under the License is distributed on an "AS IS" basis, moel@1: WITHOUT WARRANTY OF ANY KIND, either express or implied. See the License moel@1: for the specific language governing rights and limitations under the License. moel@1: moel@1: The Original Code is the Open Hardware Monitor code. moel@1: moel@1: The Initial Developer of the Original Code is moel@1: Michael Möller . moel@1: Portions created by the Initial Developer are Copyright (C) 2009-2010 moel@1: the Initial Developer. All Rights Reserved. moel@1: moel@1: Contributor(s): moel@1: moel@1: Alternatively, the contents of this file may be used under the terms of moel@1: either the GNU General Public License Version 2 or later (the "GPL"), or moel@1: the GNU Lesser General Public License Version 2.1 or later (the "LGPL"), moel@1: in which case the provisions of the GPL or the LGPL are applicable instead moel@1: of those above. If you wish to allow use of your version of this file only moel@1: under the terms of either the GPL or the LGPL, and not to allow others to moel@1: use your version of this file under the terms of the MPL, indicate your moel@1: decision by deleting the provisions above and replace them with the notice moel@1: and other provisions required by the GPL or the LGPL. If you do not delete moel@1: the provisions above, a recipient may use your version of this file under moel@1: the terms of any one of the MPL, the GPL or the LGPL. moel@1: moel@1: */ moel@1: moel@1: using System; moel@1: using System.Collections.Generic; moel@1: using OpenHardwareMonitor.Hardware; moel@111: using OpenHardwareMonitor.Utilities; moel@1: moel@1: namespace OpenHardwareMonitor.GUI { moel@1: public class SensorNode : Node { moel@1: moel@1: private ISensor sensor; moel@1: private string format; moel@1: private bool plot = false; moel@1: moel@1: public string ValueToString(float? value) { moel@1: if (value.HasValue) moel@1: return string.Format(format, value); moel@1: else moel@1: return "-"; moel@1: } moel@1: moel@111: public SensorNode(ISensor sensor) : base() { moel@1: this.sensor = sensor; moel@1: switch (sensor.SensorType) { moel@1: case SensorType.Voltage: format = "{0:F2} V"; break; moel@1: case SensorType.Clock: format = "{0:F0} MHz"; break; moel@24: case SensorType.Load: format = "{0:F1} %"; break; moel@1: case SensorType.Temperature: format = "{0:F1} °C"; break; moel@1: case SensorType.Fan: format = "{0:F0} RPM"; break; moel@57: case SensorType.Flow: format = "{0:F0} L/h"; break; moel@111: } moel@111: moel@111: bool hidden = Config.Get(new Identifier(sensor.Identifier, moel@111: "hidden").ToString(), sensor.IsDefaultHidden); moel@111: IsVisible = !hidden; moel@1: } moel@1: moel@1: public override string Text { moel@1: get { return sensor.Name; } moel@1: set { sensor.Name = value; } moel@111: } moel@111: moel@111: public override bool IsVisible { moel@111: get { return base.IsVisible; } moel@111: set { moel@111: base.IsVisible = value; moel@111: Config.Set(new Identifier(sensor.Identifier, moel@111: "hidden").ToString(), !value); moel@111: } moel@111: } moel@1: moel@1: public bool Plot { moel@1: get { return plot; } moel@1: set { plot = value; } moel@1: } moel@1: moel@1: public ISensor Sensor { moel@1: get { return sensor; } moel@1: } moel@1: moel@1: public string Value { moel@1: get { return ValueToString(sensor.Value); } moel@1: } moel@1: moel@1: public string Min { moel@1: get { return ValueToString(sensor.Min); } moel@1: } moel@1: moel@1: public string Max { moel@1: get { return ValueToString(sensor.Max); } moel@1: } moel@1: moel@1: public String Limit { moel@1: get { moel@1: return sensor.Limit.ToString(); moel@1: } moel@1: set { moel@1: if (value != "") moel@1: sensor.Limit = float.Parse(value); moel@1: else moel@1: sensor.Limit = null; moel@1: } moel@1: } moel@1: moel@1: public override bool Equals(System.Object obj) { moel@1: if (obj == null) moel@1: return false; moel@1: moel@1: SensorNode s = obj as SensorNode; moel@1: if (s == null) moel@1: return false; moel@1: moel@1: return (sensor == s.sensor); moel@1: } moel@1: moel@1: public override int GetHashCode() { moel@1: return sensor.GetHashCode(); moel@1: } moel@1: moel@1: } moel@1: }