moel@1: /* moel@1: moel@1: Version: MPL 1.1/GPL 2.0/LGPL 2.1 moel@1: moel@1: The contents of this file are subject to the Mozilla Public License Version moel@1: 1.1 (the "License"); you may not use this file except in compliance with moel@1: the License. You may obtain a copy of the License at moel@1: moel@1: http://www.mozilla.org/MPL/ moel@1: moel@1: Software distributed under the License is distributed on an "AS IS" basis, moel@1: WITHOUT WARRANTY OF ANY KIND, either express or implied. See the License moel@1: for the specific language governing rights and limitations under the License. moel@1: moel@1: The Original Code is the Open Hardware Monitor code. moel@1: moel@1: The Initial Developer of the Original Code is moel@1: Michael Möller . moel@1: Portions created by the Initial Developer are Copyright (C) 2009-2010 moel@1: the Initial Developer. All Rights Reserved. moel@1: moel@1: Contributor(s): moel@1: moel@1: Alternatively, the contents of this file may be used under the terms of moel@1: either the GNU General Public License Version 2 or later (the "GPL"), or moel@1: the GNU Lesser General Public License Version 2.1 or later (the "LGPL"), moel@1: in which case the provisions of the GPL or the LGPL are applicable instead moel@1: of those above. If you wish to allow use of your version of this file only moel@1: under the terms of either the GPL or the LGPL, and not to allow others to moel@1: use your version of this file under the terms of the MPL, indicate your moel@1: decision by deleting the provisions above and replace them with the notice moel@1: and other provisions required by the GPL or the LGPL. If you do not delete moel@1: the provisions above, a recipient may use your version of this file under moel@1: the terms of any one of the MPL, the GPL or the LGPL. moel@1: moel@1: */ moel@1: moel@1: using System; moel@1: using System.Collections.Generic; moel@1: moel@1: namespace OpenHardwareMonitor.Hardware { moel@1: moel@1: public class Sensor : ISensor { moel@1: moel@1: private string defaultName; moel@1: private string name; moel@1: private int index; moel@1: private SensorType sensorType; moel@1: private IHardware hardware; moel@1: private float? value; moel@1: private float? min; moel@1: private float? max; moel@1: private float? limit; moel@1: private float? defaultLimit; moel@1: private Queue entries = moel@1: new Queue(MAX_MINUTES * 15); moel@1: moel@1: private float sum = 0; moel@1: private int count = 0; moel@1: moel@1: private const int MAX_MINUTES = 120; moel@1: moel@1: private string GetIdentifier() { moel@1: string s = ""; moel@1: switch (sensorType) { moel@1: case SensorType.Voltage: s = "voltage"; break; moel@1: case SensorType.Clock: s = "clock"; break; moel@1: case SensorType.Temperature: s = "temperature"; break; moel@1: case SensorType.Fan: s = "fan"; break; moel@1: } moel@1: return hardware.Identifier + "/" + s + "/" + index; moel@1: } moel@1: moel@1: public Sensor(string name, int index, SensorType sensorType, moel@1: IHardware hardware) moel@1: : this(name, index, null, sensorType, hardware) { } moel@1: moel@1: public Sensor(string name, int index, float? limit, moel@1: SensorType sensorType, IHardware hardware) moel@1: { moel@1: this.defaultName = name; moel@1: this.index = index; moel@1: this.defaultLimit = limit; moel@1: this.sensorType = sensorType; moel@1: this.hardware = hardware; moel@1: string configName = moel@1: Utilities.Config.Settings[GetIdentifier() + "/name"]; moel@1: if (configName != null) moel@1: this.name = configName; moel@1: else moel@1: this.name = name; moel@1: string configLimit = moel@1: Utilities.Config.Settings[GetIdentifier() + "/limit"]; moel@1: if (configLimit != null && configLimit != "") moel@1: this.limit = float.Parse(configLimit); moel@1: else moel@1: this.limit = limit; moel@1: } moel@1: moel@1: public SensorType SensorType { moel@1: get { return sensorType; } moel@1: } moel@1: moel@1: public string Name { moel@1: get { moel@1: return name; moel@1: } moel@1: set { moel@1: if (value != "") moel@1: name = value; moel@1: else moel@1: name = defaultName; moel@1: Utilities.Config.Settings[GetIdentifier() + "/name"] = name; moel@1: } moel@1: } moel@1: moel@1: public int Index { moel@1: get { return index; } moel@1: } moel@1: moel@1: public float? Value { moel@1: get { moel@1: return value; moel@1: } moel@1: set { moel@1: while (entries.Count > 0 && moel@1: (DateTime.Now - entries.Peek().Time).TotalMinutes > MAX_MINUTES) moel@1: entries.Dequeue(); moel@1: moel@1: if (value.HasValue) { moel@1: sum += value.Value; moel@1: count++; moel@1: if (count == 4) { moel@1: entries.Enqueue(new Entry(sum / count, DateTime.Now)); moel@1: sum = 0; moel@1: count = 0; moel@1: } moel@1: } moel@1: moel@1: this.value = value; moel@1: if (min > value || !min.HasValue) moel@1: min = value; moel@1: if (max < value || !max.HasValue) moel@1: max = value; moel@1: } moel@1: } moel@1: moel@1: public float? Min { get { return min; } } moel@1: public float? Max { get { return max; } } moel@1: moel@1: public float? Limit { moel@1: get { moel@1: return limit; moel@1: } moel@1: moel@1: set { moel@1: if (value.HasValue) { moel@1: limit = value; moel@1: Utilities.Config.Settings[GetIdentifier() + "/limit"] = moel@1: limit.ToString(); moel@1: } else { moel@1: limit = defaultLimit; moel@1: Utilities.Config.Settings[GetIdentifier() + "/limit"] = ""; moel@1: } moel@1: } moel@1: } moel@1: moel@1: public IEnumerable Plot { moel@1: get { return entries; } moel@1: } moel@1: moel@1: public struct Entry : ISensorEntry { moel@1: private float value; moel@1: private DateTime time; moel@1: moel@1: public Entry(float value, DateTime time) { moel@1: this.value = value; moel@1: this.time = time; moel@1: } moel@1: moel@1: public float Value { get { return value; } } moel@1: public DateTime Time { get { return time; } } moel@1: } moel@1: } moel@1: }