moel@1: /* moel@1: moel@1: Version: MPL 1.1/GPL 2.0/LGPL 2.1 moel@1: moel@1: The contents of this file are subject to the Mozilla Public License Version moel@1: 1.1 (the "License"); you may not use this file except in compliance with moel@1: the License. You may obtain a copy of the License at moel@1: moel@1: http://www.mozilla.org/MPL/ moel@1: moel@1: Software distributed under the License is distributed on an "AS IS" basis, moel@1: WITHOUT WARRANTY OF ANY KIND, either express or implied. See the License moel@1: for the specific language governing rights and limitations under the License. moel@1: moel@1: The Original Code is the Open Hardware Monitor code. moel@1: moel@1: The Initial Developer of the Original Code is moel@1: Michael Möller . moel@1: Portions created by the Initial Developer are Copyright (C) 2009-2010 moel@1: the Initial Developer. All Rights Reserved. moel@1: moel@1: Contributor(s): moel@1: moel@1: Alternatively, the contents of this file may be used under the terms of moel@1: either the GNU General Public License Version 2 or later (the "GPL"), or moel@1: the GNU Lesser General Public License Version 2.1 or later (the "LGPL"), moel@1: in which case the provisions of the GPL or the LGPL are applicable instead moel@1: of those above. If you wish to allow use of your version of this file only moel@1: under the terms of either the GPL or the LGPL, and not to allow others to moel@1: use your version of this file under the terms of the MPL, indicate your moel@1: decision by deleting the provisions above and replace them with the notice moel@1: and other provisions required by the GPL or the LGPL. If you do not delete moel@1: the provisions above, a recipient may use your version of this file under moel@1: the terms of any one of the MPL, the GPL or the LGPL. moel@1: moel@1: */ moel@1: moel@1: using System; moel@1: using System.Collections.Generic; moel@1: moel@1: namespace OpenHardwareMonitor.Hardware.Nvidia { moel@1: moel@1: public class NvidiaGroup : IGroup { moel@1: private List hardware = new List(); moel@1: moel@1: public NvidiaGroup() { moel@1: if (!NVAPI.IsAvailable) moel@1: return; moel@1: moel@1: NvPhysicalGpuHandle[] handles = moel@1: new NvPhysicalGpuHandle[NVAPI.MAX_PHYSICAL_GPUS]; moel@1: moel@1: int count; moel@1: if (NVAPI.NvAPI_EnumPhysicalGPUs(handles, out count) != NvStatus.OK) moel@1: return; moel@1: moel@7: for (int i = 0; i < count; i++) { moel@7: string gpuName; moel@7: NVAPI.NvAPI_GPU_GetFullName(handles[i], out gpuName); moel@7: if (gpuName != null && gpuName.Trim() != "") moel@7: hardware.Add(new NvidiaGPU(i, handles[i])); moel@7: } moel@1: } moel@1: moel@1: public IHardware[] Hardware { moel@1: get { moel@1: return hardware.ToArray(); moel@1: } moel@1: } moel@1: moel@1: public string GetReport() { moel@1: return null; moel@1: } moel@1: moel@1: public void Close() { moel@1: } moel@1: } moel@1: }