moel@1: /* moel@1: moel@1: Version: MPL 1.1/GPL 2.0/LGPL 2.1 moel@1: moel@1: The contents of this file are subject to the Mozilla Public License Version moel@1: 1.1 (the "License"); you may not use this file except in compliance with moel@1: the License. You may obtain a copy of the License at moel@1: moel@1: http://www.mozilla.org/MPL/ moel@1: moel@1: Software distributed under the License is distributed on an "AS IS" basis, moel@1: WITHOUT WARRANTY OF ANY KIND, either express or implied. See the License moel@1: for the specific language governing rights and limitations under the License. moel@1: moel@1: The Original Code is the Open Hardware Monitor code. moel@1: moel@1: The Initial Developer of the Original Code is moel@1: Michael Möller . moel@1: Portions created by the Initial Developer are Copyright (C) 2009-2010 moel@1: the Initial Developer. All Rights Reserved. moel@1: moel@1: Contributor(s): moel@1: moel@1: Alternatively, the contents of this file may be used under the terms of moel@1: either the GNU General Public License Version 2 or later (the "GPL"), or moel@1: the GNU Lesser General Public License Version 2.1 or later (the "LGPL"), moel@1: in which case the provisions of the GPL or the LGPL are applicable instead moel@1: of those above. If you wish to allow use of your version of this file only moel@1: under the terms of either the GPL or the LGPL, and not to allow others to moel@1: use your version of this file under the terms of the MPL, indicate your moel@1: decision by deleting the provisions above and replace them with the notice moel@1: and other provisions required by the GPL or the LGPL. If you do not delete moel@1: the provisions above, a recipient may use your version of this file under moel@1: the terms of any one of the MPL, the GPL or the LGPL. moel@1: moel@1: */ moel@1: moel@1: using System; moel@1: using System.Collections.Generic; moel@1: using System.Drawing; moel@1: using Aga.Controls.Tree; moel@1: using OpenHardwareMonitor.Hardware; moel@1: moel@1: namespace OpenHardwareMonitor.GUI { moel@1: public class HardwareNode : Node { moel@1: moel@1: private IHardware hardware; moel@1: moel@1: private List typeNodes = new List(); moel@1: moel@1: public HardwareNode(IHardware hardware) : base(hardware.Name) { moel@1: moel@1: this.hardware = hardware; moel@1: this.Image = hardware.Icon; moel@1: moel@1: typeNodes.Add(new TypeNode(SensorType.Voltage)); moel@1: typeNodes.Add(new TypeNode(SensorType.Clock)); moel@1: typeNodes.Add(new TypeNode(SensorType.Temperature)); moel@1: typeNodes.Add(new TypeNode(SensorType.Fan)); moel@1: moel@1: foreach (ISensor sensor in hardware.Sensors) moel@1: SensorAdded(sensor); moel@1: moel@1: hardware.SensorAdded +=new SensorEventHandler(SensorAdded); moel@1: hardware.SensorRemoved += new SensorEventHandler(SensorRemoved); moel@1: } moel@1: moel@1: public IHardware Hardware { moel@1: get { return hardware; } moel@1: } moel@1: moel@1: public void SetVisible(SensorType sensorType, bool visible) { moel@1: foreach (TypeNode node in typeNodes) moel@1: if (node.SensorType == sensorType) { moel@1: node.IsVisible = visible; moel@1: UpdateNode(node); moel@1: } moel@1: } moel@1: moel@1: private void UpdateNode(TypeNode node) { moel@1: if (node.IsVisible && node.Nodes.Count > 0) { moel@1: if (!Nodes.Contains(node)) { moel@1: int i = 0; moel@1: while (i < Nodes.Count && moel@1: ((TypeNode)Nodes[i]).SensorType < node.SensorType) moel@1: i++; moel@1: Nodes.Insert(i, node); moel@1: } moel@1: } else { moel@1: if (Nodes.Contains(node)) moel@1: Nodes.Remove(node); moel@1: } moel@1: } moel@1: moel@1: private void SensorRemoved(ISensor sensor) { moel@1: foreach (TypeNode node in typeNodes) moel@1: if (node.SensorType == sensor.SensorType) { moel@1: node.Nodes.Remove(new SensorNode(sensor)); moel@1: UpdateNode(node); moel@1: } moel@1: } moel@1: moel@1: private void InsertSorted(Node node, ISensor sensor) { moel@1: int i = 0; moel@1: while (i < node.Nodes.Count && moel@1: ((SensorNode)node.Nodes[i]).Sensor.Index < sensor.Index) moel@1: i++; moel@1: node.Nodes.Insert(i, new SensorNode(sensor)); moel@1: } moel@1: moel@1: private void SensorAdded(ISensor sensor) { moel@1: foreach (TypeNode node in typeNodes) moel@1: if (node.SensorType == sensor.SensorType) { moel@1: InsertSorted(node, sensor); moel@1: UpdateNode(node); moel@1: } moel@1: } moel@1: } moel@1: }