Search all possible registry locations for the Heatmaster serial port.
3 Version: MPL 1.1/GPL 2.0/LGPL 2.1
5 The contents of this file are subject to the Mozilla Public License Version
6 1.1 (the "License"); you may not use this file except in compliance with
7 the License. You may obtain a copy of the License at
9 http://www.mozilla.org/MPL/
11 Software distributed under the License is distributed on an "AS IS" basis,
12 WITHOUT WARRANTY OF ANY KIND, either express or implied. See the License
13 for the specific language governing rights and limitations under the License.
15 The Original Code is the Open Hardware Monitor code.
17 The Initial Developer of the Original Code is
18 Michael Möller <m.moeller@gmx.ch>.
19 Portions created by the Initial Developer are Copyright (C) 2009-2010
20 the Initial Developer. All Rights Reserved.
24 Alternatively, the contents of this file may be used under the terms of
25 either the GNU General Public License Version 2 or later (the "GPL"), or
26 the GNU Lesser General Public License Version 2.1 or later (the "LGPL"),
27 in which case the provisions of the GPL or the LGPL are applicable instead
28 of those above. If you wish to allow use of your version of this file only
29 under the terms of either the GPL or the LGPL, and not to allow others to
30 use your version of this file under the terms of the MPL, indicate your
31 decision by deleting the provisions above and replace them with the notice
32 and other provisions required by the GPL or the LGPL. If you do not delete
33 the provisions above, a recipient may use your version of this file under
34 the terms of any one of the MPL, the GPL or the LGPL.
39 using System.Collections.Generic;
40 using System.Runtime.InteropServices;
43 namespace OpenHardwareMonitor.Hardware.CPU {
44 internal class CPULoad {
46 [StructLayout(LayoutKind.Sequential)]
47 private struct SystemProcessorPerformanceInformation {
49 public long KernelTime;
51 public long Reserved0;
52 public long Reserved1;
53 public ulong Reserved2;
56 private enum SystemInformationClass : int {
57 SystemBasicInformation = 0,
58 SystemCpuInformation = 1,
59 SystemPerformanceInformation = 2,
60 SystemTimeOfDayInformation = 3,
61 SystemProcessInformation = 5,
62 SystemProcessorPerformanceInformation = 8
65 private CPUID[][] cpuid;
67 private long systemTime;
68 private long[] idleTimes;
70 private float totalLoad;
71 private float[] coreLoads;
73 private bool available = false;
75 private static long[] GetIdleTimes() {
76 SystemProcessorPerformanceInformation[] informations = new
77 SystemProcessorPerformanceInformation[64];
79 int size = Marshal.SizeOf(typeof(SystemProcessorPerformanceInformation));
82 if (NativeMethods.NtQuerySystemInformation(
83 SystemInformationClass.SystemProcessorPerformanceInformation,
84 informations, informations.Length * size, out returnLength) != 0)
87 long[] result = new long[(int)returnLength / size];
89 for (int i = 0; i < result.Length; i++)
90 result[i] = informations[i].IdleTime;
95 public CPULoad(CPUID[][] cpuid) {
97 this.coreLoads = new float[cpuid.Length];
98 this.systemTime = DateTime.Now.Ticks;
101 this.idleTimes = GetIdleTimes();
102 } catch (Exception) {
103 this.idleTimes = null;
105 if (idleTimes != null)
109 public bool IsAvailable {
110 get { return available; }
113 public float GetTotalLoad() {
117 public float GetCoreLoad(int core) {
118 return coreLoads[core];
121 public void Update() {
122 if (this.idleTimes == null)
125 long newSystemTime = DateTime.Now.Ticks;
126 long[] newIdleTimes = GetIdleTimes();
128 if (newSystemTime - this.systemTime < 10000)
131 if (newIdleTimes == null)
136 for (int i = 0; i < cpuid.Length; i++) {
138 for (int j = 0; j < cpuid[i].Length; j++) {
139 long index = cpuid[i][j].Thread;
140 if (index < newIdleTimes.Length) {
141 long delta = newIdleTimes[index] - this.idleTimes[index];
147 value = 1.0f - value / (cpuid[i].Length *
148 (newSystemTime - this.systemTime));
149 value = value < 0 ? 0 : value;
150 coreLoads[i] = value * 100;
153 total = 1.0f - total / (count * (newSystemTime - this.systemTime));
154 total = total < 0 ? 0 : total;
158 this.totalLoad = total * 100;
160 this.systemTime = newSystemTime;
161 this.idleTimes = newIdleTimes;
164 private static class NativeMethods {
166 [DllImport("ntdll.dll")]
167 public static extern int NtQuerySystemInformation(
168 SystemInformationClass informationClass,
169 [Out] SystemProcessorPerformanceInformation[] informations,
170 int structSize, out IntPtr returnLength);