GUI/HardwareNode.cs
author moel.mich
Tue, 15 Mar 2011 22:00:31 +0000
changeset 261 ddb02fd788ec
parent 176 c16fd81b520a
child 275 35788ddd1825
permissions -rw-r--r--
Fixed Issue 161.
     1 /*
     2   
     3   Version: MPL 1.1/GPL 2.0/LGPL 2.1
     4 
     5   The contents of this file are subject to the Mozilla Public License Version
     6   1.1 (the "License"); you may not use this file except in compliance with
     7   the License. You may obtain a copy of the License at
     8  
     9   http://www.mozilla.org/MPL/
    10 
    11   Software distributed under the License is distributed on an "AS IS" basis,
    12   WITHOUT WARRANTY OF ANY KIND, either express or implied. See the License
    13   for the specific language governing rights and limitations under the License.
    14 
    15   The Original Code is the Open Hardware Monitor code.
    16 
    17   The Initial Developer of the Original Code is 
    18   Michael Möller <m.moeller@gmx.ch>.
    19   Portions created by the Initial Developer are Copyright (C) 2009-2010
    20   the Initial Developer. All Rights Reserved.
    21 
    22   Contributor(s):
    23 
    24   Alternatively, the contents of this file may be used under the terms of
    25   either the GNU General Public License Version 2 or later (the "GPL"), or
    26   the GNU Lesser General Public License Version 2.1 or later (the "LGPL"),
    27   in which case the provisions of the GPL or the LGPL are applicable instead
    28   of those above. If you wish to allow use of your version of this file only
    29   under the terms of either the GPL or the LGPL, and not to allow others to
    30   use your version of this file under the terms of the MPL, indicate your
    31   decision by deleting the provisions above and replace them with the notice
    32   and other provisions required by the GPL or the LGPL. If you do not delete
    33   the provisions above, a recipient may use your version of this file under
    34   the terms of any one of the MPL, the GPL or the LGPL.
    35  
    36 */
    37 
    38 using System;
    39 using System.Collections.Generic;
    40 using System.Drawing;
    41 using OpenHardwareMonitor.Hardware;
    42 
    43 namespace OpenHardwareMonitor.GUI {
    44   public class HardwareNode : Node {
    45 
    46     private PersistentSettings settings;
    47     private UnitManager unitManager;
    48     private IHardware hardware;
    49 
    50     private List<TypeNode> typeNodes = new List<TypeNode>();
    51 
    52     public HardwareNode(IHardware hardware, PersistentSettings settings, 
    53       UnitManager unitManager) : base(hardware.Name) 
    54     {
    55       this.settings = settings;
    56       this.unitManager = unitManager;
    57       this.hardware = hardware;
    58       this.Image = HardwareTypeImage.Instance.GetImage(hardware.HardwareType);
    59 
    60       typeNodes.Add(new TypeNode(SensorType.Voltage));
    61       typeNodes.Add(new TypeNode(SensorType.Clock));      
    62       typeNodes.Add(new TypeNode(SensorType.Temperature));
    63       typeNodes.Add(new TypeNode(SensorType.Load));
    64       typeNodes.Add(new TypeNode(SensorType.Fan));
    65       typeNodes.Add(new TypeNode(SensorType.Flow));
    66       typeNodes.Add(new TypeNode(SensorType.Control));
    67       typeNodes.Add(new TypeNode(SensorType.Level));
    68       
    69       foreach (ISensor sensor in hardware.Sensors)
    70         SensorAdded(sensor);
    71 
    72       hardware.SensorAdded +=new SensorEventHandler(SensorAdded);
    73       hardware.SensorRemoved += new SensorEventHandler(SensorRemoved);
    74     }
    75 
    76     public IHardware Hardware {
    77       get { return hardware; }
    78     }
    79 
    80     private void UpdateNode(TypeNode node) {  
    81       if (node.Nodes.Count > 0) {
    82         if (!Nodes.Contains(node)) {
    83           int i = 0;
    84           while (i < Nodes.Count &&
    85             ((TypeNode)Nodes[i]).SensorType < node.SensorType)
    86             i++;
    87           Nodes.Insert(i, node);  
    88         }
    89       } else {
    90         if (Nodes.Contains(node))
    91           Nodes.Remove(node);
    92       }
    93     }
    94 
    95     private void SensorRemoved(ISensor sensor) {
    96       foreach (TypeNode typeNode in typeNodes)
    97         if (typeNode.SensorType == sensor.SensorType) { 
    98           SensorNode sensorNode = null;
    99           foreach (Node node in typeNode.Nodes) {
   100             SensorNode n = node as SensorNode;
   101             if (n != null && n.Sensor == sensor)
   102               sensorNode = n;
   103           }
   104           typeNode.Nodes.Remove(sensorNode);
   105           UpdateNode(typeNode);
   106         }
   107     }
   108 
   109     private void InsertSorted(Node node, ISensor sensor) {
   110       int i = 0;
   111       while (i < node.Nodes.Count &&
   112         ((SensorNode)node.Nodes[i]).Sensor.Index < sensor.Index)
   113         i++;
   114       SensorNode sensorNode = new SensorNode(sensor, settings, unitManager);
   115       node.Nodes.Insert(i, sensorNode);
   116     }
   117 
   118     private void SensorAdded(ISensor sensor) {
   119       foreach (TypeNode typeNode in typeNodes)
   120         if (typeNode.SensorType == sensor.SensorType) {
   121           InsertSorted(typeNode, sensor);
   122           UpdateNode(typeNode);          
   123         }
   124     }    
   125   }
   126 }