GUI/SensorNode.cs
author moel.mich
Sun, 15 May 2011 21:43:40 +0000
changeset 288 a35a89a35532
parent 217 d93ddd6ca0af
child 317 1ccf99e620a9
permissions -rw-r--r--
Improved the selection dragging on the tree view. The selection moves now only when the dragging starts on the tree view. With the old implementation, double-clicking the gadget would change the selection, because the mouse is still pressed when the main window is shown.
     1 /*
     2   
     3   Version: MPL 1.1/GPL 2.0/LGPL 2.1
     4 
     5   The contents of this file are subject to the Mozilla Public License Version
     6   1.1 (the "License"); you may not use this file except in compliance with
     7   the License. You may obtain a copy of the License at
     8  
     9   http://www.mozilla.org/MPL/
    10 
    11   Software distributed under the License is distributed on an "AS IS" basis,
    12   WITHOUT WARRANTY OF ANY KIND, either express or implied. See the License
    13   for the specific language governing rights and limitations under the License.
    14 
    15   The Original Code is the Open Hardware Monitor code.
    16 
    17   The Initial Developer of the Original Code is 
    18   Michael Möller <m.moeller@gmx.ch>.
    19   Portions created by the Initial Developer are Copyright (C) 2009-2010
    20   the Initial Developer. All Rights Reserved.
    21 
    22   Contributor(s):
    23 
    24   Alternatively, the contents of this file may be used under the terms of
    25   either the GNU General Public License Version 2 or later (the "GPL"), or
    26   the GNU Lesser General Public License Version 2.1 or later (the "LGPL"),
    27   in which case the provisions of the GPL or the LGPL are applicable instead
    28   of those above. If you wish to allow use of your version of this file only
    29   under the terms of either the GPL or the LGPL, and not to allow others to
    30   use your version of this file under the terms of the MPL, indicate your
    31   decision by deleting the provisions above and replace them with the notice
    32   and other provisions required by the GPL or the LGPL. If you do not delete
    33   the provisions above, a recipient may use your version of this file under
    34   the terms of any one of the MPL, the GPL or the LGPL.
    35  
    36 */
    37 
    38 using System;
    39 using System.Collections.Generic;
    40 using OpenHardwareMonitor.Hardware;
    41 using OpenHardwareMonitor.Utilities;
    42 
    43 namespace OpenHardwareMonitor.GUI {
    44   public class SensorNode : Node {
    45     
    46     private ISensor sensor;
    47     private PersistentSettings settings;
    48     private UnitManager unitManager;
    49     private string format;
    50     private bool plot = false;       
    51 
    52     public string ValueToString(float? value) {
    53       if (value.HasValue) {
    54         if (sensor.SensorType == SensorType.Temperature && 
    55           unitManager.TemperatureUnit == TemperatureUnit.Fahrenheit) {
    56           return string.Format("{0:F1} °F", value * 1.8 + 32);
    57         } else {
    58           return string.Format(format, value);
    59         }                
    60       } else
    61         return "-";
    62     }
    63 
    64     public SensorNode(ISensor sensor, PersistentSettings settings, 
    65       UnitManager unitManager) : base() {      
    66       this.sensor = sensor;
    67       this.settings = settings;
    68       this.unitManager = unitManager;
    69       switch (sensor.SensorType) {
    70         case SensorType.Voltage: format = "{0:F3} V"; break;
    71         case SensorType.Clock: format = "{0:F0} MHz"; break;
    72         case SensorType.Load: format = "{0:F1} %"; break;
    73         case SensorType.Temperature: format = "{0:F1} °C"; break;
    74         case SensorType.Fan: format = "{0:F0} RPM"; break;
    75         case SensorType.Flow: format = "{0:F0} L/h"; break;
    76         case SensorType.Control: format = "{0:F1} %"; break;
    77         case SensorType.Level: format = "{0:F1} %"; break;
    78       }
    79 
    80       bool hidden = settings.GetValue(new Identifier(sensor.Identifier, 
    81         "hidden").ToString(), sensor.IsDefaultHidden);
    82       base.IsVisible = !hidden;
    83     }
    84 
    85     public override string Text {
    86       get { return sensor.Name; }
    87       set { sensor.Name = value; }
    88     }
    89 
    90     public override bool IsVisible {
    91       get { return base.IsVisible; }
    92       set { 
    93         base.IsVisible = value;
    94         settings.SetValue(new Identifier(sensor.Identifier,
    95           "hidden").ToString(), !value);
    96       }
    97     }
    98 
    99     public bool Plot {
   100       get { return plot; }
   101       set { plot = value; }
   102     }
   103 
   104     public ISensor Sensor {
   105       get { return sensor; }
   106     }
   107 
   108     public string Value {
   109       get { return ValueToString(sensor.Value); }
   110     }
   111 
   112     public string Min {
   113       get { return ValueToString(sensor.Min); }
   114     }
   115 
   116     public string Max {
   117       get { return ValueToString(sensor.Max); }
   118     }
   119 
   120     public override bool Equals(System.Object obj) {
   121       if (obj == null) 
   122         return false;
   123 
   124       SensorNode s = obj as SensorNode;
   125       if (s == null) 
   126         return false;
   127 
   128       return (sensor == s.sensor);
   129     }
   130 
   131     public override int GetHashCode() {
   132       return sensor.GetHashCode();
   133     }
   134 
   135   }
   136 }