Hardware/CPU/CPULoad.cs
author moel.mich
Tue, 09 Mar 2010 22:27:10 +0000
changeset 79 9cdbe1d8d12a
child 90 3333b29a1746
permissions -rw-r--r--
Changed the CPU clock calculation. If no invariant TSC is available, then the max CPU clock is estimated at startup under load, otherwise an average over one second is used.
     1 /*
     2   
     3   Version: MPL 1.1/GPL 2.0/LGPL 2.1
     4 
     5   The contents of this file are subject to the Mozilla Public License Version
     6   1.1 (the "License"); you may not use this file except in compliance with
     7   the License. You may obtain a copy of the License at
     8  
     9   http://www.mozilla.org/MPL/
    10 
    11   Software distributed under the License is distributed on an "AS IS" basis,
    12   WITHOUT WARRANTY OF ANY KIND, either express or implied. See the License
    13   for the specific language governing rights and limitations under the License.
    14 
    15   The Original Code is the Open Hardware Monitor code.
    16 
    17   The Initial Developer of the Original Code is 
    18   Michael Möller <m.moeller@gmx.ch>.
    19   Portions created by the Initial Developer are Copyright (C) 2009-2010
    20   the Initial Developer. All Rights Reserved.
    21 
    22   Contributor(s):
    23 
    24   Alternatively, the contents of this file may be used under the terms of
    25   either the GNU General Public License Version 2 or later (the "GPL"), or
    26   the GNU Lesser General Public License Version 2.1 or later (the "LGPL"),
    27   in which case the provisions of the GPL or the LGPL are applicable instead
    28   of those above. If you wish to allow use of your version of this file only
    29   under the terms of either the GPL or the LGPL, and not to allow others to
    30   use your version of this file under the terms of the MPL, indicate your
    31   decision by deleting the provisions above and replace them with the notice
    32   and other provisions required by the GPL or the LGPL. If you do not delete
    33   the provisions above, a recipient may use your version of this file under
    34   the terms of any one of the MPL, the GPL or the LGPL.
    35  
    36 */
    37 
    38 using System;
    39 using System.Collections.Generic;
    40 using System.Runtime.InteropServices;
    41 using System.Text;
    42 
    43 namespace OpenHardwareMonitor.Hardware.CPU {
    44   public class CPULoad {
    45 
    46     [StructLayout(LayoutKind.Sequential)]
    47     private struct SystemProcessorPerformanceInformation {
    48       public long IdleTime;
    49       public long KernelTime;
    50       public long UserTime;
    51       public long Reserved0;
    52       public long Reserved1;
    53       public ulong Reserved2;
    54     }
    55 
    56     private enum SystemInformationClass : int {
    57       SystemBasicInformation = 0,
    58       SystemCpuInformation = 1,
    59       SystemPerformanceInformation = 2,
    60       SystemTimeOfDayInformation = 3,
    61       SystemProcessInformation = 5,
    62       SystemProcessorPerformanceInformation = 8
    63     }
    64 
    65     [DllImport("ntdll.dll")]
    66     private static extern int NtQuerySystemInformation(
    67       SystemInformationClass informationClass,
    68       [Out] SystemProcessorPerformanceInformation[] informations, 
    69       int structSize, out IntPtr returnLength);
    70 
    71     private uint coreCount;
    72     private uint logicalProcessorsPerCore;
    73 
    74     private long systemTime;
    75     private long[] idleTimes;
    76 
    77     private float totalLoad;
    78     private float[] coreLoads;
    79 
    80     private bool available = false;
    81 
    82     private long[] GetIdleTimes() {
    83       long[] result = new long[coreCount * logicalProcessorsPerCore];
    84       SystemProcessorPerformanceInformation[] informations = new
    85        SystemProcessorPerformanceInformation[result.Length];
    86 
    87       IntPtr returnLength;
    88       NtQuerySystemInformation(
    89         SystemInformationClass.SystemProcessorPerformanceInformation,
    90         informations, informations.Length * 
    91         Marshal.SizeOf(typeof(SystemProcessorPerformanceInformation)),
    92         out returnLength);
    93 
    94       for (int i = 0; i < result.Length; i++)
    95         result[i] = informations[i].IdleTime;
    96 
    97       return result;
    98     }
    99 
   100     public CPULoad(uint coreCount, uint logicalProcessorsPerCore) {
   101       this.coreCount = coreCount;
   102       this.logicalProcessorsPerCore = logicalProcessorsPerCore;
   103       this.coreLoads = new float[coreCount];         
   104       this.systemTime = DateTime.Now.Ticks;
   105       this.totalLoad = 0;
   106       try {
   107         this.idleTimes = GetIdleTimes();
   108       } catch (Exception) {
   109         this.idleTimes = null;
   110       }
   111       if (idleTimes != null)
   112         available = true;
   113     }
   114 
   115     public bool IsAvailable {
   116       get { return available; }
   117     }
   118 
   119     public float GetTotalLoad() {
   120       return totalLoad;
   121     }
   122 
   123     public float GetCoreLoad(int core) {
   124       return coreLoads[core];
   125     }
   126 
   127     public void Update() {
   128       if (this.idleTimes == null)
   129         return;
   130 
   131       long systemTime = DateTime.Now.Ticks;
   132       long[] idleTimes = GetIdleTimes();
   133 
   134       if (systemTime - this.systemTime < 10000)
   135         return;
   136 
   137       float total = 0;
   138       for (int i = 0; i < coreCount; i++) {
   139         float value = 0;
   140         for (int j = 0; j < logicalProcessorsPerCore; j++) {
   141           long index = i * logicalProcessorsPerCore + j;
   142           long delta = idleTimes[index] - this.idleTimes[index];
   143           value += delta;
   144           total += delta;
   145         }
   146         value = 1.0f - value / (logicalProcessorsPerCore * 
   147           (systemTime - this.systemTime));
   148         value = value < 0 ? 0 : value;
   149         coreLoads[i] = value * 100;
   150       }
   151       total = 1.0f - total / (coreCount * logicalProcessorsPerCore *
   152         (systemTime - this.systemTime));
   153       total = total < 0 ? 0 : total;
   154       this.totalLoad = total * 100;
   155 
   156       this.systemTime = systemTime;
   157       this.idleTimes = idleTimes;
   158     }
   159 
   160   }
   161 }