Hardware/ISensor.cs
author moel.mich
Mon, 23 Jul 2012 21:54:35 +0000
changeset 370 8e4dedc41924
parent 340 600962f8a298
permissions -rw-r--r--
Added a RAM hardware and sensor, fixed Issue 115.
     1 /*
     2  
     3   This Source Code Form is subject to the terms of the Mozilla Public
     4   License, v. 2.0. If a copy of the MPL was not distributed with this
     5   file, You can obtain one at http://mozilla.org/MPL/2.0/.
     6  
     7   Copyright (C) 2009-2012 Michael Möller <mmoeller@openhardwaremonitor.org>
     8 	
     9 */
    10 
    11 using System;
    12 using System.Collections.Generic;
    13 using OpenHardwareMonitor.Collections;
    14 
    15 namespace OpenHardwareMonitor.Hardware {
    16 
    17   public enum SensorType {
    18     Voltage, // V
    19     Clock, // MHz
    20     Temperature, // °C
    21     Load, // %
    22     Fan, // RPM
    23     Flow, // L/h
    24     Control, // %
    25     Level, // %
    26     Factor, // 1
    27     Power, // W
    28     Data, // GB = 2^30 Bytes    
    29   }
    30 
    31   public struct SensorValue {
    32     private readonly float value;
    33     private readonly DateTime time;
    34 
    35     public SensorValue(float value, DateTime time) {
    36       this.value = value;
    37       this.time = time;
    38     }
    39 
    40     public float Value { get { return value; } }
    41     public DateTime Time { get { return time; } }
    42   }
    43 
    44   public interface ISensor : IElement {
    45 
    46     IHardware Hardware { get; }
    47 
    48     SensorType SensorType { get; }
    49     Identifier Identifier { get; }
    50 
    51     string Name { get; set; }
    52     int Index { get; }
    53 
    54     bool IsDefaultHidden { get; }
    55 
    56     IReadOnlyArray<IParameter> Parameters { get; }
    57 
    58     float? Value { get; }
    59     float? Min { get; }
    60     float? Max { get; }
    61 
    62     void ResetMin();
    63     void ResetMax();
    64 
    65     IEnumerable<SensorValue> Values { get; }
    66 
    67     IControl Control { get; }
    68   }
    69 
    70 }