Buffered the gadget background drawing in order to improve drawing performance.
     3   Version: MPL 1.1/GPL 2.0/LGPL 2.1
 
     5   The contents of this file are subject to the Mozilla Public License Version
 
     6   1.1 (the "License"); you may not use this file except in compliance with
 
     7   the License. You may obtain a copy of the License at
 
     9   http://www.mozilla.org/MPL/
 
    11   Software distributed under the License is distributed on an "AS IS" basis,
 
    12   WITHOUT WARRANTY OF ANY KIND, either express or implied. See the License
 
    13   for the specific language governing rights and limitations under the License.
 
    15   The Original Code is the Open Hardware Monitor code.
 
    17   The Initial Developer of the Original Code is 
 
    18   Michael Möller <m.moeller@gmx.ch>.
 
    19   Portions created by the Initial Developer are Copyright (C) 2009-2011
 
    20   the Initial Developer. All Rights Reserved.
 
    24   Alternatively, the contents of this file may be used under the terms of
 
    25   either the GNU General Public License Version 2 or later (the "GPL"), or
 
    26   the GNU Lesser General Public License Version 2.1 or later (the "LGPL"),
 
    27   in which case the provisions of the GPL or the LGPL are applicable instead
 
    28   of those above. If you wish to allow use of your version of this file only
 
    29   under the terms of either the GPL or the LGPL, and not to allow others to
 
    30   use your version of this file under the terms of the MPL, indicate your
 
    31   decision by deleting the provisions above and replace them with the notice
 
    32   and other provisions required by the GPL or the LGPL. If you do not delete
 
    33   the provisions above, a recipient may use your version of this file under
 
    34   the terms of any one of the MPL, the GPL or the LGPL.
 
    39 using System.Runtime.InteropServices;
 
    41 namespace OpenHardwareMonitor.Hardware.CPU {
 
    42   internal class CPULoad {
 
    44     [StructLayout(LayoutKind.Sequential)]
 
    45     protected struct SystemProcessorPerformanceInformation {
 
    47       public long KernelTime;
 
    49       public long Reserved0;
 
    50       public long Reserved1;
 
    51       public ulong Reserved2;
 
    54     protected enum SystemInformationClass {
 
    55       SystemBasicInformation = 0,
 
    56       SystemCpuInformation = 1,
 
    57       SystemPerformanceInformation = 2,
 
    58       SystemTimeOfDayInformation = 3,
 
    59       SystemProcessInformation = 5,
 
    60       SystemProcessorPerformanceInformation = 8
 
    63     private readonly CPUID[][] cpuid;
 
    65     private long[] idleTimes;
 
    66     private long[] totalTimes;
 
    68     private float totalLoad;
 
    69     private readonly float[] coreLoads;
 
    71     private readonly bool available;
 
    73     private static bool GetTimes(out long[] idle, out long[] total) {      
 
    74       SystemProcessorPerformanceInformation[] informations = new
 
    75         SystemProcessorPerformanceInformation[64];
 
    77       int size = Marshal.SizeOf(typeof(SystemProcessorPerformanceInformation));
 
    83       if (NativeMethods.NtQuerySystemInformation(
 
    84         SystemInformationClass.SystemProcessorPerformanceInformation,
 
    85         informations, informations.Length * size, out returnLength) != 0)
 
    88       idle = new long[(int)returnLength / size];
 
    89       total = new long[(int)returnLength / size];
 
    91       for (int i = 0; i < idle.Length; i++) {
 
    92         idle[i] = informations[i].IdleTime;
 
    93         total[i] = informations[i].KernelTime + informations[i].UserTime;
 
    99     public CPULoad(CPUID[][] cpuid) {
 
   101       this.coreLoads = new float[cpuid.Length];         
 
   104         GetTimes(out idleTimes, out totalTimes);
 
   105       } catch (Exception) {
 
   106         this.idleTimes = null;
 
   107         this.totalTimes = null;
 
   109       if (idleTimes != null)
 
   113     public bool IsAvailable {
 
   114       get { return available; }
 
   117     public float GetTotalLoad() {
 
   121     public float GetCoreLoad(int core) {
 
   122       return coreLoads[core];
 
   125     public void Update() {
 
   126       if (this.idleTimes == null)
 
   130       long[] newTotalTimes;
 
   132       if (!GetTimes(out newIdleTimes, out newTotalTimes))
 
   135       for (int i = 0; i < Math.Min(newTotalTimes.Length, totalTimes.Length); i++) 
 
   136         if (newTotalTimes[i] - this.totalTimes[i] < 100000)
 
   139       if (newIdleTimes == null || newTotalTimes == null)
 
   144       for (int i = 0; i < cpuid.Length; i++) {
 
   146         for (int j = 0; j < cpuid[i].Length; j++) {
 
   147           long index = cpuid[i][j].Thread;
 
   148           if (index < newIdleTimes.Length && index < totalTimes.Length) {
 
   150               (float)(newIdleTimes[index] - this.idleTimes[index]) /
 
   151               (float)(newTotalTimes[index] - this.totalTimes[index]);
 
   157         value = 1.0f - value / cpuid[i].Length;
 
   158         value = value < 0 ? 0 : value;
 
   159         coreLoads[i] = value * 100;
 
   162         total = 1.0f - total / count;
 
   163         total = total < 0 ? 0 : total;
 
   167       this.totalLoad = total * 100;
 
   169       this.totalTimes = newTotalTimes;
 
   170       this.idleTimes = newIdleTimes;
 
   173     protected static class NativeMethods {
 
   175       [DllImport("ntdll.dll")]
 
   176       public static extern int NtQuerySystemInformation(
 
   177         SystemInformationClass informationClass,
 
   178         [Out] SystemProcessorPerformanceInformation[] informations,
 
   179         int structSize, out IntPtr returnLength);