GUI/HardwareNode.cs
author moel.mich
Sat, 11 Aug 2012 21:32:59 +0000
changeset 378 64d3ddf8d73b
parent 340 600962f8a298
permissions -rw-r--r--
Changed a few context menu items to display a radio option style. Added additional information from the SMBIOS to the report.
     1 /*
     2  
     3   This Source Code Form is subject to the terms of the Mozilla Public
     4   License, v. 2.0. If a copy of the MPL was not distributed with this
     5   file, You can obtain one at http://mozilla.org/MPL/2.0/.
     6  
     7   Copyright (C) 2009-2012 Michael Möller <mmoeller@openhardwaremonitor.org>
     8 	
     9 */
    10 
    11 using System;
    12 using System.Collections.Generic;
    13 using System.Drawing;
    14 using OpenHardwareMonitor.Hardware;
    15 
    16 namespace OpenHardwareMonitor.GUI {
    17   public class HardwareNode : Node {
    18 
    19     private PersistentSettings settings;
    20     private UnitManager unitManager;
    21     private IHardware hardware;
    22 
    23     private List<TypeNode> typeNodes = new List<TypeNode>();
    24 
    25     public HardwareNode(IHardware hardware, PersistentSettings settings, 
    26       UnitManager unitManager) : base() 
    27     {
    28       this.settings = settings;
    29       this.unitManager = unitManager;
    30       this.hardware = hardware;
    31       this.Image = HardwareTypeImage.Instance.GetImage(hardware.HardwareType);
    32 
    33       foreach (SensorType sensorType in Enum.GetValues(typeof(SensorType)))
    34         typeNodes.Add(new TypeNode(sensorType));
    35 
    36       foreach (ISensor sensor in hardware.Sensors)
    37         SensorAdded(sensor);
    38 
    39       hardware.SensorAdded +=new SensorEventHandler(SensorAdded);
    40       hardware.SensorRemoved += new SensorEventHandler(SensorRemoved);
    41     }
    42 
    43     public override string Text {
    44       get { return hardware.Name; }
    45       set { hardware.Name = value; }
    46     }
    47 
    48     public IHardware Hardware {
    49       get { return hardware; }
    50     }
    51 
    52     private void UpdateNode(TypeNode node) {  
    53       if (node.Nodes.Count > 0) {
    54         if (!Nodes.Contains(node)) {
    55           int i = 0;
    56           while (i < Nodes.Count &&
    57             ((TypeNode)Nodes[i]).SensorType < node.SensorType)
    58             i++;
    59           Nodes.Insert(i, node);  
    60         }
    61       } else {
    62         if (Nodes.Contains(node))
    63           Nodes.Remove(node);
    64       }
    65     }
    66 
    67     private void SensorRemoved(ISensor sensor) {
    68       foreach (TypeNode typeNode in typeNodes)
    69         if (typeNode.SensorType == sensor.SensorType) { 
    70           SensorNode sensorNode = null;
    71           foreach (Node node in typeNode.Nodes) {
    72             SensorNode n = node as SensorNode;
    73             if (n != null && n.Sensor == sensor)
    74               sensorNode = n;
    75           }
    76           if (sensorNode != null) {
    77             sensorNode.PlotSelectionChanged -= SensorPlotSelectionChanged;
    78             typeNode.Nodes.Remove(sensorNode);
    79             UpdateNode(typeNode);
    80           }
    81         }
    82       if (PlotSelectionChanged != null)
    83         PlotSelectionChanged(this, null);
    84     }
    85 
    86     private void InsertSorted(Node node, ISensor sensor) {
    87       int i = 0;
    88       while (i < node.Nodes.Count &&
    89         ((SensorNode)node.Nodes[i]).Sensor.Index < sensor.Index)
    90         i++;
    91       SensorNode sensorNode = new SensorNode(sensor, settings, unitManager);
    92       sensorNode.PlotSelectionChanged += SensorPlotSelectionChanged;
    93       node.Nodes.Insert(i, sensorNode);
    94     }
    95 
    96     private void SensorPlotSelectionChanged(object sender, EventArgs e) {
    97       if (PlotSelectionChanged != null)
    98         PlotSelectionChanged(this, null);
    99     }
   100 
   101     private void SensorAdded(ISensor sensor) {
   102       foreach (TypeNode typeNode in typeNodes)
   103         if (typeNode.SensorType == sensor.SensorType) {
   104           InsertSorted(typeNode, sensor);
   105           UpdateNode(typeNode);          
   106         }
   107       if (PlotSelectionChanged != null)
   108         PlotSelectionChanged(this, null);
   109     }
   110 
   111     public event EventHandler PlotSelectionChanged;
   112   }
   113 }