Hardware/Nvidia/NvidiaGroup.cs
author moel.mich
Sun, 23 Sep 2012 18:37:43 +0000
changeset 380 573f1fff48b2
parent 298 96263190189a
permissions -rw-r--r--
Fixed Issue 387. The new implementation does not try to start a ring 0 driver that already exists, but could not be opened. It tries to delete the driver and install it new. The driver is now stored temporarily in the application folder. The driver is not correctly removed on system shutdown.
     1 /*
     2  
     3   This Source Code Form is subject to the terms of the Mozilla Public
     4   License, v. 2.0. If a copy of the MPL was not distributed with this
     5   file, You can obtain one at http://mozilla.org/MPL/2.0/.
     6  
     7   Copyright (C) 2009-2011 Michael Möller <mmoeller@openhardwaremonitor.org>
     8 	
     9 */
    10 
    11 using System.Collections.Generic;
    12 using System.Globalization;
    13 using System.Text;
    14 
    15 namespace OpenHardwareMonitor.Hardware.Nvidia {
    16 
    17   internal class NvidiaGroup : IGroup {
    18    
    19     private readonly List<Hardware> hardware = new List<Hardware>();
    20     private readonly StringBuilder report = new StringBuilder();
    21 
    22     public NvidiaGroup(ISettings settings) {
    23       if (!NVAPI.IsAvailable)
    24         return;
    25 
    26       report.AppendLine("NVAPI");
    27       report.AppendLine();
    28 
    29       string version;
    30       if (NVAPI.NvAPI_GetInterfaceVersionString(out version) == NvStatus.OK) {
    31         report.Append("Version: ");
    32         report.AppendLine(version);
    33       }
    34 
    35       NvPhysicalGpuHandle[] handles = 
    36         new NvPhysicalGpuHandle[NVAPI.MAX_PHYSICAL_GPUS];
    37       int count;
    38       if (NVAPI.NvAPI_EnumPhysicalGPUs == null) {
    39         report.AppendLine("Error: NvAPI_EnumPhysicalGPUs not available");
    40         report.AppendLine();
    41         return;
    42       } else {        
    43         NvStatus status = NVAPI.NvAPI_EnumPhysicalGPUs(handles, out count);
    44         if (status != NvStatus.OK) {
    45           report.AppendLine("Status: " + status);
    46           report.AppendLine();
    47           return;
    48         }
    49       }
    50 
    51       IDictionary<NvPhysicalGpuHandle, NvDisplayHandle> displayHandles =
    52         new Dictionary<NvPhysicalGpuHandle, NvDisplayHandle>();
    53 
    54       if (NVAPI.NvAPI_EnumNvidiaDisplayHandle != null &&
    55         NVAPI.NvAPI_GetPhysicalGPUsFromDisplay != null) 
    56       {
    57         NvStatus status = NvStatus.OK;
    58         int i = 0;
    59         while (status == NvStatus.OK) {
    60           NvDisplayHandle displayHandle = new NvDisplayHandle();
    61           status = NVAPI.NvAPI_EnumNvidiaDisplayHandle(i, ref displayHandle);
    62           i++;
    63 
    64           if (status == NvStatus.OK) {
    65             NvPhysicalGpuHandle[] handlesFromDisplay =
    66               new NvPhysicalGpuHandle[NVAPI.MAX_PHYSICAL_GPUS];
    67             uint countFromDisplay;
    68             if (NVAPI.NvAPI_GetPhysicalGPUsFromDisplay(displayHandle,
    69               handlesFromDisplay, out countFromDisplay) == NvStatus.OK) {
    70               for (int j = 0; j < countFromDisplay; j++) {
    71                 if (!displayHandles.ContainsKey(handlesFromDisplay[j]))
    72                   displayHandles.Add(handlesFromDisplay[j], displayHandle);
    73               }
    74             }
    75           }
    76         }
    77       }
    78 
    79       report.Append("Number of GPUs: ");
    80       report.AppendLine(count.ToString(CultureInfo.InvariantCulture));
    81 
    82       for (int i = 0; i < count; i++) {
    83         NvDisplayHandle displayHandle;
    84         displayHandles.TryGetValue(handles[i], out displayHandle);
    85         hardware.Add(new NvidiaGPU(i, handles[i], displayHandle, settings));
    86       }
    87 
    88       report.AppendLine();
    89     }
    90 
    91     public IHardware[] Hardware {
    92       get {
    93         return hardware.ToArray();
    94       }
    95     }
    96 
    97     public string GetReport() {
    98       return report.ToString();
    99     }
   100 
   101     public void Close() {
   102       foreach (Hardware gpu in hardware)
   103         gpu.Close();      
   104     }
   105   }
   106 }