Added information about software environment to the report.
3 Version: MPL 1.1/GPL 2.0/LGPL 2.1
5 The contents of this file are subject to the Mozilla Public License Version
6 1.1 (the "License"); you may not use this file except in compliance with
7 the License. You may obtain a copy of the License at
9 http://www.mozilla.org/MPL/
11 Software distributed under the License is distributed on an "AS IS" basis,
12 WITHOUT WARRANTY OF ANY KIND, either express or implied. See the License
13 for the specific language governing rights and limitations under the License.
15 The Original Code is the Open Hardware Monitor code.
17 The Initial Developer of the Original Code is
18 Michael Möller <m.moeller@gmx.ch>.
19 Portions created by the Initial Developer are Copyright (C) 2009-2010
20 the Initial Developer. All Rights Reserved.
24 Alternatively, the contents of this file may be used under the terms of
25 either the GNU General Public License Version 2 or later (the "GPL"), or
26 the GNU Lesser General Public License Version 2.1 or later (the "LGPL"),
27 in which case the provisions of the GPL or the LGPL are applicable instead
28 of those above. If you wish to allow use of your version of this file only
29 under the terms of either the GPL or the LGPL, and not to allow others to
30 use your version of this file under the terms of the MPL, indicate your
31 decision by deleting the provisions above and replace them with the notice
32 and other provisions required by the GPL or the LGPL. If you do not delete
33 the provisions above, a recipient may use your version of this file under
34 the terms of any one of the MPL, the GPL or the LGPL.
39 using System.Collections.Generic;
40 using OpenHardwareMonitor.Utilities;
42 namespace OpenHardwareMonitor.Hardware {
44 public class Sensor : ISensor {
46 private string defaultName;
49 private bool defaultHidden;
50 private SensorType sensorType;
51 private IHardware hardware;
52 private ReadOnlyArray<IParameter> parameters;
57 private float? defaultLimit;
58 private Queue<ISensorEntry> entries =
59 new Queue<ISensorEntry>(MAX_MINUTES * 15);
61 private float sum = 0;
62 private int count = 0;
64 private const int MAX_MINUTES = 120;
66 public Sensor(string name, int index, SensorType sensorType,
67 IHardware hardware) : this(name, index, null, sensorType, hardware,
70 public Sensor(string name, int index, float? limit, SensorType sensorType,
71 IHardware hardware, ParameterDescription[] parameterDescriptions) :
72 this(name, index, false, limit, sensorType, hardware,
73 parameterDescriptions) { }
75 public Sensor(string name, int index, bool defaultHidden,
76 float? limit, SensorType sensorType, IHardware hardware,
77 ParameterDescription[] parameterDescriptions)
79 this.defaultName = name;
81 this.defaultHidden = defaultHidden;
82 this.defaultLimit = limit;
83 this.sensorType = sensorType;
84 this.hardware = hardware;
85 Parameter[] parameters = new Parameter[parameterDescriptions == null ?
86 0 : parameterDescriptions.Length];
87 for (int i = 0; i < parameters.Length; i++ )
88 parameters[i] = new Parameter(parameterDescriptions[i], this);
89 this.parameters = parameters;
91 string configName = Config.Settings[
92 new Identifier(Identifier, "name").ToString()];
93 if (configName != null)
94 this.name = configName;
97 string configLimit = Config.Settings[
98 new Identifier(Identifier, "limit").ToString()];
99 if (configLimit != null && configLimit != "")
100 this.limit = float.Parse(configLimit);
105 public IHardware Hardware {
106 get { return hardware; }
109 public SensorType SensorType {
110 get { return sensorType; }
113 public Identifier Identifier {
115 return new Identifier(hardware.Identifier,
116 sensorType.ToString().ToLower(), index.ToString());
129 Config.Settings[new Identifier(Identifier, "name").ToString()] = name;
134 get { return index; }
137 public bool IsDefaultHidden {
138 get { return defaultHidden; }
141 public IReadOnlyArray<IParameter> Parameters {
142 get { return parameters; }
145 public float? Value {
150 while (entries.Count > 0 &&
151 (DateTime.Now - entries.Peek().Time).TotalMinutes > MAX_MINUTES)
154 if (value.HasValue) {
158 entries.Enqueue(new Entry(sum / count, DateTime.Now));
165 if (min > value || !min.HasValue)
167 if (max < value || !max.HasValue)
172 public float? Min { get { return min; } }
173 public float? Max { get { return max; } }
175 public float? Limit {
181 if (value.HasValue) {
183 Config.Settings[new Identifier(Identifier, "limit").ToString()] =
186 limit = defaultLimit;
187 Config.Settings[new Identifier(Identifier, "limit").ToString()] = "";
192 public IEnumerable<ISensorEntry> Plot {
193 get { return entries; }
196 public struct Entry : ISensorEntry {
198 private DateTime time;
200 public Entry(float value, DateTime time) {
205 public float Value { get { return value; } }
206 public DateTime Time { get { return time; } }
209 public void Accept(IVisitor visitor) {
210 visitor.VisitSensor(this);
213 public void Traverse(IVisitor visitor) {
214 foreach (IParameter parameter in parameters)
215 parameter.Accept(visitor);