GUI/SensorNode.cs
author moel.mich
Thu, 20 May 2010 21:23:54 +0000
changeset 122 3ef997c53b50
parent 118 407f98562c3b
child 126 2354fdb91ac4
permissions -rw-r--r--
Fixed Issue 10.
     1 /*
     2   
     3   Version: MPL 1.1/GPL 2.0/LGPL 2.1
     4 
     5   The contents of this file are subject to the Mozilla Public License Version
     6   1.1 (the "License"); you may not use this file except in compliance with
     7   the License. You may obtain a copy of the License at
     8  
     9   http://www.mozilla.org/MPL/
    10 
    11   Software distributed under the License is distributed on an "AS IS" basis,
    12   WITHOUT WARRANTY OF ANY KIND, either express or implied. See the License
    13   for the specific language governing rights and limitations under the License.
    14 
    15   The Original Code is the Open Hardware Monitor code.
    16 
    17   The Initial Developer of the Original Code is 
    18   Michael Möller <m.moeller@gmx.ch>.
    19   Portions created by the Initial Developer are Copyright (C) 2009-2010
    20   the Initial Developer. All Rights Reserved.
    21 
    22   Contributor(s):
    23 
    24   Alternatively, the contents of this file may be used under the terms of
    25   either the GNU General Public License Version 2 or later (the "GPL"), or
    26   the GNU Lesser General Public License Version 2.1 or later (the "LGPL"),
    27   in which case the provisions of the GPL or the LGPL are applicable instead
    28   of those above. If you wish to allow use of your version of this file only
    29   under the terms of either the GPL or the LGPL, and not to allow others to
    30   use your version of this file under the terms of the MPL, indicate your
    31   decision by deleting the provisions above and replace them with the notice
    32   and other provisions required by the GPL or the LGPL. If you do not delete
    33   the provisions above, a recipient may use your version of this file under
    34   the terms of any one of the MPL, the GPL or the LGPL.
    35  
    36 */
    37 
    38 using System;
    39 using System.Collections.Generic;
    40 using OpenHardwareMonitor.Hardware;
    41 using OpenHardwareMonitor.Utilities;
    42 
    43 namespace OpenHardwareMonitor.GUI {
    44   public class SensorNode : Node {
    45     
    46     private ISensor sensor;
    47     private string format;
    48     private bool plot = false;
    49 
    50     public string ValueToString(float? value) {
    51       if (value.HasValue) {
    52         if (sensor.SensorType == SensorType.Temperature && 
    53           UnitManager.TemperatureUnit == TemperatureUnit.Fahrenheit) {
    54           return string.Format("{0:F1} °F", value * 1.8 + 32);
    55         } else {
    56           return string.Format(format, value);
    57         }                
    58       } else
    59         return "-";
    60     }
    61 
    62     public SensorNode(ISensor sensor) : base() {
    63       this.sensor = sensor;
    64       switch (sensor.SensorType) {
    65         case SensorType.Voltage: format = "{0:F2} V"; break;
    66         case SensorType.Clock: format = "{0:F0} MHz"; break;
    67         case SensorType.Load: format = "{0:F1} %"; break;
    68         case SensorType.Temperature: format = "{0:F1} °C"; break;
    69         case SensorType.Fan: format = "{0:F0} RPM"; break;
    70         case SensorType.Flow: format = "{0:F0} L/h"; break;
    71         case SensorType.Control: format = "{0:F1} %"; break;
    72       }
    73 
    74       bool hidden = Config.Get(new Identifier(sensor.Identifier, 
    75         "hidden").ToString(), sensor.IsDefaultHidden);
    76       IsVisible = !hidden;
    77     }
    78 
    79     public override string Text {
    80       get { return sensor.Name; }
    81       set { sensor.Name = value; }
    82     }
    83 
    84     public override bool IsVisible {
    85       get { return base.IsVisible; }
    86       set { 
    87         base.IsVisible = value;
    88         Config.Set(new Identifier(sensor.Identifier,
    89           "hidden").ToString(), !value);
    90       }
    91     }
    92 
    93     public bool Plot {
    94       get { return plot; }
    95       set { plot = value; }
    96     }
    97 
    98     public ISensor Sensor {
    99       get { return sensor; }
   100     }
   101 
   102     public string Value {
   103       get { return ValueToString(sensor.Value); }
   104     }
   105 
   106     public string Min {
   107       get { return ValueToString(sensor.Min); }
   108     }
   109 
   110     public string Max {
   111       get { return ValueToString(sensor.Max); }
   112     }
   113 
   114     public String Limit {
   115       get {
   116         return sensor.Limit.ToString();
   117       }
   118       set {
   119         if (value != "")
   120           sensor.Limit = float.Parse(value);
   121         else
   122           sensor.Limit = null;
   123       }
   124     }
   125 
   126     public override bool Equals(System.Object obj) {
   127       if (obj == null) 
   128         return false;
   129 
   130       SensorNode s = obj as SensorNode;
   131       if (s == null) 
   132         return false;
   133 
   134       return (sensor == s.sensor);
   135     }
   136 
   137     public override int GetHashCode() {
   138       return sensor.GetHashCode();
   139     }
   140 
   141   }
   142 }