Hardware/Nvidia/NvidiaGroup.cs
author moel.mich
Mon, 13 Sep 2010 22:55:25 +0000
changeset 184 3ad822f418cb
parent 166 fa9dfbfc4145
child 195 0ee888c485d5
permissions -rw-r--r--
Fixed some hardware sorting issue in the gadget. Hardware with the same type and name would be added to the same section.
     1 /*
     2   
     3   Version: MPL 1.1/GPL 2.0/LGPL 2.1
     4 
     5   The contents of this file are subject to the Mozilla Public License Version
     6   1.1 (the "License"); you may not use this file except in compliance with
     7   the License. You may obtain a copy of the License at
     8  
     9   http://www.mozilla.org/MPL/
    10 
    11   Software distributed under the License is distributed on an "AS IS" basis,
    12   WITHOUT WARRANTY OF ANY KIND, either express or implied. See the License
    13   for the specific language governing rights and limitations under the License.
    14 
    15   The Original Code is the Open Hardware Monitor code.
    16 
    17   The Initial Developer of the Original Code is 
    18   Michael Möller <m.moeller@gmx.ch>.
    19   Portions created by the Initial Developer are Copyright (C) 2009-2010
    20   the Initial Developer. All Rights Reserved.
    21 
    22   Contributor(s):
    23 
    24   Alternatively, the contents of this file may be used under the terms of
    25   either the GNU General Public License Version 2 or later (the "GPL"), or
    26   the GNU Lesser General Public License Version 2.1 or later (the "LGPL"),
    27   in which case the provisions of the GPL or the LGPL are applicable instead
    28   of those above. If you wish to allow use of your version of this file only
    29   under the terms of either the GPL or the LGPL, and not to allow others to
    30   use your version of this file under the terms of the MPL, indicate your
    31   decision by deleting the provisions above and replace them with the notice
    32   and other provisions required by the GPL or the LGPL. If you do not delete
    33   the provisions above, a recipient may use your version of this file under
    34   the terms of any one of the MPL, the GPL or the LGPL.
    35  
    36 */
    37 
    38 using System.Collections.Generic;
    39 using System.Globalization;
    40 using System.Text;
    41 
    42 namespace OpenHardwareMonitor.Hardware.Nvidia {
    43 
    44   internal class NvidiaGroup : IGroup {
    45    
    46     private List<IHardware> hardware = new List<IHardware>();
    47     private StringBuilder report = new StringBuilder();
    48 
    49     public NvidiaGroup(ISettings settings) {
    50       if (!NVAPI.IsAvailable)
    51         return;
    52 
    53       report.AppendLine("NVAPI");
    54       report.AppendLine();
    55 
    56       string version;
    57       if (NVAPI.NvAPI_GetInterfaceVersionString(out version) == NvStatus.OK) {
    58         report.Append("Version: ");
    59         report.AppendLine(version);
    60       }
    61 
    62       NvPhysicalGpuHandle[] handles = 
    63         new NvPhysicalGpuHandle[NVAPI.MAX_PHYSICAL_GPUS];
    64       int count;
    65       if (NVAPI.NvAPI_EnumPhysicalGPUs == null) {
    66         report.AppendLine("Error: NvAPI_EnumPhysicalGPUs not available");
    67         report.AppendLine();
    68         return;
    69       } else {        
    70         NvStatus status = NVAPI.NvAPI_EnumPhysicalGPUs(handles, out count);
    71         if (status != NvStatus.OK) {
    72           report.AppendLine("Status: " + status.ToString());
    73           report.AppendLine();
    74           return;
    75         }
    76       }
    77 
    78       IDictionary<NvPhysicalGpuHandle, NvDisplayHandle> displayHandles =
    79         new Dictionary<NvPhysicalGpuHandle, NvDisplayHandle>();
    80 
    81       if (NVAPI.NvAPI_EnumNvidiaDisplayHandle != null &&
    82         NVAPI.NvAPI_GetPhysicalGPUsFromDisplay != null) 
    83       {
    84         NvStatus status = NvStatus.OK;
    85         int i = 0;
    86         while (status == NvStatus.OK) {
    87           NvDisplayHandle displayHandle = new NvDisplayHandle();
    88           status = NVAPI.NvAPI_EnumNvidiaDisplayHandle(i, ref displayHandle);
    89           i++;
    90 
    91           if (status == NvStatus.OK) {
    92             NvPhysicalGpuHandle[] handlesFromDisplay =
    93               new NvPhysicalGpuHandle[NVAPI.MAX_PHYSICAL_GPUS];
    94             uint countFromDisplay;
    95             if (NVAPI.NvAPI_GetPhysicalGPUsFromDisplay(displayHandle,
    96               handlesFromDisplay, out countFromDisplay) == NvStatus.OK) {
    97               for (int j = 0; j < countFromDisplay; j++) {
    98                 if (!displayHandles.ContainsKey(handlesFromDisplay[j]))
    99                   displayHandles.Add(handlesFromDisplay[j], displayHandle);
   100               }
   101             }
   102           }
   103         }
   104       }
   105 
   106       report.Append("Number of GPUs: ");
   107       report.AppendLine(count.ToString(CultureInfo.InvariantCulture));      
   108       
   109       for (int i = 0; i < count; i++) {    
   110         NvDisplayHandle displayHandle;
   111         if (displayHandles.TryGetValue(handles[i], out displayHandle))
   112           hardware.Add(new NvidiaGPU(i, handles[i], displayHandle, settings));                            
   113         else
   114           hardware.Add(new NvidiaGPU(i, handles[i], null, settings));   
   115       }
   116 
   117       report.AppendLine();
   118     }
   119 
   120     public IHardware[] Hardware {
   121       get {
   122         return hardware.ToArray();
   123       }
   124     }
   125 
   126     public string GetReport() {
   127       return report.ToString();
   128     }
   129 
   130     public void Close() { }
   131   }
   132 }