GUI/SensorNode.cs
author moel.mich
Sun, 27 May 2012 14:23:31 +0000
changeset 344 3145aadca3d2
parent 340 600962f8a298
permissions -rw-r--r--
Changed the license to the Mozilla Public License 2.0 and update the licensing information.
     1 /*
     2  
     3   This Source Code Form is subject to the terms of the Mozilla Public
     4   License, v. 2.0. If a copy of the MPL was not distributed with this
     5   file, You can obtain one at http://mozilla.org/MPL/2.0/.
     6  
     7   Copyright (C) 2009-2012 Michael Möller <mmoeller@openhardwaremonitor.org>
     8 	
     9 */
    10 
    11 using System;
    12 using System.Collections.Generic;
    13 using OpenHardwareMonitor.Hardware;
    14 using OpenHardwareMonitor.Utilities;
    15 
    16 namespace OpenHardwareMonitor.GUI {
    17   public class SensorNode : Node {
    18     
    19     private ISensor sensor;
    20     private PersistentSettings settings;
    21     private UnitManager unitManager;
    22     private string format;
    23     private bool plot = false;       
    24 
    25     public string ValueToString(float? value) {
    26       if (value.HasValue) {
    27         if (sensor.SensorType == SensorType.Temperature && 
    28           unitManager.TemperatureUnit == TemperatureUnit.Fahrenheit) {
    29           return string.Format("{0:F1} °F", value * 1.8 + 32);
    30         } else {
    31           return string.Format(format, value);
    32         }                
    33       } else
    34         return "-";
    35     }
    36 
    37     public SensorNode(ISensor sensor, PersistentSettings settings, 
    38       UnitManager unitManager) : base() {      
    39       this.sensor = sensor;
    40       this.settings = settings;
    41       this.unitManager = unitManager;
    42       switch (sensor.SensorType) {
    43         case SensorType.Voltage: format = "{0:F3} V"; break;
    44         case SensorType.Clock: format = "{0:F0} MHz"; break;
    45         case SensorType.Load: format = "{0:F1} %"; break;
    46         case SensorType.Temperature: format = "{0:F1} °C"; break;
    47         case SensorType.Fan: format = "{0:F0} RPM"; break;
    48         case SensorType.Flow: format = "{0:F0} L/h"; break;
    49         case SensorType.Control: format = "{0:F1} %"; break;
    50         case SensorType.Level: format = "{0:F1} %"; break;
    51         case SensorType.Power: format = "{0:F1} W"; break;
    52         case SensorType.Data: format = "{0:F1} GB"; break;
    53         case SensorType.Factor: format = "{0:F3}"; break;
    54       }
    55 
    56       bool hidden = settings.GetValue(new Identifier(sensor.Identifier, 
    57         "hidden").ToString(), sensor.IsDefaultHidden);
    58       base.IsVisible = !hidden;
    59 
    60       this.Plot = settings.GetValue(new Identifier(sensor.Identifier, 
    61         "plot").ToString(), false);
    62     }
    63 
    64     public override string Text {
    65       get { return sensor.Name; }
    66       set { sensor.Name = value; }
    67     }
    68 
    69     public override bool IsVisible {
    70       get { return base.IsVisible; }
    71       set { 
    72         base.IsVisible = value;
    73         settings.SetValue(new Identifier(sensor.Identifier,
    74           "hidden").ToString(), !value);
    75       }
    76     }
    77 
    78     public bool Plot {
    79       get { return plot; }
    80       set { 
    81         plot = value;
    82         settings.SetValue(new Identifier(sensor.Identifier, "plot").ToString(), 
    83           value);
    84         if (PlotSelectionChanged != null)
    85           PlotSelectionChanged(this, null);
    86       }
    87     }
    88 
    89     public event EventHandler PlotSelectionChanged;
    90 
    91     public ISensor Sensor {
    92       get { return sensor; }
    93     }
    94 
    95     public string Value {
    96       get { return ValueToString(sensor.Value); }
    97     }
    98 
    99     public string Min {
   100       get { return ValueToString(sensor.Min); }
   101     }
   102 
   103     public string Max {
   104       get { return ValueToString(sensor.Max); }
   105     }
   106 
   107     public override bool Equals(System.Object obj) {
   108       if (obj == null) 
   109         return false;
   110 
   111       SensorNode s = obj as SensorNode;
   112       if (s == null) 
   113         return false;
   114 
   115       return (sensor == s.sensor);
   116     }
   117 
   118     public override int GetHashCode() {
   119       return sensor.GetHashCode();
   120     }
   121 
   122   }
   123 }