Refactored some of the hardware monitoring code and fixed a few code inspection warnings.
3 Version: MPL 1.1/GPL 2.0/LGPL 2.1
5 The contents of this file are subject to the Mozilla Public License Version
6 1.1 (the "License"); you may not use this file except in compliance with
7 the License. You may obtain a copy of the License at
9 http://www.mozilla.org/MPL/
11 Software distributed under the License is distributed on an "AS IS" basis,
12 WITHOUT WARRANTY OF ANY KIND, either express or implied. See the License
13 for the specific language governing rights and limitations under the License.
15 The Original Code is the Open Hardware Monitor code.
17 The Initial Developer of the Original Code is
18 Michael Möller <m.moeller@gmx.ch>.
19 Portions created by the Initial Developer are Copyright (C) 2009-2010
20 the Initial Developer. All Rights Reserved.
24 Alternatively, the contents of this file may be used under the terms of
25 either the GNU General Public License Version 2 or later (the "GPL"), or
26 the GNU Lesser General Public License Version 2.1 or later (the "LGPL"),
27 in which case the provisions of the GPL or the LGPL are applicable instead
28 of those above. If you wish to allow use of your version of this file only
29 under the terms of either the GPL or the LGPL, and not to allow others to
30 use your version of this file under the terms of the MPL, indicate your
31 decision by deleting the provisions above and replace them with the notice
32 and other provisions required by the GPL or the LGPL. If you do not delete
33 the provisions above, a recipient may use your version of this file under
34 the terms of any one of the MPL, the GPL or the LGPL.
39 using System.Collections.Generic;
40 using System.ComponentModel;
42 using System.Drawing.Drawing2D;
43 using System.Windows.Forms;
44 using OpenHardwareMonitor.Hardware;
46 namespace OpenHardwareMonitor.GUI {
47 public class PlotPanel : UserControl {
50 private List<ISensor> clocks = new List<ISensor>();
51 private List<ISensor> temperatures = new List<ISensor>();
52 private List<ISensor> fans = new List<ISensor>();
53 private IDictionary<ISensor, Color> colors;
55 private StringFormat centerlower;
56 private StringFormat centerleft;
57 private StringFormat lowerleft;
58 private Brush lightBrush;
62 this.SetStyle(ControlStyles.DoubleBuffer |
63 ControlStyles.UserPaint |
64 ControlStyles.AllPaintingInWmPaint |
65 ControlStyles.ResizeRedraw, true);
68 centerlower = new StringFormat();
69 centerlower.Alignment = StringAlignment.Center;
70 centerlower.LineAlignment = StringAlignment.Near;
72 centerleft = new StringFormat();
73 centerleft.Alignment = StringAlignment.Far;
74 centerleft.LineAlignment = StringAlignment.Center;
76 lowerleft = new StringFormat();
77 lowerleft.Alignment = StringAlignment.Far;
78 lowerleft.LineAlignment = StringAlignment.Near;
80 lightBrush = new SolidBrush(Color.FromArgb(245, 245, 245));
81 lightPen = new Pen(Color.FromArgb(200, 200, 200));
84 private List<float> GetTemperatureGrid() {
86 float? minTempNullable = null;
87 float? maxTempNullable = null;
88 foreach (ISensor sensor in temperatures) {
89 IEnumerable<SensorValue> values = sensor.Values;
90 foreach (SensorValue value in values) {
91 if (!minTempNullable.HasValue || minTempNullable > value.Value)
92 minTempNullable = value.Value;
93 if (!maxTempNullable.HasValue || maxTempNullable < value.Value)
94 maxTempNullable = value.Value;
97 if (!minTempNullable.HasValue) {
102 float maxTemp = (float)Math.Ceiling(maxTempNullable.Value / 10) * 10;
103 float minTemp = (float)Math.Floor(minTempNullable.Value / 10) * 10;
104 if (maxTemp == minTemp)
107 int countTempMax = 4;
108 float deltaTemp = maxTemp - minTemp;
109 int countTemp = (int)Math.Round(deltaTemp / 2);
110 if (countTemp > countTempMax)
111 countTemp = (int)Math.Round(deltaTemp / 5);
112 if (countTemp > countTempMax)
113 countTemp = (int)Math.Round(deltaTemp / 10);
114 if (countTemp > countTempMax)
115 countTemp = (int)Math.Round(deltaTemp / 20);
117 List<float> grid = new List<float>(countTemp + 1);
118 for (int i = 0; i <= countTemp; i++) {
119 grid.Add(minTemp + i * deltaTemp / countTemp);
124 private List<float> GetTimeGrid() {
127 if (temperatures.Count > 0) {
128 IEnumerator<SensorValue> enumerator =
129 temperatures[0].Values.GetEnumerator();
130 if (enumerator.MoveNext()) {
131 maxTime = (float)(now - enumerator.Current.Time).TotalMinutes;
137 while (deltaTime + 1 < maxTime && deltaTime < 10)
139 while (deltaTime + 2 < maxTime && deltaTime < 30)
141 while (deltaTime + 5 < maxTime && deltaTime < 100)
144 List<float> grid = new List<float>(countTime + 1);
145 for (int i = 0; i <= countTime; i++) {
146 grid.Add(i * deltaTime / countTime);
151 protected override void OnPaint(PaintEventArgs e) {
153 now = DateTime.Now - new TimeSpan(0, 0, 4);
155 List<float> timeGrid = GetTimeGrid();
156 List<float> tempGrid = GetTemperatureGrid();
158 Graphics g = e.Graphics;
161 new RectangleF(0, 0, Bounds.Width, Bounds.Height);
166 float w = r.Width - ml - mr;
171 float h = r.Height - mt - mb;
173 float leftScaleSpace = 5;
174 float bottomScaleSpace = 5;
176 g.Clear(Color.White);
178 if (w > 0 && h > 0) {
179 g.FillRectangle(lightBrush, x0, y0, w, h);
181 g.SmoothingMode = SmoothingMode.HighQuality;
182 for (int i = 0; i < timeGrid.Count; i++) {
183 float x = x0 + i * w / (timeGrid.Count - 1);
184 g.DrawLine(lightPen, x, y0, x, y0 + h);
187 for (int i = 0; i < tempGrid.Count; i++) {
188 float y = y0 + i * h / (tempGrid.Count - 1);
189 g.DrawLine(lightPen, x0, y, x0 + w, y);
192 float deltaTemp = tempGrid[tempGrid.Count - 1] - tempGrid[0];
193 float deltaTime = timeGrid[timeGrid.Count - 1];
194 foreach (ISensor sensor in temperatures) {
195 using (Pen pen = new Pen(colors[sensor])) {
196 IEnumerable<SensorValue> values = sensor.Values;
197 PointF last = new PointF();
199 foreach (SensorValue value in values) {
200 PointF point = new PointF(
201 x0 + w - w * (float)(now - value.Time).TotalMinutes / deltaTime,
202 y0 + h - h * (value.Value - tempGrid[0]) / deltaTemp);
204 g.DrawLine(pen, last, point);
211 g.SmoothingMode = SmoothingMode.None;
212 g.FillRectangle(Brushes.White, 0, 0, x0, r.Height);
213 g.FillRectangle(Brushes.White, x0 + w + 1, 0, r.Width - x0 - w,
216 for (int i = 1; i < timeGrid.Count; i++) {
217 float x = x0 + (timeGrid.Count - 1 - i) * w / (timeGrid.Count - 1);
218 g.DrawString(timeGrid[i].ToString(), Font, Brushes.Black, x,
219 y0 + h + bottomScaleSpace, centerlower);
222 for (int i = 0; i < tempGrid.Count - 1; i++) {
223 float y = y0 + (tempGrid.Count - 1 - i) * h / (tempGrid.Count - 1);
224 g.DrawString(tempGrid[i].ToString(), Font, Brushes.Black,
225 x0 - leftScaleSpace, y, centerleft);
228 g.SmoothingMode = SmoothingMode.HighQuality;
229 g.DrawString("[°C]", Font, Brushes.Black, x0 - leftScaleSpace, y0,
231 g.DrawString("[min]", Font, Brushes.Black, x0 + w,
232 y0 + h + bottomScaleSpace, lowerleft);
236 public void SetSensors(List<ISensor> sensors,
237 IDictionary<ISensor, Color> colors) {
238 this.colors = colors;
239 List<ISensor> clocks = new List<ISensor>();
240 List<ISensor> temperatures = new List<ISensor>();
241 List<ISensor> fans = new List<ISensor>();
242 foreach (ISensor sensor in sensors)
243 switch (sensor.SensorType) {
244 case SensorType.Clock: clocks.Add(sensor); break;
245 case SensorType.Temperature: temperatures.Add(sensor); break;
246 case SensorType.Fan: fans.Add(sensor); break;
248 this.clocks = clocks;
249 this.temperatures = temperatures;