Refactored some of the hardware monitoring code and fixed a few code inspection warnings.
3 Version: MPL 1.1/GPL 2.0/LGPL 2.1
5 The contents of this file are subject to the Mozilla Public License Version
6 1.1 (the "License"); you may not use this file except in compliance with
7 the License. You may obtain a copy of the License at
9 http://www.mozilla.org/MPL/
11 Software distributed under the License is distributed on an "AS IS" basis,
12 WITHOUT WARRANTY OF ANY KIND, either express or implied. See the License
13 for the specific language governing rights and limitations under the License.
15 The Original Code is the Open Hardware Monitor code.
17 The Initial Developer of the Original Code is
18 Michael Möller <m.moeller@gmx.ch>.
19 Portions created by the Initial Developer are Copyright (C) 2010
20 the Initial Developer. All Rights Reserved.
24 Alternatively, the contents of this file may be used under the terms of
25 either the GNU General Public License Version 2 or later (the "GPL"), or
26 the GNU Lesser General Public License Version 2.1 or later (the "LGPL"),
27 in which case the provisions of the GPL or the LGPL are applicable instead
28 of those above. If you wish to allow use of your version of this file only
29 under the terms of either the GPL or the LGPL, and not to allow others to
30 use your version of this file under the terms of the MPL, indicate your
31 decision by deleting the provisions above and replace them with the notice
32 and other provisions required by the GPL or the LGPL. If you do not delete
33 the provisions above, a recipient may use your version of this file under
34 the terms of any one of the MPL, the GPL or the LGPL.
40 using System.Drawing.Drawing2D;
41 using System.Drawing.Imaging;
42 using System.Drawing.Text;
43 using System.Windows.Forms;
45 namespace OpenHardwareMonitor.GUI {
46 public abstract class Gadget : IDisposable {
48 private GadgetWindow window;
49 private Bitmap buffer;
50 private Graphics graphics;
53 this.window = new GadgetWindow();
57 public virtual void Dispose() {
61 public Point Location {
63 return window.Location;
66 window.Location = value;
70 public event EventHandler LocationChanged {
72 window.LocationChanged += value;
75 window.LocationChanged -= value;
79 public virtual Size Size {
84 this.window.Size = value;
88 public event EventHandler SizeChanged {
90 window.SizeChanged += value;
93 window.SizeChanged -= value;
99 return window.Opacity;
102 window.Opacity = value;
106 public bool LockPositionAndSize {
108 return window.LockPositionAndSize;
111 window.LockPositionAndSize = value;
115 public bool AlwaysOnTop {
117 return window.AlwaysOnTop;
120 window.AlwaysOnTop = value;
124 public ContextMenu ContextMenu {
126 return window.ContextMenu;
129 window.ContextMenu = value;
133 public event HitTestEventHandler HitTest {
135 window.HitTest += value;
138 window.HitTest -= value;
142 private void CreateBuffer() {
143 this.buffer = new Bitmap(window.Size.Width, window.Size.Height,
144 PixelFormat.Format32bppArgb);
145 this.graphics = Graphics.FromImage(this.buffer);
146 if (Environment.OSVersion.Version.Major > 5) {
147 this.graphics.TextRenderingHint = TextRenderingHint.SystemDefault;
148 this.graphics.SmoothingMode = SmoothingMode.HighQuality;
152 private void DisposeBuffer() {
153 if (buffer != null) {
154 this.buffer.Dispose();
157 if (graphics != null) {
158 this.graphics.Dispose();
159 this.graphics = null;
163 public bool Visible {
165 return window.Visible;
168 if (value != window.Visible) {
171 window.Visible = value;
176 public void Redraw() {
177 if (window.Size != buffer.Size) {
182 OnPaint(new PaintEventArgs(graphics,
183 new Rectangle(Point.Empty, window.Size)));
184 window.Update(buffer);
187 protected abstract void OnPaint(PaintEventArgs e);