GUI/UserRadioGroup.cs
author StephaneLenclud
Sun, 03 Feb 2013 18:01:50 +0100
branchMiniDisplay
changeset 433 090259cfd699
parent 298 96263190189a
permissions -rw-r--r--
Adding SoundGraphDisplay and SensorFrontView classes.
They were respectively based on SystemTray and SensorNotifyIcon.
SoundGraphDisplay is now able to load iMONDisplay.dll providing it lives on your PATH.
Adding option to sensor context menu for adding it into FrontView.
     1 /*
     2  
     3   This Source Code Form is subject to the terms of the Mozilla Public
     4   License, v. 2.0. If a copy of the MPL was not distributed with this
     5   file, You can obtain one at http://mozilla.org/MPL/2.0/.
     6  
     7   Copyright (C) 2011 Michael Möller <mmoeller@openhardwaremonitor.org>
     8 	
     9 */
    10 
    11 using System;
    12 using System.Collections.Generic;
    13 using System.Windows.Forms;
    14 using OpenHardwareMonitor.Utilities;
    15 
    16 namespace OpenHardwareMonitor.GUI {
    17   public class UserRadioGroup {
    18     private string name;
    19     private int value;
    20     private MenuItem[] menuItems;
    21     private event EventHandler changed;
    22     private PersistentSettings settings;
    23 
    24     public UserRadioGroup(string name, int value,
    25       MenuItem[] menuItems, PersistentSettings settings) {
    26       this.settings = settings;
    27       this.name = name;
    28       if (name != null)
    29         this.value = settings.GetValue(name, value);
    30       else
    31         this.value = value;
    32       this.menuItems = menuItems;
    33       this.value = Math.Max(Math.Min(this.value, menuItems.Length - 1), 0);
    34 
    35       for (int i = 0; i < this.menuItems.Length; i++) {
    36         this.menuItems[i].Checked = i == this.value;
    37         int index = i;
    38         this.menuItems[i].Click += delegate(object sender, EventArgs e) {
    39           this.Value = index;
    40         };
    41       }      
    42     }
    43 
    44     public int Value {
    45       get { return value; }
    46       set {
    47         if (this.value != value) {
    48           this.value = value;
    49           if (this.name != null)
    50             settings.SetValue(name, value);
    51           for (int i = 0; i < this.menuItems.Length; i++) 
    52             this.menuItems[i].Checked = i == value;
    53           if (changed != null)
    54             changed(this, null);
    55         }
    56       }
    57     }
    58 
    59     public event EventHandler Changed {
    60       add {
    61         changed += value;
    62         if (changed != null)
    63           changed(this, null);
    64       }
    65       remove {
    66         changed -= value;
    67       }
    68     }
    69   }
    70 }