Adding SoundGraphDisplay and SensorFrontView classes.
They were respectively based on SystemTray and SensorNotifyIcon.
SoundGraphDisplay is now able to load iMONDisplay.dll providing it lives on your PATH.
Adding option to sensor context menu for adding it into FrontView.
2 using System.Collections.Generic;
4 using System.ComponentModel.Design;
5 using System.Collections.ObjectModel;
6 using System.ComponentModel;
7 using System.Drawing.Design;
9 namespace Aga.Controls.Tree.NodeControls
11 internal class NodeControlsCollection : Collection<NodeControl>
13 private TreeViewAdv _tree;
15 public NodeControlsCollection(TreeViewAdv tree)
20 protected override void ClearItems()
25 while (this.Count != 0)
26 this.RemoveAt(this.Count - 1);
34 protected override void InsertItem(int index, NodeControl item)
37 throw new ArgumentNullException("item");
39 if (item.Parent != _tree)
41 if (item.Parent != null)
43 item.Parent.NodeControls.Remove(item);
45 base.InsertItem(index, item);
46 item.AssignParent(_tree);
51 protected override void RemoveItem(int index)
53 NodeControl value = this[index];
54 value.AssignParent(null);
55 base.RemoveItem(index);
59 protected override void SetItem(int index, NodeControl item)
62 throw new ArgumentNullException("item");
68 InsertItem(index, item);
77 internal class NodeControlCollectionEditor : CollectionEditor
79 private Type[] _types;
81 public NodeControlCollectionEditor(Type type)
84 _types = new Type[] { typeof(NodeTextBox), typeof(NodeIntegerTextBox), typeof(NodeDecimalTextBox),
85 typeof(NodeComboBox), typeof(NodeCheckBox),
86 typeof(NodeStateIcon), typeof(NodeIcon), typeof(NodeNumericUpDown), typeof(ExpandingIcon) };
89 protected override System.Type[] CreateNewItemTypes()