External/Aga.Controls/Tree/NodeControls/DrawEventArgs.cs
author StephaneLenclud
Sun, 03 Feb 2013 18:01:50 +0100
branchMiniDisplay
changeset 433 090259cfd699
permissions -rw-r--r--
Adding SoundGraphDisplay and SensorFrontView classes.
They were respectively based on SystemTray and SensorNotifyIcon.
SoundGraphDisplay is now able to load iMONDisplay.dll providing it lives on your PATH.
Adding option to sensor context menu for adding it into FrontView.
     1 using System;
     2 using System.Collections.Generic;
     3 using System.Text;
     4 using System.Drawing;
     5 
     6 namespace Aga.Controls.Tree.NodeControls
     7 {
     8 	public class DrawEventArgs : NodeEventArgs
     9 	{
    10 		private DrawContext _context;
    11 		public DrawContext Context
    12 		{
    13 			get { return _context; }
    14 		}
    15 
    16 		private Brush _textBrush;
    17 		[Obsolete("Use TextColor")]
    18 		public Brush TextBrush
    19 		{
    20 			get { return _textBrush; }
    21 			set { _textBrush = value; }
    22 		}
    23 
    24 		private Brush _backgroundBrush;
    25 		public Brush BackgroundBrush
    26 		{
    27             get { return _backgroundBrush; }
    28 			set { _backgroundBrush = value; }
    29 		}
    30 
    31 		private Font _font;
    32 		public Font Font
    33 		{
    34 			get { return _font; }
    35 			set { _font = value; }
    36 		}
    37 
    38 		private Color _textColor;
    39 		public Color TextColor
    40 		{
    41 			get { return _textColor; }
    42 			set { _textColor = value; }
    43 		}
    44 
    45 		private string _text;
    46 		public string Text
    47 		{
    48 			get { return _text; }
    49 			set { _text = value; }
    50 		}
    51 
    52 
    53 		private EditableControl _control;
    54 		public EditableControl Control
    55 		{
    56 			get { return _control; }
    57 		}
    58 
    59 		public DrawEventArgs(TreeNodeAdv node, EditableControl control, DrawContext context, string text)
    60 			: base(node)
    61 		{
    62 			_control = control;
    63 			_context = context;
    64 			_text = text;
    65 		}
    66 	}
    67 }