External/Aga.Controls/Tree/DrawContext.cs
author StephaneLenclud
Sun, 03 Feb 2013 18:01:50 +0100
branchMiniDisplay
changeset 433 090259cfd699
permissions -rw-r--r--
Adding SoundGraphDisplay and SensorFrontView classes.
They were respectively based on SystemTray and SensorNotifyIcon.
SoundGraphDisplay is now able to load iMONDisplay.dll providing it lives on your PATH.
Adding option to sensor context menu for adding it into FrontView.
     1 using System;
     2 using System.Collections.Generic;
     3 using System.Text;
     4 using System.Drawing;
     5 using Aga.Controls.Tree.NodeControls;
     6 
     7 namespace Aga.Controls.Tree
     8 {
     9 	public struct DrawContext
    10 	{
    11 		private Graphics _graphics;
    12 		public Graphics Graphics
    13 		{
    14 			get { return _graphics; }
    15 			set { _graphics = value; }
    16 		}
    17 
    18 		private Rectangle _bounds;
    19 		public Rectangle Bounds
    20 		{
    21 			get { return _bounds; }
    22 			set { _bounds = value; }
    23 		}
    24 
    25 		private Font _font;
    26 		public Font Font
    27 		{
    28 			get { return _font; }
    29 			set { _font = value; }
    30 		}
    31 
    32 		private DrawSelectionMode _drawSelection;
    33 		public DrawSelectionMode DrawSelection
    34 		{
    35 			get { return _drawSelection; }
    36 			set { _drawSelection = value; }
    37 		}
    38 
    39 		private bool _drawFocus;
    40 		public bool DrawFocus
    41 		{
    42 			get { return _drawFocus; }
    43 			set { _drawFocus = value; }
    44 		}
    45 
    46 		private NodeControl _currentEditorOwner;
    47 		public NodeControl CurrentEditorOwner
    48 		{
    49 			get { return _currentEditorOwner; }
    50 			set { _currentEditorOwner = value; }
    51 		}
    52 
    53 		private bool _enabled;
    54 		public bool Enabled
    55 		{
    56 			get { return _enabled; }
    57 			set { _enabled = value; }
    58 		}
    59 	}
    60 }