Adding SoundGraphDisplay and SensorFrontView classes.
They were respectively based on SystemTray and SensorNotifyIcon.
SoundGraphDisplay is now able to load iMONDisplay.dll providing it lives on your PATH.
Adding option to sensor context menu for adding it into FrontView.
1 //------------------------------------------------------------------------------
3 // This code was generated by a tool.
4 // Runtime Version:4.0.30319.235
6 // Changes to this file may cause incorrect behavior and will be lost if
7 // the code is regenerated.
9 //------------------------------------------------------------------------------
11 namespace Aga.Controls.Properties {
16 /// A strongly-typed resource class, for looking up localized strings, etc.
18 // This class was auto-generated by the StronglyTypedResourceBuilder
19 // class via a tool like ResGen or Visual Studio.
20 // To add or remove a member, edit your .ResX file then rerun ResGen
21 // with the /str option, or rebuild your VS project.
22 [global::System.CodeDom.Compiler.GeneratedCodeAttribute("System.Resources.Tools.StronglyTypedResourceBuilder", "4.0.0.0")]
23 [global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
24 [global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
25 internal class Resources {
27 private static global::System.Resources.ResourceManager resourceMan;
29 private static global::System.Globalization.CultureInfo resourceCulture;
31 [global::System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1811:AvoidUncalledPrivateCode")]
32 internal Resources() {
36 /// Returns the cached ResourceManager instance used by this class.
38 [global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
39 internal static global::System.Resources.ResourceManager ResourceManager {
41 if (object.ReferenceEquals(resourceMan, null)) {
42 global::System.Resources.ResourceManager temp = new global::System.Resources.ResourceManager("Aga.Controls.Properties.Resources", typeof(Resources).Assembly);
50 /// Overrides the current thread's CurrentUICulture property for all
51 /// resource lookups using this strongly typed resource class.
53 [global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
54 internal static global::System.Globalization.CultureInfo Culture {
56 return resourceCulture;
59 resourceCulture = value;
63 internal static System.Drawing.Bitmap check {
65 object obj = ResourceManager.GetObject("check", resourceCulture);
66 return ((System.Drawing.Bitmap)(obj));
70 internal static byte[] DVSplit {
72 object obj = ResourceManager.GetObject("DVSplit", resourceCulture);
73 return ((byte[])(obj));
77 internal static System.Drawing.Bitmap Folder {
79 object obj = ResourceManager.GetObject("Folder", resourceCulture);
80 return ((System.Drawing.Bitmap)(obj));
84 internal static System.Drawing.Bitmap FolderClosed {
86 object obj = ResourceManager.GetObject("FolderClosed", resourceCulture);
87 return ((System.Drawing.Bitmap)(obj));
91 internal static System.Drawing.Bitmap Leaf {
93 object obj = ResourceManager.GetObject("Leaf", resourceCulture);
94 return ((System.Drawing.Bitmap)(obj));
98 internal static byte[] loading_icon {
100 object obj = ResourceManager.GetObject("loading_icon", resourceCulture);
101 return ((byte[])(obj));
105 internal static System.Drawing.Bitmap minus {
107 object obj = ResourceManager.GetObject("minus", resourceCulture);
108 return ((System.Drawing.Bitmap)(obj));
112 internal static System.Drawing.Bitmap plus {
114 object obj = ResourceManager.GetObject("plus", resourceCulture);
115 return ((System.Drawing.Bitmap)(obj));
119 internal static System.Drawing.Bitmap uncheck {
121 object obj = ResourceManager.GetObject("uncheck", resourceCulture);
122 return ((System.Drawing.Bitmap)(obj));
126 internal static System.Drawing.Bitmap unknown {
128 object obj = ResourceManager.GetObject("unknown", resourceCulture);
129 return ((System.Drawing.Bitmap)(obj));