1.1 --- /dev/null Thu Jan 01 00:00:00 1970 +0000
1.2 +++ b/Hardware/Hardware.cs Sun Feb 07 19:53:51 2010 +0000
1.3 @@ -0,0 +1,69 @@
1.4 +/*
1.5 +
1.6 + Version: MPL 1.1/GPL 2.0/LGPL 2.1
1.7 +
1.8 + The contents of this file are subject to the Mozilla Public License Version
1.9 + 1.1 (the "License"); you may not use this file except in compliance with
1.10 + the License. You may obtain a copy of the License at
1.11 +
1.12 + http://www.mozilla.org/MPL/
1.13 +
1.14 + Software distributed under the License is distributed on an "AS IS" basis,
1.15 + WITHOUT WARRANTY OF ANY KIND, either express or implied. See the License
1.16 + for the specific language governing rights and limitations under the License.
1.17 +
1.18 + The Original Code is the Open Hardware Monitor code.
1.19 +
1.20 + The Initial Developer of the Original Code is
1.21 + Michael Möller <m.moeller@gmx.ch>.
1.22 + Portions created by the Initial Developer are Copyright (C) 2009-2010
1.23 + the Initial Developer. All Rights Reserved.
1.24 +
1.25 + Contributor(s):
1.26 +
1.27 + Alternatively, the contents of this file may be used under the terms of
1.28 + either the GNU General Public License Version 2 or later (the "GPL"), or
1.29 + the GNU Lesser General Public License Version 2.1 or later (the "LGPL"),
1.30 + in which case the provisions of the GPL or the LGPL are applicable instead
1.31 + of those above. If you wish to allow use of your version of this file only
1.32 + under the terms of either the GPL or the LGPL, and not to allow others to
1.33 + use your version of this file under the terms of the MPL, indicate your
1.34 + decision by deleting the provisions above and replace them with the notice
1.35 + and other provisions required by the GPL or the LGPL. If you do not delete
1.36 + the provisions above, a recipient may use your version of this file under
1.37 + the terms of any one of the MPL, the GPL or the LGPL.
1.38 +
1.39 +*/
1.40 +
1.41 +using System;
1.42 +using System.Collections.Generic;
1.43 +
1.44 +namespace OpenHardwareMonitor.Hardware {
1.45 + public abstract class Hardware {
1.46 +
1.47 + private List<ISensor> active = new List<ISensor>();
1.48 +
1.49 + public ISensor[] Sensors {
1.50 + get { return active.ToArray(); }
1.51 + }
1.52 +
1.53 + protected void ActivateSensor(Sensor sensor) {
1.54 + if (!active.Contains(sensor)) {
1.55 + active.Add(sensor);
1.56 + if (SensorAdded != null)
1.57 + SensorAdded(sensor);
1.58 + }
1.59 + }
1.60 +
1.61 + protected void DeactivateSensor(Sensor sensor) {
1.62 + if (active.Contains(sensor)) {
1.63 + active.Remove(sensor);
1.64 + if (SensorRemoved != null)
1.65 + SensorRemoved(sensor);
1.66 + }
1.67 + }
1.68 +
1.69 + public event SensorEventHandler SensorAdded;
1.70 + public event SensorEventHandler SensorRemoved;
1.71 + }
1.72 +}