Hardware/Sensor.cs
changeset 1 361e324a0ed4
child 27 beed5a9e1b78
     1.1 --- /dev/null	Thu Jan 01 00:00:00 1970 +0000
     1.2 +++ b/Hardware/Sensor.cs	Tue Jan 26 22:37:48 2010 +0000
     1.3 @@ -0,0 +1,185 @@
     1.4 +/*
     1.5 +  
     1.6 +  Version: MPL 1.1/GPL 2.0/LGPL 2.1
     1.7 +
     1.8 +  The contents of this file are subject to the Mozilla Public License Version
     1.9 +  1.1 (the "License"); you may not use this file except in compliance with
    1.10 +  the License. You may obtain a copy of the License at
    1.11 + 
    1.12 +  http://www.mozilla.org/MPL/
    1.13 +
    1.14 +  Software distributed under the License is distributed on an "AS IS" basis,
    1.15 +  WITHOUT WARRANTY OF ANY KIND, either express or implied. See the License
    1.16 +  for the specific language governing rights and limitations under the License.
    1.17 +
    1.18 +  The Original Code is the Open Hardware Monitor code.
    1.19 +
    1.20 +  The Initial Developer of the Original Code is 
    1.21 +  Michael Möller <m.moeller@gmx.ch>.
    1.22 +  Portions created by the Initial Developer are Copyright (C) 2009-2010
    1.23 +  the Initial Developer. All Rights Reserved.
    1.24 +
    1.25 +  Contributor(s):
    1.26 +
    1.27 +  Alternatively, the contents of this file may be used under the terms of
    1.28 +  either the GNU General Public License Version 2 or later (the "GPL"), or
    1.29 +  the GNU Lesser General Public License Version 2.1 or later (the "LGPL"),
    1.30 +  in which case the provisions of the GPL or the LGPL are applicable instead
    1.31 +  of those above. If you wish to allow use of your version of this file only
    1.32 +  under the terms of either the GPL or the LGPL, and not to allow others to
    1.33 +  use your version of this file under the terms of the MPL, indicate your
    1.34 +  decision by deleting the provisions above and replace them with the notice
    1.35 +  and other provisions required by the GPL or the LGPL. If you do not delete
    1.36 +  the provisions above, a recipient may use your version of this file under
    1.37 +  the terms of any one of the MPL, the GPL or the LGPL.
    1.38 + 
    1.39 +*/
    1.40 +
    1.41 +using System;
    1.42 +using System.Collections.Generic;
    1.43 +
    1.44 +namespace OpenHardwareMonitor.Hardware {
    1.45 +
    1.46 +  public class Sensor : ISensor {
    1.47 +
    1.48 +    private string defaultName;
    1.49 +    private string name;
    1.50 +    private int index;
    1.51 +    private SensorType sensorType;
    1.52 +    private IHardware hardware;
    1.53 +    private float? value;
    1.54 +    private float? min;
    1.55 +    private float? max;
    1.56 +    private float? limit;
    1.57 +    private float? defaultLimit;
    1.58 +    private Queue<ISensorEntry> entries = 
    1.59 +      new Queue<ISensorEntry>(MAX_MINUTES * 15);
    1.60 +    
    1.61 +    private float sum = 0;
    1.62 +    private int count = 0;
    1.63 +
    1.64 +    private const int MAX_MINUTES = 120;
    1.65 +
    1.66 +    private string GetIdentifier() {
    1.67 +      string s = "";
    1.68 +      switch (sensorType) {
    1.69 +        case SensorType.Voltage: s = "voltage"; break;
    1.70 +        case SensorType.Clock: s = "clock"; break;
    1.71 +        case SensorType.Temperature: s = "temperature"; break;
    1.72 +        case SensorType.Fan: s = "fan"; break;
    1.73 +      }
    1.74 +      return hardware.Identifier + "/" + s + "/" + index;
    1.75 +    }
    1.76 +
    1.77 +    public Sensor(string name, int index, SensorType sensorType,
    1.78 +      IHardware hardware)
    1.79 +      : this(name, index, null, sensorType, hardware) { }
    1.80 +
    1.81 +    public Sensor(string name, int index, float? limit, 
    1.82 +      SensorType sensorType, IHardware hardware) 
    1.83 +    {
    1.84 +      this.defaultName = name;      
    1.85 +      this.index = index;
    1.86 +      this.defaultLimit = limit;
    1.87 +      this.sensorType = sensorType;
    1.88 +      this.hardware = hardware;
    1.89 +      string configName = 
    1.90 +        Utilities.Config.Settings[GetIdentifier() + "/name"];
    1.91 +      if (configName != null)
    1.92 +        this.name = configName;
    1.93 +      else
    1.94 +        this.name = name;
    1.95 +      string configLimit =
    1.96 +        Utilities.Config.Settings[GetIdentifier() + "/limit"];
    1.97 +      if (configLimit != null && configLimit != "")
    1.98 +        this.limit = float.Parse(configLimit);
    1.99 +      else
   1.100 +        this.limit = limit;
   1.101 +    }
   1.102 +
   1.103 +    public SensorType SensorType {
   1.104 +      get { return sensorType; }
   1.105 +    }
   1.106 +
   1.107 +    public string Name {
   1.108 +      get { 
   1.109 +        return name; 
   1.110 +      }
   1.111 +      set {
   1.112 +        if (value != "") 
   1.113 +          name = value;          
   1.114 +        else 
   1.115 +          name = defaultName;
   1.116 +        Utilities.Config.Settings[GetIdentifier() + "/name"] = name;
   1.117 +      }
   1.118 +    }
   1.119 +
   1.120 +    public int Index {
   1.121 +      get { return index; }
   1.122 +    }
   1.123 +
   1.124 +    public float? Value {
   1.125 +      get { 
   1.126 +        return value; 
   1.127 +      }
   1.128 +      set {
   1.129 +        while (entries.Count > 0 && 
   1.130 +          (DateTime.Now - entries.Peek().Time).TotalMinutes > MAX_MINUTES)
   1.131 +          entries.Dequeue();
   1.132 +
   1.133 +        if (value.HasValue) {
   1.134 +          sum += value.Value;
   1.135 +          count++;
   1.136 +          if (count == 4) {
   1.137 +            entries.Enqueue(new Entry(sum / count, DateTime.Now));
   1.138 +            sum = 0;
   1.139 +            count = 0;
   1.140 +          }
   1.141 +        }
   1.142 +
   1.143 +        this.value = value;
   1.144 +        if (min > value || !min.HasValue)
   1.145 +          min = value;
   1.146 +        if (max < value || !max.HasValue)
   1.147 +          max = value;
   1.148 +      }
   1.149 +    }
   1.150 +
   1.151 +    public float? Min { get { return min; } }
   1.152 +    public float? Max { get { return max; } }
   1.153 +
   1.154 +    public float? Limit {
   1.155 +      get {
   1.156 +        return limit;
   1.157 +      }
   1.158 +
   1.159 +      set {
   1.160 +        if (value.HasValue) {
   1.161 +          limit = value;
   1.162 +          Utilities.Config.Settings[GetIdentifier() + "/limit"] =
   1.163 +            limit.ToString();
   1.164 +        } else {
   1.165 +          limit = defaultLimit;
   1.166 +          Utilities.Config.Settings[GetIdentifier() + "/limit"] = "";          
   1.167 +        }        
   1.168 +      }
   1.169 +    }
   1.170 +
   1.171 +    public IEnumerable<ISensorEntry> Plot {
   1.172 +      get { return entries; }
   1.173 +    }
   1.174 +
   1.175 +    public struct Entry : ISensorEntry {
   1.176 +      private float value;
   1.177 +      private DateTime time;
   1.178 +
   1.179 +      public Entry(float value, DateTime time) {
   1.180 +        this.value = value;
   1.181 +        this.time = time;
   1.182 +      }
   1.183 +
   1.184 +      public float Value { get { return value; } }
   1.185 +      public DateTime Time { get { return time; } }
   1.186 +    }
   1.187 +  }
   1.188 +}