1.1 --- a/Hardware/Nvidia/NvidiaGroup.cs Tue Sep 21 10:33:28 2010 +0000
1.2 +++ b/Hardware/Nvidia/NvidiaGroup.cs Tue Sep 21 20:32:36 2010 +0000
1.3 @@ -43,8 +43,8 @@
1.4
1.5 internal class NvidiaGroup : IGroup {
1.6
1.7 - private List<IHardware> hardware = new List<IHardware>();
1.8 - private StringBuilder report = new StringBuilder();
1.9 + private readonly List<IHardware> hardware = new List<IHardware>();
1.10 + private readonly StringBuilder report = new StringBuilder();
1.11
1.12 public NvidiaGroup(ISettings settings) {
1.13 if (!NVAPI.IsAvailable)
1.14 @@ -69,7 +69,7 @@
1.15 } else {
1.16 NvStatus status = NVAPI.NvAPI_EnumPhysicalGPUs(handles, out count);
1.17 if (status != NvStatus.OK) {
1.18 - report.AppendLine("Status: " + status.ToString());
1.19 + report.AppendLine("Status: " + status);
1.20 report.AppendLine();
1.21 return;
1.22 }
1.23 @@ -104,14 +104,12 @@
1.24 }
1.25
1.26 report.Append("Number of GPUs: ");
1.27 - report.AppendLine(count.ToString(CultureInfo.InvariantCulture));
1.28 -
1.29 - for (int i = 0; i < count; i++) {
1.30 + report.AppendLine(count.ToString(CultureInfo.InvariantCulture));
1.31 +
1.32 + for (int i = 0; i < count; i++) {
1.33 NvDisplayHandle displayHandle;
1.34 - if (displayHandles.TryGetValue(handles[i], out displayHandle))
1.35 - hardware.Add(new NvidiaGPU(i, handles[i], displayHandle, settings));
1.36 - else
1.37 - hardware.Add(new NvidiaGPU(i, handles[i], null, settings));
1.38 + displayHandles.TryGetValue(handles[i], out displayHandle);
1.39 + hardware.Add(new NvidiaGPU(i, handles[i], displayHandle, settings));
1.40 }
1.41
1.42 report.AppendLine();