GUI/SoundGraphDisplay.cs
author StephaneLenclud
Wed, 17 Apr 2013 15:57:32 +0200
branchMiniDisplay
changeset 440 f43bab5fc81e
parent 438 f590956d3234
child 442 782b48689513
permissions -rw-r--r--
Now displaying sensor node background in green if FrontView enabled.
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/*
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  This Source Code Form is subject to the terms of the Mozilla Public
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  License, v. 2.0. If a copy of the MPL was not distributed with this
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  file, You can obtain one at http://mozilla.org/MPL/2.0/.
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  Copyright (C) 2009-2012 Michael Möller <mmoeller@openhardwaremonitor.org>
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*/
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using System;
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using System.Collections.Generic;
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using System.Drawing;
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using System.Text;
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using System.Diagnostics;
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using System.Windows.Forms;
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using System.Windows;
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using OpenHardwareMonitor.Hardware;
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using OpenHardwareMonitor.Utilities;
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using System.Runtime.InteropServices;
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using UacHelpers;
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namespace OpenHardwareMonitor.GUI
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{
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    public class SoundGraphDisplay : IDisposable
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    {
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        private IComputer computer;
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        private PersistentSettings settings;
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        private UnitManager unitManager;
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        private List<SensorFrontView> list = new List<SensorFrontView>();
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        private SoundGraph.Server iServer;
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        private int iNextSensorToDisplay=0;
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        private int iTickCounter=0;
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        public SoundGraphDisplay(IComputer computer, PersistentSettings settings,
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          UnitManager unitManager)
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        {
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            this.computer = computer;
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            this.settings = settings;
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            this.unitManager = unitManager;
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            computer.HardwareAdded += new HardwareEventHandler(HardwareAdded);
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            computer.HardwareRemoved += new HardwareEventHandler(HardwareRemoved);
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            //Start our client if needed
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            Process[] processes = Process.GetProcessesByName("SoundGraphAccess");
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            if (!(processes.Length > 0))
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            {
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                //Process client = UserAccountControl.CreateProcessAsStandardUser(@"D:\Dev\SoundGraphAccess\Debug\SoundGraphAccess.exe","");
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                    /*
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                Process client = new Process();
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                client.StartInfo.FileName = @"D:\Dev\SoundGraphAccess\Debug\SoundGraphAccess.exe";
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                client.StartInfo.WorkingDirectory = @"D:\Dev\SoundGraphAccess";
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                client.Start();*/
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            }
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            //Start our SoundGraph server
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            iServer = new SoundGraph.Server(@"\\.\pipe\sga-inbound", @"\\.\pipe\sga-outbound");
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            iServer.Start();
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            //iServer.SendMessage("init:");
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        }
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        private void HardwareRemoved(IHardware hardware)
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        {
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            hardware.SensorAdded -= new SensorEventHandler(SensorAdded);
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            hardware.SensorRemoved -= new SensorEventHandler(SensorRemoved);
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            foreach (ISensor sensor in hardware.Sensors)
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                SensorRemoved(sensor);
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            foreach (IHardware subHardware in hardware.SubHardware)
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                HardwareRemoved(subHardware);
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        }
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        private void HardwareAdded(IHardware hardware)
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        {
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            foreach (ISensor sensor in hardware.Sensors)
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                SensorAdded(sensor);
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            hardware.SensorAdded += new SensorEventHandler(SensorAdded);
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            hardware.SensorRemoved += new SensorEventHandler(SensorRemoved);
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            foreach (IHardware subHardware in hardware.SubHardware)
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                HardwareAdded(subHardware);
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        }
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        private void SensorAdded(ISensor sensor)
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        {
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            if (settings.GetValue(new Identifier(sensor.Identifier,
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              "FrontView").ToString(), false))
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                Add(sensor, false);
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        }
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        private void SensorRemoved(ISensor sensor)
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        {
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            if (Contains(sensor))
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                Remove(sensor, false);
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        }
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        public void Dispose()
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        {
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            foreach (SensorFrontView icon in list)
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                icon.Dispose();
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            Quit();
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            iServer.Stop();
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        }
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        public void Redraw()
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        {
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            //Update all sensors from our front view
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            foreach (SensorFrontView sensor in list)
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            {
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                sensor.Update();
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                //SetText(sensor.iFirstLine, sensor.iSecondLine);
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            }
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            //Alternate between sensors 
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            if (list.Count > 0)
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            {
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                //Display current sensor on our FrontView display
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                SetText(list[iNextSensorToDisplay].iFirstLine, list[iNextSensorToDisplay].iSecondLine);
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                iTickCounter++;
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                if (iTickCounter==2) //Move to the next sensor only every second tick
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                {
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                    iTickCounter = 0;
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                    iNextSensorToDisplay++;
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                }
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            }
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            if (iNextSensorToDisplay == list.Count)
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            {
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                //Go back to first sensor
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                iNextSensorToDisplay = 0;
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            }
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        }
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        public bool Contains(ISensor sensor)
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        {
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            foreach (SensorFrontView icon in list)
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                if (icon.Sensor == sensor)
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                    return true;
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            return false;
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        }
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        public void Add(ISensor sensor, bool balloonTip)
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        {
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            if (Contains(sensor))
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            {
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                return;
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            }
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            else
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            {
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                //SL:
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                list.Add(new SensorFrontView(this, sensor, balloonTip, settings, unitManager));
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                //UpdateMainIconVisibilty();
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                settings.SetValue(new Identifier(sensor.Identifier, "FrontView").ToString(), true);
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                iNextSensorToDisplay = 0;
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            }
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        }
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        public void Remove(ISensor sensor)
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        {
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            Remove(sensor, true);
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            iNextSensorToDisplay = 0;
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        }
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        private void Remove(ISensor sensor, bool deleteConfig)
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        {
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            if (deleteConfig)
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            {
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                settings.Remove(
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                  new Identifier(sensor.Identifier, "FrontView").ToString());
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            }
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            SensorFrontView instance = null;
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            foreach (SensorFrontView icon in list)
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                if (icon.Sensor == sensor)
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                    instance = icon;
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            if (instance != null)
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            {
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                list.Remove(instance);
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                //UpdateMainIconVisibilty();
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                instance.Dispose();
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            }
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        }
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        private void UpdateMainIconVisibilty()
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        {
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            /*
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            if (mainIconEnabled)
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            {
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                mainIcon.Visible = list.Count == 0;
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            }
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            else
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            {
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                mainIcon.Visible = false;
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            }
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             */
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        }
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        public void Init()
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        {
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            iServer.SendMessage("init:");
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        }
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        public void Uninit()
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        {
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            iServer.SendMessage("uninit:");
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        }
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        public void SetText(string aUpperLine, string aLowerLine)
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        {
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            iServer.SendMessage("set-vfd-text:" + aUpperLine + "\n" + aLowerLine);
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        }
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        public void Quit()
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        {
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            iServer.SendMessage("quit:");
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        }
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        /*
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        public bool IsMainIconEnabled
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        {
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            get { return mainIconEnabled; }
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            set
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            {
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                if (mainIconEnabled != value)
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                {
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                    mainIconEnabled = value;
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                    UpdateMainIconVisibilty();
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                }
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            }
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        }*/
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    }
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}