GUI/UserRadioGroup.cs
author moel.mich
Sun, 01 Jan 2012 17:12:34 +0000
changeset 327 e837e1e4b282
parent 295 a1c06df9928d
child 344 3145aadca3d2
permissions -rw-r--r--
Added code to save and restore the plot sensor selection.
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/*
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  Version: MPL 1.1/GPL 2.0/LGPL 2.1
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  The contents of this file are subject to the Mozilla Public License Version
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  1.1 (the "License"); you may not use this file except in compliance with
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  the License. You may obtain a copy of the License at
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  http://www.mozilla.org/MPL/
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  Software distributed under the License is distributed on an "AS IS" basis,
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  WITHOUT WARRANTY OF ANY KIND, either express or implied. See the License
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  for the specific language governing rights and limitations under the License.
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  The Original Code is the Open Hardware Monitor code.
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  The Initial Developer of the Original Code is 
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  Michael Möller <m.moeller@gmx.ch>.
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  Portions created by the Initial Developer are Copyright (C) 2011
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  the Initial Developer. All Rights Reserved.
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  Contributor(s):
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  Alternatively, the contents of this file may be used under the terms of
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  either the GNU General Public License Version 2 or later (the "GPL"), or
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  the GNU Lesser General Public License Version 2.1 or later (the "LGPL"),
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  in which case the provisions of the GPL or the LGPL are applicable instead
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  of those above. If you wish to allow use of your version of this file only
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  under the terms of either the GPL or the LGPL, and not to allow others to
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  use your version of this file under the terms of the MPL, indicate your
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  decision by deleting the provisions above and replace them with the notice
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  and other provisions required by the GPL or the LGPL. If you do not delete
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  the provisions above, a recipient may use your version of this file under
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  the terms of any one of the MPL, the GPL or the LGPL.
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*/
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using System;
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using System.Collections.Generic;
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using System.Windows.Forms;
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using OpenHardwareMonitor.Utilities;
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namespace OpenHardwareMonitor.GUI {
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  public class UserRadioGroup {
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    private string name;
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    private int value;
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    private MenuItem[] menuItems;
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    private event EventHandler changed;
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    private PersistentSettings settings;
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    public UserRadioGroup(string name, int value,
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      MenuItem[] menuItems, PersistentSettings settings) {
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      this.settings = settings;
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      this.name = name;
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      if (name != null)
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        this.value = settings.GetValue(name, value);
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      else
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        this.value = value;
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      this.menuItems = menuItems;
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      this.value = Math.Max(Math.Min(this.value, menuItems.Length - 1), 0);
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      for (int i = 0; i < this.menuItems.Length; i++) {
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        this.menuItems[i].Checked = i == this.value;
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        int index = i;
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        this.menuItems[i].Click += delegate(object sender, EventArgs e) {
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          this.Value = index;
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        };
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      }      
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    }
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    public int Value {
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      get { return value; }
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      set {
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        if (this.value != value) {
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          this.value = value;
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          if (this.name != null)
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            settings.SetValue(name, value);
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          for (int i = 0; i < this.menuItems.Length; i++) 
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            this.menuItems[i].Checked = i == value;
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          if (changed != null)
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            changed(this, null);
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        }
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      }
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    }
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    public event EventHandler Changed {
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      add {
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        changed += value;
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        if (changed != null)
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          changed(this, null);
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      }
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      remove {
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        changed -= value;
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      }
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    }
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  }
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}