Hardware/ATI/ATIGPU.cs
author moel.mich
Mon, 23 Aug 2010 20:00:06 +0000
changeset 172 c9d8de472546
parent 165 813d8bc3192f
child 176 c16fd81b520a
permissions -rw-r--r--
Fixed a few problems with the Heatmaster.
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/*
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  Version: MPL 1.1/GPL 2.0/LGPL 2.1
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  The contents of this file are subject to the Mozilla Public License Version
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  1.1 (the "License"); you may not use this file except in compliance with
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  the License. You may obtain a copy of the License at
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  http://www.mozilla.org/MPL/
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  Software distributed under the License is distributed on an "AS IS" basis,
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  WITHOUT WARRANTY OF ANY KIND, either express or implied. See the License
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  for the specific language governing rights and limitations under the License.
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  The Original Code is the Open Hardware Monitor code.
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  The Initial Developer of the Original Code is 
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  Michael Möller <m.moeller@gmx.ch>.
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  Portions created by the Initial Developer are Copyright (C) 2009-2010
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  the Initial Developer. All Rights Reserved.
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  Contributor(s):
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  Alternatively, the contents of this file may be used under the terms of
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  either the GNU General Public License Version 2 or later (the "GPL"), or
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  the GNU Lesser General Public License Version 2.1 or later (the "LGPL"),
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  in which case the provisions of the GPL or the LGPL are applicable instead
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  of those above. If you wish to allow use of your version of this file only
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  under the terms of either the GPL or the LGPL, and not to allow others to
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  use your version of this file under the terms of the MPL, indicate your
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  decision by deleting the provisions above and replace them with the notice
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  and other provisions required by the GPL or the LGPL. If you do not delete
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  the provisions above, a recipient may use your version of this file under
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  the terms of any one of the MPL, the GPL or the LGPL.
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*/
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using System;
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using System.Collections.Generic;
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using System.Globalization;
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namespace OpenHardwareMonitor.Hardware.ATI {
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  internal sealed class ATIGPU : Hardware {
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    private string name;
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    private int adapterIndex;
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    private int busNumber;
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    private int deviceNumber;
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    private Sensor temperature;
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    private Sensor fan;
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    private Sensor coreClock;
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    private Sensor memoryClock;
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    private Sensor coreVoltage;
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    private Sensor coreLoad;
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    private Sensor fanControl;
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    public ATIGPU(string name, int adapterIndex, int busNumber, 
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      int deviceNumber, ISettings settings) 
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    {
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      this.name = name;
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      this.adapterIndex = adapterIndex;
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      this.busNumber = busNumber;
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      this.deviceNumber = deviceNumber;
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      this.temperature = new Sensor("GPU Core", 0, SensorType.Temperature, this, settings);
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      this.fan = new Sensor("GPU Fan", 0, SensorType.Fan, this, settings);
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      this.coreClock = new Sensor("GPU Core", 0, SensorType.Clock, this, settings);
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      this.memoryClock = new Sensor("GPU Memory", 1, SensorType.Clock, this, settings);
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      this.coreVoltage = new Sensor("GPU Core", 0, SensorType.Voltage, this, settings);
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      this.coreLoad = new Sensor("GPU Core", 0, SensorType.Load, this, settings);
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      this.fanControl = new Sensor("GPU Fan", 0, SensorType.Control, this, settings);
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      Update();                   
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    }
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    public int BusNumber { get { return busNumber; } }
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    public int DeviceNumber { get { return deviceNumber; } }
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    public override string Name {
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      get { return name; }
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    }
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    public override Identifier Identifier {
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      get { 
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        return new Identifier("atigpu", 
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          adapterIndex.ToString(CultureInfo.InvariantCulture)); 
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      }
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    }
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    public override HardwareType HardwareType {
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      get { return HardwareType.GPU; }
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    }
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    public override void Update() {
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      ADLTemperature adlt = new ADLTemperature();
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      if (ADL.ADL_Overdrive5_Temperature_Get(adapterIndex, 0, ref adlt)
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        == ADL.ADL_OK) 
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      {
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        temperature.Value = 0.001f * adlt.Temperature;
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        ActivateSensor(temperature);
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      } else {
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        temperature.Value = null;
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      }
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      ADLFanSpeedValue adlf = new ADLFanSpeedValue();
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      adlf.SpeedType = ADL.ADL_DL_FANCTRL_SPEED_TYPE_RPM;
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      if (ADL.ADL_Overdrive5_FanSpeed_Get(adapterIndex, 0, ref adlf)
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        == ADL.ADL_OK) 
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      {
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        fan.Value = adlf.FanSpeed;
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        ActivateSensor(fan);
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      } else {
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        fan.Value = null;
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      }
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      adlf = new ADLFanSpeedValue();
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      adlf.SpeedType = ADL.ADL_DL_FANCTRL_SPEED_TYPE_PERCENT;
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      if (ADL.ADL_Overdrive5_FanSpeed_Get(adapterIndex, 0, ref adlf)
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        == ADL.ADL_OK) {
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        fanControl.Value = adlf.FanSpeed;
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        ActivateSensor(fanControl);
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      } else {
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        fanControl.Value = null;
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      }
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      ADLPMActivity adlp = new ADLPMActivity();
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      if (ADL.ADL_Overdrive5_CurrentActivity_Get(adapterIndex, ref adlp)
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        == ADL.ADL_OK) 
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      {
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        if (adlp.EngineClock > 0) {
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          coreClock.Value = 0.01f * adlp.EngineClock;
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          ActivateSensor(coreClock);
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        }
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        if (adlp.MemoryClock > 0) {
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          memoryClock.Value = 0.01f * adlp.MemoryClock;
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          ActivateSensor(memoryClock);
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        }
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        if (adlp.Vddc > 0) {
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          coreVoltage.Value = 0.001f * adlp.Vddc;
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          ActivateSensor(coreVoltage);
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        }
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        coreLoad.Value = Math.Min(adlp.ActivityPercent, 100);                        
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        ActivateSensor(coreLoad);
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      } else {
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        coreClock.Value = null;
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        memoryClock.Value = null;
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        coreVoltage.Value = null;
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        coreLoad.Value = null;
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      }
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    }
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  }
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}