Hardware/HDD/HDD.cs
author moel.mich
Wed, 06 Oct 2010 19:50:10 +0000
changeset 216 b5b076457b68
parent 176 c16fd81b520a
child 218 194186efdde9
permissions -rw-r--r--
Added more error checking to the T-Balancer enumeration code. This hopefully fixes an IndexOutOfRangeException in the TBalancerGroup constructor.
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/*
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  Version: MPL 1.1/GPL 2.0/LGPL 2.1
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  The contents of this file are subject to the Mozilla Public License Version
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  1.1 (the "License"); you may not use this file except in compliance with
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  the License. You may obtain a copy of the License at
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  http://www.mozilla.org/MPL/
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  Software distributed under the License is distributed on an "AS IS" basis,
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  WITHOUT WARRANTY OF ANY KIND, either express or implied. See the License
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  for the specific language governing rights and limitations under the License.
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  The Original Code is the Open Hardware Monitor code.
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  The Initial Developer of the Original Code is 
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  Michael Möller <m.moeller@gmx.ch>.
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  Portions created by the Initial Developer are Copyright (C) 2009-2010
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  the Initial Developer. All Rights Reserved.
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  Contributor(s):
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  Alternatively, the contents of this file may be used under the terms of
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  either the GNU General Public License Version 2 or later (the "GPL"), or
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  the GNU Lesser General Public License Version 2.1 or later (the "LGPL"),
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  in which case the provisions of the GPL or the LGPL are applicable instead
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  of those above. If you wish to allow use of your version of this file only
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  under the terms of either the GPL or the LGPL, and not to allow others to
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  use your version of this file under the terms of the MPL, indicate your
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  decision by deleting the provisions above and replace them with the notice
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  and other provisions required by the GPL or the LGPL. If you do not delete
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  the provisions above, a recipient may use your version of this file under
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  the terms of any one of the MPL, the GPL or the LGPL.
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*/
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using System;
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using System.Globalization;
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namespace OpenHardwareMonitor.Hardware.HDD {
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  internal class HDD : IHardware {
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    private const int UPDATE_DIVIDER = 30; // update only every 30s
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    private readonly string name;
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    private readonly IntPtr handle;
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    private readonly int drive;
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    private readonly int attribute;    
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    private readonly Sensor temperature;
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    private int count;
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    public HDD(string name, IntPtr handle, int drive, int attribute, 
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      ISettings settings) 
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    {
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      this.name = name;
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      this.handle = handle;
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      this.drive = drive;
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      this.attribute = attribute;
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      this.count = 0;
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      this.temperature = new Sensor("HDD", 0, SensorType.Temperature, this, 
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        settings);
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      Update();
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    }
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    public string Name {
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      get { return name; }
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    }
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    public Identifier Identifier {
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      get { 
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        return new Identifier("hdd", 
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          drive.ToString(CultureInfo.InvariantCulture)); 
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      }
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    }
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    public HardwareType HardwareType {
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      get { return HardwareType.HDD; }
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    }
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    public IHardware[] SubHardware {
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      get { return new IHardware[0]; }
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    }
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    public virtual IHardware Parent {
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      get { return null; }
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    }
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    public ISensor[] Sensors {
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      get {
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        return new ISensor[] { temperature };
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      }
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    }
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    public string GetReport() {
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      return null;
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    }
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    public void Update() {
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      if (count == 0) {
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        SMART.DriveAttribute[] attributes = SMART.ReadSmart(handle, drive);
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        if (attributes != null && attribute < attributes.Length) 
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          temperature.Value = attributes[attribute].RawValue[0];
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      } else {
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        temperature.Value = temperature.Value;
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      }
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      count++; count %= UPDATE_DIVIDER; 
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    }
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    public void Close() {
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      SMART.CloseHandle(handle);
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    }
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    #pragma warning disable 67
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    public event SensorEventHandler SensorAdded;
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    public event SensorEventHandler SensorRemoved;
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    #pragma warning restore 67    
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    public void Accept(IVisitor visitor) {
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      if (visitor == null)
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        throw new ArgumentNullException("visitor");
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      visitor.VisitHardware(this);
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    }
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    public void Traverse(IVisitor visitor) { }
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  }
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}