GUI/PlotPanel.cs
author moel.mich
Tue, 02 Mar 2010 23:17:32 +0000
changeset 71 9b08df4bf2f2
child 158 119693c3b7d1
permissions -rw-r--r--
Small fix for the Form Handle creating patch.
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/*
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  Version: MPL 1.1/GPL 2.0/LGPL 2.1
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  The contents of this file are subject to the Mozilla Public License Version
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  1.1 (the "License"); you may not use this file except in compliance with
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  the License. You may obtain a copy of the License at
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  http://www.mozilla.org/MPL/
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  Software distributed under the License is distributed on an "AS IS" basis,
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  WITHOUT WARRANTY OF ANY KIND, either express or implied. See the License
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  for the specific language governing rights and limitations under the License.
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  The Original Code is the Open Hardware Monitor code.
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  The Initial Developer of the Original Code is 
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  Michael Möller <m.moeller@gmx.ch>.
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  Portions created by the Initial Developer are Copyright (C) 2009-2010
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  the Initial Developer. All Rights Reserved.
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  Contributor(s):
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  Alternatively, the contents of this file may be used under the terms of
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  either the GNU General Public License Version 2 or later (the "GPL"), or
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  the GNU Lesser General Public License Version 2.1 or later (the "LGPL"),
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  in which case the provisions of the GPL or the LGPL are applicable instead
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  of those above. If you wish to allow use of your version of this file only
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  under the terms of either the GPL or the LGPL, and not to allow others to
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  use your version of this file under the terms of the MPL, indicate your
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  decision by deleting the provisions above and replace them with the notice
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  and other provisions required by the GPL or the LGPL. If you do not delete
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  the provisions above, a recipient may use your version of this file under
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  the terms of any one of the MPL, the GPL or the LGPL.
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*/
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using System;
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using System.Collections.Generic;
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using System.ComponentModel;
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using System.Drawing;
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using System.Drawing.Drawing2D;
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using System.Windows.Forms;
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using OpenHardwareMonitor.Hardware;
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namespace OpenHardwareMonitor.GUI {
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  public partial class PlotPanel : UserControl {
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    private DateTime now;
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    private List<ISensor> clocks = new List<ISensor>();
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    private List<ISensor> temperatures = new List<ISensor>();
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    private List<ISensor> fans = new List<ISensor>();
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    private IDictionary<ISensor, Color> colors;
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    private StringFormat centerlower;
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    private StringFormat centerleft;
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    private StringFormat lowerleft;
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    private Brush lightBrush;
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    private Pen lightPen;
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    public PlotPanel() {
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      this.SetStyle(ControlStyles.DoubleBuffer |
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        ControlStyles.UserPaint |
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        ControlStyles.AllPaintingInWmPaint | 
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        ControlStyles.ResizeRedraw, true);
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      this.UpdateStyles();
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      InitializeComponent();
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      centerlower = new StringFormat();
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      centerlower.Alignment = StringAlignment.Center;
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      centerlower.LineAlignment = StringAlignment.Near;
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      centerleft = new StringFormat();
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      centerleft.Alignment = StringAlignment.Far;
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      centerleft.LineAlignment = StringAlignment.Center;
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      lowerleft = new StringFormat();
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      lowerleft.Alignment = StringAlignment.Far;
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      lowerleft.LineAlignment = StringAlignment.Near;
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      lightBrush = new SolidBrush(Color.FromArgb(245, 245, 245));
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      lightPen = new Pen(Color.FromArgb(200, 200, 200));
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    }
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    private List<float> GetTemperatureGrid() {
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      float? minTempNullable = null;
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      float? maxTempNullable = null;
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      foreach (ISensor sensor in temperatures) {
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        IEnumerable<ISensorEntry> graph = sensor.Plot;
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        foreach (ISensorEntry entry in graph) {
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          if (!minTempNullable.HasValue || minTempNullable > entry.Value)
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            minTempNullable = entry.Value;
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          if (!maxTempNullable.HasValue || maxTempNullable < entry.Value)
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            maxTempNullable = entry.Value;
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        }
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      }
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      if (!minTempNullable.HasValue) {
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        minTempNullable = 20;
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        maxTempNullable = 30;
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      }
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      float maxTemp = (float)Math.Ceiling(maxTempNullable.Value / 10) * 10;
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      float minTemp = (float)Math.Floor(minTempNullable.Value / 10) * 10;
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      if (maxTemp == minTemp) 
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        maxTemp += 10;   
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      int countTempMax = 4;
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      float deltaTemp = maxTemp - minTemp;
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      int countTemp = (int)Math.Round(deltaTemp / 2);
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      if (countTemp > countTempMax)
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        countTemp = (int)Math.Round(deltaTemp / 5);
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      if (countTemp > countTempMax)
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        countTemp = (int)Math.Round(deltaTemp / 10);
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      if (countTemp > countTempMax)
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        countTemp = (int)Math.Round(deltaTemp / 20);
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      List<float> grid = new List<float>(countTemp + 1);
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      for (int i = 0; i <= countTemp; i++) {
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        grid.Add(minTemp + i * deltaTemp / countTemp);
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      }
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      return grid;
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    }
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    private List<float> GetTimeGrid() {
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      float maxTime = 5;      
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      if (temperatures.Count > 0) {
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        IEnumerator<ISensorEntry> enumerator = 
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          temperatures[0].Plot.GetEnumerator();
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        if (enumerator.MoveNext()) {
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          maxTime = (float)(now - enumerator.Current.Time).TotalMinutes;
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        }
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      }
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      int countTime = 10;
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      float deltaTime = 5;
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      while (deltaTime + 1 < maxTime && deltaTime < 10)
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        deltaTime += 1;
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      while (deltaTime + 2 < maxTime && deltaTime < 30)
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        deltaTime += 2;
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      while (deltaTime + 5 < maxTime && deltaTime < 100)
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        deltaTime += 5;
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      List<float> grid = new List<float>(countTime + 1);
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      for (int i = 0; i <= countTime; i++) {
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        grid.Add(i * deltaTime / countTime);
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      }
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      return grid;
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    }
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    protected override void OnPaint(PaintEventArgs e) {
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      now = DateTime.Now - new TimeSpan(0, 0, 4);
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      List<float> timeGrid = GetTimeGrid();
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      List<float> tempGrid = GetTemperatureGrid();
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      Graphics g = e.Graphics;
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      RectangleF r =
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        new RectangleF(0, 0, Bounds.Width, Bounds.Height);
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      float ml = 40;
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      float mr = 15;
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      float x0 = r.X + ml;
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      float w = r.Width - ml - mr;
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      float mt = 15;
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      float mb = 28;
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      float y0 = r.Y + mt;
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      float h = r.Height - mt - mb;
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      float leftScaleSpace = 5;
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      float bottomScaleSpace = 5;
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      g.Clear(Color.White);
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      if (w > 0 && h > 0) {
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        g.FillRectangle(lightBrush, x0, y0, w, h);
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        g.SmoothingMode = SmoothingMode.HighQuality;
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        for (int i = 0; i < timeGrid.Count; i++) {
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          float x = x0 + i * w / (timeGrid.Count - 1);
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          g.DrawLine(lightPen, x, y0, x, y0 + h);
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        }
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        for (int i = 0; i < tempGrid.Count; i++) {
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          float y = y0 + i * h / (tempGrid.Count - 1);
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          g.DrawLine(lightPen, x0, y, x0 + w, y);
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        }
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        float deltaTemp = tempGrid[tempGrid.Count - 1] - tempGrid[0];
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        float deltaTime = timeGrid[timeGrid.Count - 1];
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        foreach (ISensor sensor in temperatures) {
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          using (Pen pen = new Pen(colors[sensor])) {
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            IEnumerable<ISensorEntry> graph = sensor.Plot;
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            PointF last = new PointF();
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            bool first = true;
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            foreach (ISensorEntry entry in graph) {
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              PointF point = new PointF(
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                  x0 + w - w * (float)(now - entry.Time).TotalMinutes / deltaTime,
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                  y0 + h - h * (entry.Value - tempGrid[0]) / deltaTemp);
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              if (!first)
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                g.DrawLine(pen, last, point);
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              last = point;
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              first = false;
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            }
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          }
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        }
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        g.SmoothingMode = SmoothingMode.None;
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        g.FillRectangle(Brushes.White, 0, 0, x0, r.Height);
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        g.FillRectangle(Brushes.White, x0 + w + 1, 0, r.Width - x0 - w, 
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          r.Height);
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        for (int i = 1; i < timeGrid.Count; i++) {
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          float x = x0 + (timeGrid.Count - 1 - i) * w / (timeGrid.Count - 1);  
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          g.DrawString(timeGrid[i].ToString(), Font, Brushes.Black, x, 
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            y0 + h + bottomScaleSpace, centerlower);
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        }
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        for (int i = 0; i < tempGrid.Count - 1; i++) {
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          float y = y0 + (tempGrid.Count - 1 - i) * h / (tempGrid.Count - 1);
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          g.DrawString(tempGrid[i].ToString(), Font, Brushes.Black, 
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            x0 - leftScaleSpace, y, centerleft);
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        }
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        g.SmoothingMode = SmoothingMode.HighQuality;
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        g.DrawString("[°C]", Font, Brushes.Black, x0 - leftScaleSpace, y0,
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          lowerleft);        
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        g.DrawString("[min]", Font, Brushes.Black, x0 + w,
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          y0 + h + bottomScaleSpace, lowerleft);        
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      }
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    }
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    public void SetSensors(List<ISensor> sensors, 
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      IDictionary<ISensor, Color> colors) 
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    {
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      this.colors = colors;
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      List<ISensor> clocks = new List<ISensor>();
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      List<ISensor> temperatures = new List<ISensor>();
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      List<ISensor> fans = new List<ISensor>();
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      foreach (ISensor sensor in sensors)
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        switch (sensor.SensorType) {
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          case SensorType.Clock: clocks.Add(sensor); break;
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          case SensorType.Temperature: temperatures.Add(sensor); break;
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          case SensorType.Fan: fans.Add(sensor); break;
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        }
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      this.clocks = clocks;
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      this.temperatures = temperatures;
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      this.fans = fans;
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      Invalidate();
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    }
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  }
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}