Hardware/IOControlCode.cs
author moel.mich
Thu, 04 Nov 2010 21:46:14 +0000
changeset 239 91800d0f54de
child 344 3145aadca3d2
permissions -rw-r--r--
Replaced the direct reference to the Mono.Posix assembly with reflection.
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/*
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  Version: MPL 1.1/GPL 2.0/LGPL 2.1
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  The contents of this file are subject to the Mozilla Public License Version
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  1.1 (the "License"); you may not use this file except in compliance with
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  the License. You may obtain a copy of the License at
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  http://www.mozilla.org/MPL/
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  Software distributed under the License is distributed on an "AS IS" basis,
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  WITHOUT WARRANTY OF ANY KIND, either express or implied. See the License
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  for the specific language governing rights and limitations under the License.
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  The Original Code is the Open Hardware Monitor code.
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  The Initial Developer of the Original Code is 
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  Michael Möller <m.moeller@gmx.ch>.
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  Portions created by the Initial Developer are Copyright (C) 2010
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  the Initial Developer. All Rights Reserved.
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  Contributor(s):
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  Alternatively, the contents of this file may be used under the terms of
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  either the GNU General Public License Version 2 or later (the "GPL"), or
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  the GNU Lesser General Public License Version 2.1 or later (the "LGPL"),
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  in which case the provisions of the GPL or the LGPL are applicable instead
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  of those above. If you wish to allow use of your version of this file only
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  under the terms of either the GPL or the LGPL, and not to allow others to
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  use your version of this file under the terms of the MPL, indicate your
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  decision by deleting the provisions above and replace them with the notice
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  and other provisions required by the GPL or the LGPL. If you do not delete
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  the provisions above, a recipient may use your version of this file under
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  the terms of any one of the MPL, the GPL or the LGPL.
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*/
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using System;
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using System.Runtime.InteropServices;
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namespace OpenHardwareMonitor.Hardware {
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  [StructLayout(LayoutKind.Sequential, Pack = 1)]
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  internal struct IOControlCode {
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    private uint code;
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    public IOControlCode(uint deviceType, uint function, Access access) :
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      this(deviceType, function, Method.Buffered, access) { }
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    public IOControlCode(uint deviceType, uint function, Method method, 
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      Access access) 
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    {
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      code = (deviceType << 16) | 
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        ((uint)access << 14) | (function << 2) | (uint)method;
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    }
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    public enum Method : uint {
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      Buffered = 0,
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      InDirect = 1,
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      OutDirect = 2,
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      Neither = 3
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    }
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    public enum Access : uint {
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      Any = 0,
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      Read = 1,
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      Write = 2
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    }
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  }    
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}