GUI/Gadget.cs
author moel.mich
Mon, 25 Jul 2011 21:09:21 +0000
changeset 316 82bfd8af42a7
parent 289 d4798e7f4388
child 344 3145aadca3d2
permissions -rw-r--r--
Buffered the gadget background drawing in order to improve drawing performance.
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/*
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  Version: MPL 1.1/GPL 2.0/LGPL 2.1
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  The contents of this file are subject to the Mozilla Public License Version
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  1.1 (the "License"); you may not use this file except in compliance with
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  the License. You may obtain a copy of the License at
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  http://www.mozilla.org/MPL/
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  Software distributed under the License is distributed on an "AS IS" basis,
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  WITHOUT WARRANTY OF ANY KIND, either express or implied. See the License
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  for the specific language governing rights and limitations under the License.
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  The Original Code is the Open Hardware Monitor code.
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  The Initial Developer of the Original Code is 
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  Michael Möller <m.moeller@gmx.ch>.
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  Portions created by the Initial Developer are Copyright (C) 2010-2011
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  the Initial Developer. All Rights Reserved.
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  Contributor(s):
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  Alternatively, the contents of this file may be used under the terms of
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  either the GNU General Public License Version 2 or later (the "GPL"), or
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  the GNU Lesser General Public License Version 2.1 or later (the "LGPL"),
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  in which case the provisions of the GPL or the LGPL are applicable instead
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  of those above. If you wish to allow use of your version of this file only
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  under the terms of either the GPL or the LGPL, and not to allow others to
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  use your version of this file under the terms of the MPL, indicate your
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  decision by deleting the provisions above and replace them with the notice
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  and other provisions required by the GPL or the LGPL. If you do not delete
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  the provisions above, a recipient may use your version of this file under
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  the terms of any one of the MPL, the GPL or the LGPL.
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*/
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using System;
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using System.Drawing;
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using System.Windows.Forms;
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namespace OpenHardwareMonitor.GUI {
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  public abstract class Gadget : IDisposable {
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    private GadgetWindow window;
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    public Gadget() {
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      this.window = new GadgetWindow();
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      this.window.Paint += delegate(object sender, PaintEventArgs e) {
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        OnPaint(e);
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      };
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    }
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    public virtual void Dispose() {
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      window.Dispose();
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    }
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    public Point Location {
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      get {
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        return window.Location;
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      }
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      set {
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        window.Location = value;
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      }
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    }
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    public event EventHandler LocationChanged {
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      add {
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        window.LocationChanged += value;
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      }
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      remove {
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        window.LocationChanged -= value;
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      }
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    }
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    public virtual Size Size {
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      get {
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        return window.Size; 
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      }
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      set {        
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        this.window.Size = value;
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      }
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    }
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    public event EventHandler SizeChanged {
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      add {
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        window.SizeChanged += value;
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      }
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      remove {
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        window.SizeChanged -= value;
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      }
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    }
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    public byte Opacity {
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      get {
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        return window.Opacity;
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      }
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      set {
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        window.Opacity = value;
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      }
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    }
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    public bool LockPositionAndSize {
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      get {
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        return window.LockPositionAndSize;
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      }
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      set {
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        window.LockPositionAndSize = value;
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      }
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    }
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    public bool AlwaysOnTop {
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      get {
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        return window.AlwaysOnTop;
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      }
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      set {
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        window.AlwaysOnTop = value;
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      }
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    }
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    public ContextMenu ContextMenu {
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      get {
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        return window.ContextMenu;
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      }
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      set {
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        window.ContextMenu = value;
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      }
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    }
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    public event HitTestEventHandler HitTest {
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      add {
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        window.HitTest += value;
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      }
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      remove {
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        window.HitTest -= value;
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      }
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    }
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    public event MouseEventHandler MouseDoubleClick {
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      add {
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        window.MouseDoubleClick += value;
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      }
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      remove {
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        window.MouseDoubleClick -= value;
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      }
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    }
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    public bool Visible {
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      get {
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        return window.Visible;
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      }
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      set {
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        if (value != window.Visible) {
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          window.Visible = value;
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          if (VisibleChanged != null)
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            VisibleChanged(this, EventArgs.Empty);
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          if (value)
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            Redraw();          
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        }
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      }
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    }
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    public event EventHandler VisibleChanged;
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    public void Redraw() {
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      window.Redraw();
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    }
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    protected abstract void OnPaint(PaintEventArgs e);
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  }
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}