GUI/UnitManager.cs
author moel.mich
Sun, 22 Aug 2010 21:53:11 +0000
changeset 171 81ab5e53122e
parent 165 813d8bc3192f
child 299 072989c22a87
permissions -rw-r--r--
Added a first implementation for the Heatmaster fan controller.
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/*
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  Version: MPL 1.1/GPL 2.0/LGPL 2.1
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  The contents of this file are subject to the Mozilla Public License Version
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  1.1 (the "License"); you may not use this file except in compliance with
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  the License. You may obtain a copy of the License at
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  http://www.mozilla.org/MPL/
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  Software distributed under the License is distributed on an "AS IS" basis,
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  WITHOUT WARRANTY OF ANY KIND, either express or implied. See the License
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  for the specific language governing rights and limitations under the License.
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  The Original Code is the Open Hardware Monitor code.
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  The Initial Developer of the Original Code is 
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  Michael Möller <m.moeller@gmx.ch>.
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  Portions created by the Initial Developer are Copyright (C) 2009-2010
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  the Initial Developer. All Rights Reserved.
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  Contributor(s):
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  Alternatively, the contents of this file may be used under the terms of
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  either the GNU General Public License Version 2 or later (the "GPL"), or
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  the GNU Lesser General Public License Version 2.1 or later (the "LGPL"),
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  in which case the provisions of the GPL or the LGPL are applicable instead
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  of those above. If you wish to allow use of your version of this file only
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  under the terms of either the GPL or the LGPL, and not to allow others to
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  use your version of this file under the terms of the MPL, indicate your
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  decision by deleting the provisions above and replace them with the notice
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  and other provisions required by the GPL or the LGPL. If you do not delete
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  the provisions above, a recipient may use your version of this file under
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  the terms of any one of the MPL, the GPL or the LGPL.
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*/
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using System;
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using System.Collections.Generic;
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namespace OpenHardwareMonitor.GUI {
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  public enum TemperatureUnit {
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    Celcius = 0,
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    Fahrenheit = 1
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  }
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  public class UnitManager {
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    private PersistentSettings settings;
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    private TemperatureUnit temperatureUnit;
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    public UnitManager(PersistentSettings settings) {
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      this.settings = settings;
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      this.temperatureUnit = (TemperatureUnit)settings.GetValue("TemperatureUnit",
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        (int)TemperatureUnit.Celcius);
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    }
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    public TemperatureUnit TemperatureUnit {
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      get { return temperatureUnit; }
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      set {
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        this.temperatureUnit = value;
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        this.settings.SetValue("TemperatureUnit", (int)temperatureUnit);
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      }
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    }
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  }
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}