GUI/TypeNode.cs
author moel.mich
Sun, 08 May 2011 22:10:13 +0000
changeset 279 6bce967ba1b5
parent 118 407f98562c3b
child 317 1ccf99e620a9
permissions -rw-r--r--
Fixed the bus and core clock reading on AMD family 10h model Ah CPUs. The new "Core Performance Boost" feature of these CPUs resulted in very low accuracy of the bus speed (and as a consequence also an inaccurate TSC multiplier). This fixed Issue 205.
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/*
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  Version: MPL 1.1/GPL 2.0/LGPL 2.1
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  The contents of this file are subject to the Mozilla Public License Version
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  1.1 (the "License"); you may not use this file except in compliance with
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  the License. You may obtain a copy of the License at
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  http://www.mozilla.org/MPL/
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  Software distributed under the License is distributed on an "AS IS" basis,
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  WITHOUT WARRANTY OF ANY KIND, either express or implied. See the License
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  for the specific language governing rights and limitations under the License.
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  The Original Code is the Open Hardware Monitor code.
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  The Initial Developer of the Original Code is 
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  Michael Möller <m.moeller@gmx.ch>.
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  Portions created by the Initial Developer are Copyright (C) 2009-2010
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  the Initial Developer. All Rights Reserved.
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  Contributor(s):
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  Alternatively, the contents of this file may be used under the terms of
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  either the GNU General Public License Version 2 or later (the "GPL"), or
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  the GNU Lesser General Public License Version 2.1 or later (the "LGPL"),
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  in which case the provisions of the GPL or the LGPL are applicable instead
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  of those above. If you wish to allow use of your version of this file only
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  under the terms of either the GPL or the LGPL, and not to allow others to
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  use your version of this file under the terms of the MPL, indicate your
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  decision by deleting the provisions above and replace them with the notice
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  and other provisions required by the GPL or the LGPL. If you do not delete
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  the provisions above, a recipient may use your version of this file under
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  the terms of any one of the MPL, the GPL or the LGPL.
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*/
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using System;
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using System.Collections.Generic;
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using OpenHardwareMonitor.Hardware;
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namespace OpenHardwareMonitor.GUI {
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  public class TypeNode : Node {
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    private SensorType sensorType;
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    public TypeNode(SensorType sensorType) : base() {
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      this.sensorType = sensorType;
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      switch (sensorType) {
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        case SensorType.Voltage: 
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          this.Image = Utilities.EmbeddedResources.GetImage("voltage.png");
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          this.Text = "Voltages";
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          break;
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        case SensorType.Clock:
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          this.Image = Utilities.EmbeddedResources.GetImage("clock.png");
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          this.Text = "Clocks";
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          break;
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        case SensorType.Load:
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          this.Image = Utilities.EmbeddedResources.GetImage("load.png");
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          this.Text = "Load";
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          break;
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        case SensorType.Temperature:
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          this.Image = Utilities.EmbeddedResources.GetImage("temperature.png");
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          this.Text = "Temperatures";
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          break;
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        case SensorType.Fan:
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          this.Image = Utilities.EmbeddedResources.GetImage("fan.png");
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          this.Text = "Fans";
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          break;
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        case SensorType.Flow:
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          this.Image = Utilities.EmbeddedResources.GetImage("flow.png");
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          this.Text = "Flows";
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          break;
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        case SensorType.Control:
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          this.Image = Utilities.EmbeddedResources.GetImage("control.png");
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          this.Text = "Controls";
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          break;
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        case SensorType.Level:
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          this.Image = Utilities.EmbeddedResources.GetImage("level.png");
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          this.Text = "Levels";
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          break;
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      }
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      NodeAdded += new NodeEventHandler(TypeNode_NodeAdded);
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      NodeRemoved += new NodeEventHandler(TypeNode_NodeRemoved);
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    }
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    private void TypeNode_NodeRemoved(Node node) {
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      node.IsVisibleChanged -= new NodeEventHandler(node_IsVisibleChanged);
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      node_IsVisibleChanged(null);
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    }    
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    private void TypeNode_NodeAdded(Node node) {
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      node.IsVisibleChanged += new NodeEventHandler(node_IsVisibleChanged);
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      node_IsVisibleChanged(null);
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    }
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    private void node_IsVisibleChanged(Node node) {      
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      foreach (Node n in Nodes)
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        if (n.IsVisible) {
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          this.IsVisible = true;
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          return;
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        }
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      this.IsVisible = false;
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    }
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    public SensorType SensorType {
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      get { return sensorType; }
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    }
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  }
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}