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/*
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Version: MPL 1.1/GPL 2.0/LGPL 2.1
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The contents of this file are subject to the Mozilla Public License Version
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1.1 (the "License"); you may not use this file except in compliance with
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the License. You may obtain a copy of the License at
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http://www.mozilla.org/MPL/
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Software distributed under the License is distributed on an "AS IS" basis,
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WITHOUT WARRANTY OF ANY KIND, either express or implied. See the License
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for the specific language governing rights and limitations under the License.
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The Original Code is the Open Hardware Monitor code.
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The Initial Developer of the Original Code is
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Michael Möller <m.moeller@gmx.ch>.
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Portions created by the Initial Developer are Copyright (C) 2009-2010
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the Initial Developer. All Rights Reserved.
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Contributor(s):
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Alternatively, the contents of this file may be used under the terms of
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either the GNU General Public License Version 2 or later (the "GPL"), or
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the GNU Lesser General Public License Version 2.1 or later (the "LGPL"),
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in which case the provisions of the GPL or the LGPL are applicable instead
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of those above. If you wish to allow use of your version of this file only
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under the terms of either the GPL or the LGPL, and not to allow others to
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use your version of this file under the terms of the MPL, indicate your
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decision by deleting the provisions above and replace them with the notice
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and other provisions required by the GPL or the LGPL. If you do not delete
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the provisions above, a recipient may use your version of this file under
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the terms of any one of the MPL, the GPL or the LGPL.
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*/
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using System;
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using System.Collections.Generic;
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namespace OpenHardwareMonitor.Hardware.Nvidia {
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public class NvidiaGroup : IGroup {
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private List<IHardware> hardware = new List<IHardware>();
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public NvidiaGroup() {
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if (!NVAPI.IsAvailable)
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return;
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NvPhysicalGpuHandle[] handles =
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new NvPhysicalGpuHandle[NVAPI.MAX_PHYSICAL_GPUS];
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int count;
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if (NVAPI.NvAPI_EnumPhysicalGPUs(handles, out count) != NvStatus.OK)
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return;
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for (int i = 0; i < count; i++) {
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string gpuName;
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NVAPI.NvAPI_GPU_GetFullName(handles[i], out gpuName);
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if (gpuName != null && gpuName.Trim() != "")
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hardware.Add(new NvidiaGPU(i, handles[i]));
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}
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}
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public IHardware[] Hardware {
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get {
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return hardware.ToArray();
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}
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}
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public string GetReport() {
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return null;
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}
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public void Close() {
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}
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}
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}
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