Hardware/Parameter.cs
author moel.mich
Tue, 30 Dec 2014 16:02:52 +0000
changeset 428 3c1cdc197b24
parent 195 0ee888c485d5
permissions -rw-r--r--
Added a new "Undefined" control mode. Changed the GPU fan control to restore to default (auto) settings when the Open Hardware Monitor closes (unless the control remained in "Undefined" mode).
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/*
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  This Source Code Form is subject to the terms of the Mozilla Public
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  License, v. 2.0. If a copy of the MPL was not distributed with this
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  file, You can obtain one at http://mozilla.org/MPL/2.0/.
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  Copyright (C) 2009-2010 Michael Möller <mmoeller@openhardwaremonitor.org>
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*/
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using System;
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using System.Globalization;
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namespace OpenHardwareMonitor.Hardware {
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  internal struct ParameterDescription {
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    private readonly string name;
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    private readonly string description;
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    private readonly float defaultValue;    
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    public ParameterDescription(string name, string description, 
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      float defaultValue) {
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      this.name = name;
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      this.description = description;
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      this.defaultValue = defaultValue;
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    }
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    public string Name { get { return name; } }
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    public string Description { get { return description; } }
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    public float DefaultValue { get { return defaultValue; } }
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  }
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  internal class Parameter : IParameter {
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    private readonly ISensor sensor;
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    private ParameterDescription description;
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    private float value;
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    private bool isDefault;
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    private readonly ISettings settings;
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    public Parameter(ParameterDescription description, ISensor sensor, 
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      ISettings settings) 
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    {
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      this.sensor = sensor;
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      this.description = description;
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      this.settings = settings;
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      this.isDefault = !settings.Contains(Identifier.ToString());
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      this.value = description.DefaultValue;
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      if (!this.isDefault) {
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        if (!float.TryParse(settings.GetValue(Identifier.ToString(), "0"),
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          NumberStyles.Float,
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          CultureInfo.InvariantCulture,
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          out this.value))
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          this.value = description.DefaultValue;
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      }
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    }
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    public ISensor Sensor {
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      get {
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        return sensor;
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      }
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    }
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    public Identifier Identifier {
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      get {
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        return new Identifier(sensor.Identifier, "parameter",
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          Name.Replace(" ", "").ToLowerInvariant());
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      }
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    }
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    public string Name { get { return description.Name; } }
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    public string Description { get { return description.Description; } }
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    public float Value {
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      get {
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        return value;
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      }
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      set {
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        this.isDefault = false;
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        this.value = value;
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        this.settings.SetValue(Identifier.ToString(), value.ToString(
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          CultureInfo.InvariantCulture));
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      }
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    }
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    public float DefaultValue { 
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      get { return description.DefaultValue; } 
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    }
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    public bool IsDefault {
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      get { return isDefault; }
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      set {
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        this.isDefault = value;
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        if (value) {
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          this.value = description.DefaultValue;
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          this.settings.Remove(Identifier.ToString());
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        }
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      }
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    }
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    public void Accept(IVisitor visitor) {
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      if (visitor == null)
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        throw new ArgumentNullException("visitor");
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      visitor.VisitParameter(this);
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    }
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    public void Traverse(IVisitor visitor) { }
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  }
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}